In-Car Entertainment - Global Market Outlook (2016-2022)

In-Car Entertainment - Global Market Outlook (2016-2022)

  • Published: March 2017
  • ID: SMRC16356

According to Stratistics MRC, the Global In-Car Entertainment market is accounted for $14.4 billion in 2016 and is expected to reach $33.8 billion by 2022 growing at a CAGR of 15.2% from 2016 to 2022. The growing awareness of new-age navigation systems, advancements in the technology, Increased use of Linux, consumers interaction with mobile devices, growing demand for telematics and built-in connectivity are boosting the market growth. However, high expenditure required for the research and development activities, stringent government regulations and privacy & security of data accesses through ICE System will restrain market growth. Many companies are focusing on acquisitions and mergers with the startups which will provide ample opportunity.

Audio players dominated the product segment followed by Video Display Screen owing to demand for portable and in-car consumer electronics.  Aftermarket segment contributes largest market share due to penetration rate of mid-range and luxury cars. Asia-Pacific is anticipated to be the fastest growing market due to increasing penetration rate of passenger vehicles as well as Chinese in-car entertainment market remains huge with plenty of opportunities. North America followed by Europe will be the largest market. Germany and the U.K. are the leading markets for in-car entertainment in Europe.

Some of the key players in global In-Car Entertainment market are Alpine Electronics, Luxoft Holding, Aisin Seiki, Clarion Co., Ltd., Continental AG, Delphi Automotive, Denso Corporation, Fujitsu-Ten, Garmin Ltd., Harman International, JVC Kenwood Holdings Inc., Panasonic Corp, Pioneer Corporation, Robert Bosch GmbH and Visteon Corporation.

Technologies Covered:
• Software
o Closed Platforms
o Open Source Software
•  Human Machine Interface (HMI)
o Open Source Software
o Voice Recognition (Speech Recognition)
Channel Types Covered:
•  Aftermarket
• Original Equipment Manufacturer (OEM)

Products Covered:
• Audio Players
• Navigation Unit
• Accessories
• Rear Seat Entertainments
• Speakers
• Video Display Screen
• Universal Serial Bus (USB)
• Other Products

Connectivity Covered:
• Wi-Fi
• Bluetooth    
• Near Field Communications
• 4G
• 3G
• 2G

Services Covered:
• Radio Services
• Internet Services
• Navigation Services

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o France
o Italy
o UK 
o Spain     
o Rest of Europe 
• Asia Pacific
o Japan       
o China       
o India       
o Australia       
o New Zealand      
o Rest of Asia Pacific      
• Rest of the World
o Middle East
o Brazil
o Argentina
o South Africa
o Egypt

What our report offers:
- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

1 Executive Summary   
     
2 Preface 
   
 2.1 Abstract   
 2.2 Stake Holders  
 2.3 Research Scope  
 2.4 Research Methodology 
  2.4.1 Data Mining 
  2.4.2 Data Analysis 
  2.4.3 Data Validation 
  2.4.4 Research Approach 
 2.5 Research Sources  
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions 
     
3 Market Trend Analysis  
 3.1 Introduction  
 3.2 Drivers   
 3.3 Restraints  
 3.4 Opportunities  
 3.5 Threats   
 3.6 Technology Analysis 
 3.7 Product Analysis  
 3.8 Emerging Markets  
 3.9 Futuristic Market Scenario 
     
4 Porters Five Force Analysis  
 4.1 Bargaining power of suppliers 
 4.2 Bargaining power of buyers 
 4.3 Threat of substitutes 
 4.4 Threat of new entrants 
 4.5 Competitive rivalry  
     
5 Global In-Car Entertainment Market, By Technology 
 5.1 Introduction  
 5.2 Software   
  5.2.1 Closed Platforms 
  5.2.2 Open Source Software     
 5.3 Human Machine Interface (HMI)     
  5.3.1 Open Source Software   
  5.3.2 Voice Recognition (Speech Recognition)    
     
6 Global In-Car Entertainment Market, By Channel Type
 6.1 Introduction  
 6.2 Aftermarket  
 6.3 Original Equipment Manufacturer (OEM)
     
7 Global In-Car Entertainment Market, By Product 
 7.1 Introduction  
 7.2 Audio Players  
 7.3 Navigation Unit  
 7.4 Accessories  
 7.5 Rear Seat Entertainments 
 7.6 Speakers   
 7.7 Video Display Screen 
 7.8 Universal Serial Bus (USB) 
 7.9 Other Products  
     
8 Global In-Car Entertainment Market, By Connectivity
 8.1 Introduction  
 8.2 Wi-Fi   
 8.3 Bluetooth       
 8.4 Near Field Communications 
 8.5 4G   
 8.6 3G   
 8.7 2G   
     
9 Global In-Car Entertainment Market, By Service  
 9.1 Introduction  
 9.2 Radio Services  
 9.3 Internet Services  
 9.4 Navigation Services  
     
