3D Gaming Consoles - Global Market Outlook (2017-2026)

3D Gaming Consoles - Global Market Outlook (2017-2026)

  • Published: September 2018
  • ID: SMRC17548

According to Stratistics MRC, the Global 3D Gaming Consoles Market is expected to grow at a CAGR of 15.8% during the forecast period. Increasing purchasing power, rise in the average spending by gamers and aggressive marketing strategies adopted by developers across the globe are the key driving factors for the market growth. However, introduction of advanced 3D smartphones and high price are some of the factors hindering the market growth.

3D gaming consoles are video game consoles, which can hold stereoscopic game plays on integrated displays. The video game industry can develop from usual 2D gaming to 3D gaming because of digital 3D display technologies, sophisticated gaming software tools and applications and gaming console accessories.  The stereoscopic images extend the experience of the game play and give practicality to it by creating the illusion of depth, and providing accurate structural localization, and offer a improved feeling of surface materials in the gaming environment. 3D graphics games have commercialized the video games industry. 3D technology has effectively entered into home entertainment through 3D tv and personal computers. With manufacturers willing to offer more realistic and immersive experience to gamers, the interest in 3D gaming consoles is expected to grow in the forecast period.

Based on Type, the Sony Play station segment accounted for considerable market share during the forecast period. It has managed to dominate the video game industry making novel product launches and establishing strategic alliances with other hardware and software developers. It newly made collaborative agreements with developers such as YoYo Games and Unity Technologies enabling PlayStation game developers to get more access to Unity’s game engine tools at no additional costs. By geography, Asia-Pacific is the most massive revenue generating economy for the entire gaming industry. Countries, like China, Japan, Australia and South Korea are the prime gaming hot spots of the world, which are estimated to generate more than 40% of the gaming industry’s revenues annually. The region is estimated to have more than 1.5 billion active gamers creating a vast market for 3D gaming consoles in the region.

Some of the key players profiled in the 3D Gaming Consoles Market include A4Tech Co Ltd, Activision Publishing Inc, Apple Inc, Avatar Reality Inc, Electronic Arts Inc, Guillemot Corporation S.A. (Thrustmaster), Kaneva LLC, Linden Lab Inc, Logitech Inc, Microsoft Corporation, Nintendo Co, Oculus VR, Saitek Industries Ltd and Sony Computer Entertainment Inc.

Components Covered:
• Hardware
• Software

Consoles Covered:
• Home Consoles
• Hand Held Consoles
• Micro Consoles
• Dedicated Consoles

Type Covered:
• Microsoft Xbox
• Sony Play station
• Nintendo Wii
• Other Types

 Technologies Covered:
• KINECT-Compatible 3D glasses
• Oculus rift
• XBOX illumiroom
• Project Holodeck
• Leap Motion
• Autostereoscopy
• Polarized Shutter Technology
• Active shutter technology
• Other Technologies

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan       
    • China       
    • India       
    • Australia 
    • New Zealand     
    • South Korea      
    • Rest of Asia Pacific   
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 9 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

1 Executive Summary     
      
2 Preface     
 2.1 Abstract    
 2.2 Stake Holders    
 2.3 Research Scope    
 2.4 Research Methodology    
  2.4.1 Data Mining   
  2.4.2 Data Analysis   
  2.4.3 Data Validation   
  2.4.4 Research Approach   
 2.5 Research Sources    
  2.5.1 Primary Research Sources   
  2.5.2 Secondary Research Sources   
  2.5.3 Assumptions   
      
3 Market Trend Analysis     
 3.1 Introduction    
 3.2 Drivers    
 3.3 Restraints    
 3.4 Opportunities    
 3.5 Threats    
 3.6 Technology Analysis    
 3.7 Emerging Markets    
 3.8 Futuristic Market Scenario    
      
4 Porters Five Force Analysis     
 4.1 Bargaining power of suppliers    
 4.2 Bargaining power of buyers    
 4.3 Threat of substitutes    
 4.4 Threat of new entrants    
 4.5 Competitive rivalry    
      
5 Global 3D Gaming Consoles Market, By Component     
 5.1 Introduction     
 5.2 Hardware                    
 5.3 Software                    
                             
6 Global 3D Gaming Consoles Market, By Console     
 6.1 Introduction    
 6.2 Home Consoles    
 6.3 Hand Held Consoles    
 6.4 Micro Consoles     
 6.5 Dedicated Consoles    
      
