Global 3D Gaming Consoles Market Outlook (2015-2022)

Global 3D Gaming Consoles Market Outlook (2015-2022)

  • Published: August 2015
  • ID: SMRC13528

The Global 3D Gaming Consoles Market is expected to grow at a CAGR of 14.2 % during the forecast period 2014-2022.  Youth and young adults getting addicted to 3D  visual effects and real time gaming is  key driver for the growth of the Global 3D Gaming Consoles Market where as factors like effect on eye sight and other health issues are hampering the growth of this market. However, consumer enthusiasm towards virtual reality games offers hopeful opportunities in this market. Entry of 3D smart phones is regarded as major threat for Global 3D Gaming Consoles Market. Europe is estimated to be the largest market and Asia Pacific is the fastest growing segment during the forecasted period.

The Global 3D Gaming Consoles Market is segmented on the basis of Components, type, technology and Geography. On the basis of Components, the market is segregated software and hardware. On the basis of type, the market is categorized into Microsoft Xbox, Apple Mac, Sony Play station, Personal computer, Nintendo Wii and others. The market is segmented on the basis of technology into KINECT- Compatible 3D glasses, Oculus Rift, XBOX illumiroom, Projectholodeck, Leap Motion, Auto stereoscopy, Polarized Shutter Technology, Active shutter technology and others.  Global 3D Gaming Consoles Market by geography is categorized into North America, Europe, Asia Pacific and Rest of the World.

The key players in the Global 3D Gaming Consoles Market include Oculus VR, Nintendo Co. Ltd., Microsoft Corporation, Linden Lab Inc., Kaneva LLC, Electronic Art Inc., Avatar Reality Inc, Apple, Activision Publishing Inc. and Sony Corporation.

What our report offers:

- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players 
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

1 Executive Summary       
          
2 Preface        
 2.1 Abstract       
 2.2 Research Scope       
 2.3 Research Methodology      
 2.4 Research Sources      
          
3 Market Trend Analysis      
 3.1 Introduction       
 3.2 Drivers       
 3.3 Restraints       
 3.4 Opportunities       
 3.5 Threats       
          
4 Porters Five Force Analysis      
 4.1 Bargaining power of suppliers     
 4.2 Bargaining power of buyers     
 4.3 Threat of substitutes      
 4.4 Threat of new entrants      
 4.5 Competitive rivalry      
          
5 Global 3D Gaming Consoles Market, By Component    
 5.1 Introduction       
 5.2 Hardware       
 5.3 Software        
          
6 Global 3D Gaming Consoles Market, By type    
 6.1 Introduction       
 6.2 Microsoft Xbox       
 6.3 Apple Mac       
 6.4 Sony Play station      
 6.5 Personal computer      
 6.6 Nintendo Wii       
 6.7 Others       
           
7 Global 3D Gaming Consoles Market, By Technology    
 7.1 Introduction       
 7.2 KINECT-Compatible 3D glasses     
 7.3 Oculus rift       
 7.4 XBOX illumiroom      
 7.5 Projectholodeck      
 7.6 Leap Motion       
 7.7 Autostereoscopy       
 7.8 Polarized Shutter Technology     
 7.9 Active shutter technology      
 7.10 Others       
          
8 Global 3D Gaming Consoles Market, By Geography    
 8.1 North America       
  8.1.1 US       
  8.1.2 Canada       
 8.2 Europe       
  8.2.1 Germany       
  8.2.2 France       
  8.2.3 Italy       
  8.2.4 UK       
  8.2.5 Spain       
 8.3 Asia Pacific       
  8.3.1 Japan       
  8.3.2 China       
  8.3.3 India       
  8.3.4 Australia       
  8.3.5 New Zealand      
  8.3.6 Rest of Asia      
 8.4 Rest of the World      
  8.4.1 Latin America      
  8.4.2 Middle East      
  8.4.3 Africa       
  8.4.4 Others       
          
9 Key Developments       
 9.1 Agreements, Partnerships, Collaborations and Joint Ventures  
 9.2 Acquisitions & Mergers      
 9.3 New Product Launch      
 9.4 Expansions       
 9.5 Other Key Strategies      
          
10 Company Profiling       
 10.1 Oculus VR       
 10.2 Nintendo Co. Ltd.      
 10.3 Microsoft Corporation       
 10.4 Linden Lab Inc.       
 10.5 Kaneva LLC       
 10.6 Electronic Art Inc.      
 10.7 Avatar Reality Inc      
 10.8 Apple        
 10.9 Activision Publishing Inc.      
 10.10 Sony Corporation      
          