10 Global In-Car Entertainment Market, By Geography
 10.1 North America  
  10.1.1 US  
  10.1.2 Canada  
  10.1.3 Mexico  
 10.2 Europe   
  10.2.1 Germany  
  10.2.2 France  
  10.2.3 Italy  
  10.2.4 UK  
  10.2.5 Spain  
  10.2.6 Rest of Europe 
 10.3 Asia Pacific  
  10.3.1 Japan  
  10.3.2 China  
  10.3.3 India  
  10.3.4 Australia  
  10.3.5 New Zealand 
  10.3.6 Rest of Asia Pacific 
 10.4 Rest of the World  
  10.4.1 Middle East 
  10.4.2 Brazil  
  10.4.3 Argentina 
  10.4.4 South Africa 
  10.4.5 Egypt  
     
11 Key Developments   
 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
 11.2 Acquisitions & Mergers 
 11.3 New Product Launch 
 11.4 Expansions  
 11.5 Other Key Strategies 
     
12 Company Profiling   
 12.1 Alpine Electronics      
 12.2 Luxoft Holding  
 12.3 Aisin Seiki       
 12.4 Clarion Co., Ltd.       
 12.5 Continental AG       
 12.6 Delphi Automotive      
 12.7 Denso Corporation      
 12.8 Fujitsu-Ten       
 12.9 Garmin Ltd     
 12.10 Harman International     
 12.11 JVC Kenwood Holdings Inc.     
 12.12 Panasonic Corp      
 12.13 Pioneer Corporation     
 12.14 Robert Bosch GmbH      
 12.15 Visteon Corporation 


List of Tables    
1 Global In-Car Entertainment Market Outlook, By Region (2014-2022) ($MN)
2 Global In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
3 Global In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
4 Global In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
5 Global In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
6 Global In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
7 Global In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
8 Global In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
9 Global In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
10 Global In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
11 Global In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
12 Global In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
13 Global In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
14 Global In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
15 Global In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
16 Global In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
17 Global In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
18 Global In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
19 Global In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
20 Global In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
21 Global In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
22 Global In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
23 Global In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
24 Global In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
25 Global In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
26 Global In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
27 Global In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
28 Global In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
29 Global In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
30 Global In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
31 Global In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
32 North America In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
33 North America In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
34 North America In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
35 North America In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
36 North America In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
37 North America In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
38 North America In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
39 North America In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
40 North America In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
41 North America In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
42 North America In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
43 North America In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
44 North America In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
45 North America In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
46 North America In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
47 North America In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
48 North America In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
49 North America In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
50 North America In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
51 North America In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
52 North America In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
53 North America In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
54 North America In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
55 North America In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
56 North America In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
57 North America In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
58 North America In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
59 North America In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
60 North America In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
61 North America In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
62 North America In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
63 Europe In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
64 Europe In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
65 Europe In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
66 Europe In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
67 Europe In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
68 Europe In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
69 Europe In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
70 Europe In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
71 Europe In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
72 Europe In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
73 Europe In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
74 Europe In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
75 Europe In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
76 Europe In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
77 Europe In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
78 Europe In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
79 Europe In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
80 Europe In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
81 Europe In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
82 Europe In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
83 Europe In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
84 Europe In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
85 Europe In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
86 Europe In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
87 Europe In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
88 Europe In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
89 Europe In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
90 Europe In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
91 Europe In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
92 Europe In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
93 Europe In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
94 Asia Pacific In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
95 Asia Pacific In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
96 Asia Pacific In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
97 Asia Pacific In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
98 Asia Pacific In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
99 Asia Pacific In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
100 Asia Pacific In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
101 Asia Pacific In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
102 Asia Pacific In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
103 Asia Pacific In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
104 Asia Pacific In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
105 Asia Pacific In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
106 Asia Pacific In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
107 Asia Pacific In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
108 Asia Pacific In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
109 Asia Pacific In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
110 Asia Pacific In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
111 Asia Pacific In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
112 Asia Pacific In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
113 Asia Pacific In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
114 Asia Pacific In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
115 Asia Pacific In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
116 Asia Pacific In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
117 Asia Pacific In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
118 Asia Pacific In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
119 Asia Pacific In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
120 Asia Pacific In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
121 Asia Pacific In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
122 Asia Pacific In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
123 Asia Pacific In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
124 Asia Pacific In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
125 RoW In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
126 RoW In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
127 RoW In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
128 RoW In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
129 RoW In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
130 RoW In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
131 RoW In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
132 RoW In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
133 RoW In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
134 RoW In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
135 RoW In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
136 RoW In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
137 RoW In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
138 RoW In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
139 RoW In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
140 RoW In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
141 RoW In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
142 RoW In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
143 RoW In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
144 RoW In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
145 RoW In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
146 RoW In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
147 RoW In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
148 RoW In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
149 RoW In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
150 RoW In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
151 RoW In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
152 RoW In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
153 RoW In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
154 RoW In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
155 RoW In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)

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