7 Global 3D Gaming Consoles Market, By Type     
 7.1 Introduction                           
 7.2 Microsoft Xbox                    
 7.3 Sony Play station                  
 7.4 Nintendo Wii                    
 7.5 Other Types                    
      
8 Global 3D Gaming Consoles Market, By Technology     
 8.1 Introduction    
 8.2 KINECT-Compatible 3D glasses                
 8.3 Oculus rift                    
 8.4 XBOX illumiroom                  
 8.5 Project Holodeck                  
 8.6 Leap Motion                    
 8.7 Autostereoscopy                  
 8.8 Polarized Shutter Technology                
 8.9 Active shutter technology                  
 8.10 Other Technologies              
      
9 Global 3D Gaming Consoles Market, By Geography     
 9.1 Introduction    
 9.2 North America    
  9.2.1 US   
  9.2.2 Canada   
  9.2.3 Mexico   
 9.3 Europe    
  9.3.1 Germany   
  9.3.2 UK   
  9.3.3 Italy   
  9.3.4 France   
  9.3.5 Spain   
  9.3.6 Rest of Europe   
 9.4 Asia Pacific    
  9.4.1 Japan   
  9.4.2 China   
  9.4.3 India   
  9.4.4 Australia   
  9.4.5 New Zealand   
  9.4.6 South Korea   
  9.4.7 Rest of Asia Pacific   
 9.5 South America    
  9.5.1 Argentina   
  9.5.2 Brazil   
  9.5.3 Chile   
  9.5.4 Rest of South America   
 9.6 Middle East & Africa    
  9.6.1 Saudi Arabia   
  9.6.2 UAE   
  9.6.3 Qatar   
  9.6.4 South Africa   
  9.6.5 Rest of Middle East & Africa   
      
10 Key Developments   
  
 10.1 Agreements, Partnerships, Collaborations and Joint Ventures    
 10.2 Acquisitions & Mergers    
 10.3 New Product Launch    
 10.4 Expansions    
 10.5 Other Key Strategies    
      
11 Company Profiling     
 11.1 A4Tech Co., Ltd    
 11.2 Activision Publishing Inc    
 11.3 Apple Inc    
 11.4 Avatar Reality Inc    
 11.5 Electronic Arts Inc    
 11.6 Guillemot Corporation S.A. (Thrustmaster)    
 11.7 Kaneva LLC    
 11.8 Linden Lab Inc    
 11.9 Logitech, Inc     
 11.10 Microsoft Corporation    
 11.11 Nintendo Co    
 11.12 Oculus VR    
 11.13 Saitek Industries, Ltd    
 11.14 Sony Computer Entertainment Inc    