List of Tables        
1 Global 3D Gaming Consoles Market Outlook, By Component (2012-2022) ($MN) 
2 Global 3D Gaming Consoles Market Outlook, By Hardware (2012-2022) ($MN) 
3 Global 3D Gaming Consoles Market Outlook, By Software (2012-2022) ($MN) 
4 Global 3D Gaming Consoles Market Outlook, By type (2012-2022) ($MN)  
5 Global 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2012-2022) ($MN) 
6 Global 3D Gaming Consoles Market Outlook, By Apple Mac (2012-2022) ($MN) 
7 Global 3D Gaming Consoles Market Outlook, By Sony Play station (2012-2022) ($MN) 
8 Global 3D Gaming Consoles Market Outlook, By Personal computer (2012-2022) ($MN)
9 Global 3D Gaming Consoles Market Outlook, By Nintendo Wii (2012-2022) ($MN) 
10 Global 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN)  
11 Global 3D Gaming Consoles Market Outlook, By Technology (2012-2022) ($MN) 
12 Global 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2012-2022) ($MN)
13 Global 3D Gaming Consoles Market Outlook, By Oculus rift (2012-2022) ($MN) 
14 Global 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2012-2022) ($MN) 
15 Global 3D Gaming Consoles Market Outlook, By Projectholodeck (2012-2022) ($MN) 
16 Global 3D Gaming Consoles Market Outlook, By Leap Motion (2012-2022) ($MN) 
17 Global 3D Gaming Consoles Market Outlook, By Autostereoscopy (2012-2022) ($MN) 
18 Global 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2012-2022) ($MN)
19 Global 3D Gaming Consoles Market Outlook, By Active shutter technology (2012-2022) ($MN)
20 Global 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN)  
21 North America 3D Gaming Consoles Market Outlook, By Component (2012-2022) ($MN)
22 North America 3D Gaming Consoles Market Outlook, By Hardware (2012-2022) ($MN) 
23 North America 3D Gaming Consoles Market Outlook, By Software (2012-2022) ($MN) 
24 North America 3D Gaming Consoles Market Outlook, By type (2012-2022) ($MN) 
25 North America 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2012-2022) ($MN)
26 North America 3D Gaming Consoles Market Outlook, By Apple Mac (2012-2022) ($MN)
27 North America 3D Gaming Consoles Market Outlook, By Sony Play station (2012-2022) ($MN)
28 North America 3D Gaming Consoles Market Outlook, By Personal computer (2012-2022) ($MN)
29 North America 3D Gaming Consoles Market Outlook, By Nintendo Wii (2012-2022) ($MN)
30 North America 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN) 
31 North America 3D Gaming Consoles Market Outlook, By Technology (2012-2022) ($MN)
32 North America 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2012-2022) ($MN)
33 North America 3D Gaming Consoles Market Outlook, By Oculus rift (2012-2022) ($MN)
34 North America 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2012-2022) ($MN)
35 North America 3D Gaming Consoles Market Outlook, By Projectholodeck (2012-2022) ($MN)
36 North America 3D Gaming Consoles Market Outlook, By Leap Motion (2012-2022) ($MN)
37 North America 3D Gaming Consoles Market Outlook, By Autostereoscopy (2012-2022) ($MN)
38 North America 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2012-2022) ($MN)
39 North America 3D Gaming Consoles Market Outlook, By Active shutter technology (2012-2022) ($MN)
40 North America 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN) 
41 Europe 3D Gaming Consoles Market Outlook, By Component (2012-2022) ($MN) 
42 Europe 3D Gaming Consoles Market Outlook, By Hardware (2012-2022) ($MN) 
43 Europe 3D Gaming Consoles Market Outlook, By Software (2012-2022) ($MN) 
44 Europe 3D Gaming Consoles Market Outlook, By type (2012-2022) ($MN)  
45 Europe 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2012-2022) ($MN) 
46 Europe 3D Gaming Consoles Market Outlook, By Apple Mac (2012-2022) ($MN) 
47 Europe 3D Gaming Consoles Market Outlook, By Sony Play station (2012-2022) ($MN) 
48 Europe 3D Gaming Consoles Market Outlook, By Personal computer (2012-2022) ($MN)
49 Europe 3D Gaming Consoles Market Outlook, By Nintendo Wii (2012-2022) ($MN) 
50 Europe 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN)  
51 Europe 3D Gaming Consoles Market Outlook, By Technology (2012-2022) ($MN) 
52 Europe 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2012-2022) ($MN)