List of Tables      
1 Global 3D Gaming Consoles Market Outlook, By Region (2016-2026) (US $MN)      
2 Global 3D Gaming Consoles Market Outlook, By Component (2016-2026) (US $MN)     
3 Global 3D Gaming Consoles Market Outlook, By Hardware (2016-2026) (US $MN)     
4 Global 3D Gaming Consoles Market Outlook, By Software (2016-2026) (US $MN)     
5 Global 3D Gaming Consoles Market Outlook, By Console (2016-2026) (US $MN)     
6 Global 3D Gaming Consoles Market Outlook, By Home Consoles (2016-2026) (US $MN)     
7 Global 3D Gaming Consoles Market Outlook, By Hand Held Consoles (2016-2026) (US $MN)     
8 Global 3D Gaming Consoles Market Outlook, By Micro Consoles (2016-2026) (US $MN)     
9 Global 3D Gaming Consoles Market Outlook, By Dedicated Consoles (2016-2026) (US $MN)     
10 Global 3D Gaming Consoles Market Outlook, By Type (2016-2026) (US $MN)     
11 Global 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2016-2026) (US $MN)     
12 Global 3D Gaming Consoles Market Outlook, By Sony Play station (2016-2026) (US $MN)     
13 Global 3D Gaming Consoles Market Outlook, By Nintendo Wii (2016-2026) (US $MN)     
14 Global 3D Gaming Consoles Market Outlook, By Other Types (2016-2026) (US $MN)     
15 Global 3D Gaming Consoles Market Outlook, By Technology (2016-2026) (US $MN)     
16 Global 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2016-2026) (US $MN)     
17 Global 3D Gaming Consoles Market Outlook, By Oculus rift (2016-2026) (US $MN)     
18 Global 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2016-2026) (US $MN)     
19 Global 3D Gaming Consoles Market Outlook, By Project Holodeck (2016-2026) (US $MN)     
20 Global 3D Gaming Consoles Market Outlook, By Leap Motion (2016-2026) (US $MN)     
21 Global 3D Gaming Consoles Market Outlook, By Autostereoscopy (2016-2026) (US $MN)     
22 Global 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2016-2026) (US $MN)     
23 Global 3D Gaming Consoles Market Outlook, By Active shutter technology (2016-2026) (US $MN)     
24 Global 3D Gaming Consoles Market Outlook, By Other Technologies (2016-2026) (US $MN)     
25 North America 3D Gaming Consoles Market Outlook, By Country (2016-2026) (US $MN)      
26 North America 3D Gaming Consoles Market Outlook, By Component (2016-2026) (US $MN)     
27 North America 3D Gaming Consoles Market Outlook, By Hardware (2016-2026) (US $MN)     
28 North America 3D Gaming Consoles Market Outlook, By Software (2016-2026) (US $MN)     
29 North America 3D Gaming Consoles Market Outlook, By Console (2016-2026) (US $MN)     
30 North America 3D Gaming Consoles Market Outlook, By Home Consoles (2016-2026) (US $MN)     
31 North America 3D Gaming Consoles Market Outlook, By Hand Held Consoles (2016-2026) (US $MN)     
32 North America 3D Gaming Consoles Market Outlook, By Micro Consoles (2016-2026) (US $MN)     
33 North America 3D Gaming Consoles Market Outlook, By Dedicated Consoles (2016-2026) (US $MN)     
34 North America 3D Gaming Consoles Market Outlook, By Type (2016-2026) (US $MN)     
35 North America 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2016-2026) (US $MN)     
36 North America 3D Gaming Consoles Market Outlook, By Sony Play station (2016-2026) (US $MN)     
37 North America 3D Gaming Consoles Market Outlook, By Nintendo Wii (2016-2026) (US $MN)     
38 North America 3D Gaming Consoles Market Outlook, By Other Types (2016-2026) (US $MN)     
39 North America 3D Gaming Consoles Market Outlook, By Technology (2016-2026) (US $MN)     
40 North America 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2016-2026) (US $MN)     
41 North America 3D Gaming Consoles Market Outlook, By Oculus rift (2016-2026) (US $MN)     
42 North America 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2016-2026) (US $MN)     
43 North America 3D Gaming Consoles Market Outlook, By Project Holodeck (2016-2026) (US $MN)     
44 North America 3D Gaming Consoles Market Outlook, By Leap Motion (2016-2026) (US $MN)     
45 North America 3D Gaming Consoles Market Outlook, By Autostereoscopy (2016-2026) (US $MN)     
46 North America 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2016-2026) (US $MN)     
47 North America 3D Gaming Consoles Market Outlook, By Active shutter technology (2016-2026) (US $MN)     
48 North America 3D Gaming Consoles Market Outlook, By Other Technologies (2016-2026) (US $MN)     
49 Europe 3D Gaming Consoles Market Outlook, By Country (2016-2026) (US $MN)      
50 Europe 3D Gaming Consoles Market Outlook, By Component (2016-2026) (US $MN)     
51 Europe 3D Gaming Consoles Market Outlook, By Hardware (2016-2026) (US $MN)     
52 Europe 3D Gaming Consoles Market Outlook, By Software (2016-2026) (US $MN)     
53 Europe 3D Gaming Consoles Market Outlook, By Console (2016-2026) (US $MN)     
54 Europe 3D Gaming Consoles Market Outlook, By Home Consoles (2016-2026) (US $MN)     
55 Europe 3D Gaming Consoles Market Outlook, By Hand Held Consoles (2016-2026) (US $MN)     
56 Europe 3D Gaming Consoles Market Outlook, By Micro Consoles (2016-2026) (US $MN)     
57 Europe 3D Gaming Consoles Market Outlook, By Dedicated Consoles (2016-2026) (US $MN)     
58 Europe 3D Gaming Consoles Market Outlook, By Type (2016-2026) (US $MN)     
59 Europe 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2016-2026) (US $MN)     
60 Europe 3D Gaming Consoles Market Outlook, By Sony Play station (2016-2026) (US $MN)     
61 Europe 3D Gaming Consoles Market Outlook, By Nintendo Wii (2016-2026) (US $MN)     
62 Europe 3D Gaming Consoles Market Outlook, By Other Types (2016-2026) (US $MN)     
63 Europe 3D Gaming Consoles Market Outlook, By Technology (2016-2026) (US $MN)     
64 Europe 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2016-2026) (US $MN)     
65 Europe 3D Gaming Consoles Market Outlook, By Oculus rift (2016-2026) (US $MN)     
66 Europe 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2016-2026) (US $MN)     
67 Europe 3D Gaming Consoles Market Outlook, By Project Holodeck (2016-2026) (US $MN)     
68 Europe 3D Gaming Consoles Market Outlook, By Leap Motion (2016-2026) (US $MN)     
69 Europe 3D Gaming Consoles Market Outlook, By Autostereoscopy (2016-2026) (US $MN)     
70 Europe 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2016-2026) (US $MN)     
71 Europe 3D Gaming Consoles Market Outlook, By Active shutter technology (2016-2026) (US $MN)     
72 Europe 3D Gaming Consoles Market Outlook, By Other Technologies (2016-2026) (US $MN)     
73 Asia Pacific 3D Gaming Consoles Market Outlook, By Country (2016-2026) (US $MN)      
74 Asia Pacific 3D Gaming Consoles Market Outlook, By Component (2016-2026) (US $MN)     
75 Asia Pacific 3D Gaming Consoles Market Outlook, By Hardware (2016-2026) (US $MN)     
76 Asia Pacific 3D Gaming Consoles Market Outlook, By Software (2016-2026) (US $MN)     
77 Asia Pacific 3D Gaming Consoles Market Outlook, By Console (2016-2026) (US $MN)     
78 Asia Pacific 3D Gaming Consoles Market Outlook, By Home Consoles (2016-2026) (US $MN)     
79 Asia Pacific 3D Gaming Consoles Market Outlook, By Hand Held Consoles (2016-2026) (US $MN)     
80 Asia Pacific 3D Gaming Consoles Market Outlook, By Micro Consoles (2016-2026) (US $MN)     
81 Asia Pacific 3D Gaming Consoles Market Outlook, By Dedicated Consoles (2016-2026) (US $MN)     
82 Asia Pacific 3D Gaming Consoles Market Outlook, By Type (2016-2026) (US $MN)     
83 Asia Pacific 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2016-2026) (US $MN)     
84 Asia Pacific 3D Gaming Consoles Market Outlook, By Sony Play station (2016-2026) (US $MN)     
85 Asia Pacific 3D Gaming Consoles Market Outlook, By Nintendo Wii (2016-2026) (US $MN)     
86 Asia Pacific 3D Gaming Consoles Market Outlook, By Other Types (2016-2026) (US $MN)     
87 Asia Pacific 3D Gaming Consoles Market Outlook, By Technology (2016-2026) (US $MN)     
88 Asia Pacific 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2016-2026) (US $MN)     
89 Asia Pacific 3D Gaming Consoles Market Outlook, By Oculus rift (2016-2026) (US $MN)     
90 Asia Pacific 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2016-2026) (US $MN)     
91 Asia Pacific 3D Gaming Consoles Market Outlook, By Project Holodeck (2016-2026) (US $MN)     
92 Asia Pacific 3D Gaming Consoles Market Outlook, By Leap Motion (2016-2026) (US $MN)     
93 Asia Pacific 3D Gaming Consoles Market Outlook, By Autostereoscopy (2016-2026) (US $MN)     
94 Asia Pacific 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2016-2026) (US $MN)     
95 Asia Pacific 3D Gaming Consoles Market Outlook, By Active shutter technology (2016-2026) (US $MN)     
96 Asia Pacific 3D Gaming Consoles Market Outlook, By Other Technologies (2016-2026) (US $MN)     