53 Europe 3D Gaming Consoles Market Outlook, By Oculus rift (2012-2022) ($MN) 
54 Europe 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2012-2022) ($MN) 
55 Europe 3D Gaming Consoles Market Outlook, By Projectholodeck (2012-2022) ($MN) 
56 Europe 3D Gaming Consoles Market Outlook, By Leap Motion (2012-2022) ($MN) 
57 Europe 3D Gaming Consoles Market Outlook, By Autostereoscopy (2012-2022) ($MN) 
58 Europe 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2012-2022) ($MN)
59 Europe 3D Gaming Consoles Market Outlook, By Active shutter technology (2012-2022) ($MN)
60 Europe 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN)  
61 Asia Pacific 3D Gaming Consoles Market Outlook, By Component (2012-2022) ($MN) 
62 Asia Pacific 3D Gaming Consoles Market Outlook, By Hardware (2012-2022) ($MN) 
63 Asia Pacific 3D Gaming Consoles Market Outlook, By Software (2012-2022) ($MN) 
64 Asia Pacific 3D Gaming Consoles Market Outlook, By type (2012-2022) ($MN) 
65 Asia Pacific 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2012-2022) ($MN)
66 Asia Pacific 3D Gaming Consoles Market Outlook, By Apple Mac (2012-2022) ($MN) 
67 Asia Pacific 3D Gaming Consoles Market Outlook, By Sony Play station (2012-2022) ($MN)
68 Asia Pacific 3D Gaming Consoles Market Outlook, By Personal computer (2012-2022) ($MN)
69 Asia Pacific 3D Gaming Consoles Market Outlook, By Nintendo Wii (2012-2022) ($MN)
70 Asia Pacific 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN) 
71 Asia Pacific 3D Gaming Consoles Market Outlook, By Technology (2012-2022) ($MN) 
72 Asia Pacific 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2012-2022) ($MN)
73 Asia Pacific 3D Gaming Consoles Market Outlook, By Oculus rift (2012-2022) ($MN) 
74 Asia Pacific 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2012-2022) ($MN)
75 Asia Pacific 3D Gaming Consoles Market Outlook, By Projectholodeck (2012-2022) ($MN)
76 Asia Pacific 3D Gaming Consoles Market Outlook, By Leap Motion (2012-2022) ($MN) 
77 Asia Pacific 3D Gaming Consoles Market Outlook, By Autostereoscopy (2012-2022) ($MN)
78 Asia Pacific 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2012-2022) ($MN)
79 Asia Pacific 3D Gaming Consoles Market Outlook, By Active shutter technology (2012-2022) ($MN)
80 Asia Pacific 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN) 
81 Rest of the World 3D Gaming Consoles Market Outlook, By Component (2012-2022) ($MN)
82 Rest of the World 3D Gaming Consoles Market Outlook, By Hardware (2012-2022) ($MN)
83 Rest of the World 3D Gaming Consoles Market Outlook, By Software (2012-2022) ($MN)
84 Rest of the World 3D Gaming Consoles Market Outlook, By type (2012-2022) ($MN) 
85 Rest of the World 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2012-2022) ($MN)
86 Rest of the World 3D Gaming Consoles Market Outlook, By Apple Mac (2012-2022) ($MN)
87 Rest of the World 3D Gaming Consoles Market Outlook, By Sony Play station (2012-2022) ($MN)
88 Rest of the World 3D Gaming Consoles Market Outlook, By Personal computer (2012-2022) ($MN)
89 Rest of the World 3D Gaming Consoles Market Outlook, By Nintendo Wii (2012-2022) ($MN)
90 Rest of the World 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN) 
91 Rest of the World 3D Gaming Consoles Market Outlook, By Technology (2012-2022) ($MN)
92 Rest of the World 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2012-2022) ($MN)
93 Rest of the World 3D Gaming Consoles Market Outlook, By Oculus rift (2012-2022) ($MN)
94 Rest of the World 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2012-2022) ($MN)
95 Rest of the World 3D Gaming Consoles Market Outlook, By Projectholodeck (2012-2022) ($MN)
96 Rest of the World 3D Gaming Consoles Market Outlook, By Leap Motion (2012-2022) ($MN)
97 Rest of the World 3D Gaming Consoles Market Outlook, By Autostereoscopy (2012-2022) ($MN)
98 Rest of the World 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2012-2022) ($MN)
99 Rest of the World 3D Gaming Consoles Market Outlook, By Active shutter technology (2012-2022) ($MN)
100 Rest of the World 3D Gaming Consoles Market Outlook, By Others (2012-2022) ($MN) 

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