97 South America 3D Gaming Consoles Market Outlook, By Country (2016-2026) (US $MN)      
98 South America 3D Gaming Consoles Market Outlook, By Component (2016-2026) (US $MN)     
99 South America 3D Gaming Consoles Market Outlook, By Hardware (2016-2026) (US $MN)     
100 South America 3D Gaming Consoles Market Outlook, By Software (2016-2026) (US $MN)     
101 South America 3D Gaming Consoles Market Outlook, By Console (2016-2026) (US $MN)     
102 South America 3D Gaming Consoles Market Outlook, By Home Consoles (2016-2026) (US $MN)     
103 South America 3D Gaming Consoles Market Outlook, By Hand Held Consoles (2016-2026) (US $MN)     
104 South America 3D Gaming Consoles Market Outlook, By Micro Consoles (2016-2026) (US $MN)     
105 South America 3D Gaming Consoles Market Outlook, By Dedicated Consoles (2016-2026) (US $MN)     
106 South America 3D Gaming Consoles Market Outlook, By Type (2016-2026) (US $MN)     
107 South America 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2016-2026) (US $MN)     
108 South America 3D Gaming Consoles Market Outlook, By Sony Play station (2016-2026) (US $MN)     
109 South America 3D Gaming Consoles Market Outlook, By Nintendo Wii (2016-2026) (US $MN)     
110 South America 3D Gaming Consoles Market Outlook, By Other Types (2016-2026) (US $MN)     
111 South America 3D Gaming Consoles Market Outlook, By Technology (2016-2026) (US $MN)     
112 South America 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2016-2026) (US $MN)     
113 South America 3D Gaming Consoles Market Outlook, By Oculus rift (2016-2026) (US $MN)     
114 South America 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2016-2026) (US $MN)     
115 South America 3D Gaming Consoles Market Outlook, By Project Holodeck (2016-2026) (US $MN)     
116 South America 3D Gaming Consoles Market Outlook, By Leap Motion (2016-2026) (US $MN)     
117 South America 3D Gaming Consoles Market Outlook, By Autostereoscopy (2016-2026) (US $MN)     
118 South America 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2016-2026) (US $MN)     
119 South America 3D Gaming Consoles Market Outlook, By Active shutter technology (2016-2026) (US $MN)     
120 South America 3D Gaming Consoles Market Outlook, By Other Technologies (2016-2026) (US $MN)     
121 Middle East & Africa 3D Gaming Consoles Market Outlook, By Country (2016-2026) (US $MN)      
122 Middle East & Africa 3D Gaming Consoles Market Outlook, By Component (2016-2026) (US $MN)     
123 Middle East & Africa 3D Gaming Consoles Market Outlook, By Hardware (2016-2026) (US $MN)     
124 Middle East & Africa 3D Gaming Consoles Market Outlook, By Software (2016-2026) (US $MN)     
125 Middle East & Africa 3D Gaming Consoles Market Outlook, By Console (2016-2026) (US $MN)     
126 Middle East & Africa 3D Gaming Consoles Market Outlook, By Home Consoles (2016-2026) (US $MN)     
127 Middle East & Africa 3D Gaming Consoles Market Outlook, By Hand Held Consoles (2016-2026) (US $MN)     
128 Middle East & Africa 3D Gaming Consoles Market Outlook, By Micro Consoles (2016-2026) (US $MN)     
129 Middle East & Africa 3D Gaming Consoles Market Outlook, By Dedicated Consoles (2016-2026) (US $MN)     
130 Middle East & Africa 3D Gaming Consoles Market Outlook, By Type (2016-2026) (US $MN)     
131 Middle East & Africa 3D Gaming Consoles Market Outlook, By Microsoft Xbox (2016-2026) (US $MN)     
132 Middle East & Africa 3D Gaming Consoles Market Outlook, By Sony Play station (2016-2026) (US $MN)     
133 Middle East & Africa 3D Gaming Consoles Market Outlook, By Nintendo Wii (2016-2026) (US $MN)     
134 Middle East & Africa 3D Gaming Consoles Market Outlook, By Other Types (2016-2026) (US $MN)     
135 Middle East & Africa 3D Gaming Consoles Market Outlook, By Technology (2016-2026) (US $MN)     
136 Middle East & Africa 3D Gaming Consoles Market Outlook, By KINECT-Compatible 3D glasses (2016-2026) (US $MN)     
137 Middle East & Africa 3D Gaming Consoles Market Outlook, By Oculus rift (2016-2026) (US $MN)     
138 Middle East & Africa 3D Gaming Consoles Market Outlook, By XBOX illumiroom (2016-2026) (US $MN)     
139 Middle East & Africa 3D Gaming Consoles Market Outlook, By Project Holodeck (2016-2026) (US $MN)     
140 Middle East & Africa 3D Gaming Consoles Market Outlook, By Leap Motion (2016-2026) (US $MN)     
141 Middle East & Africa 3D Gaming Consoles Market Outlook, By Autostereoscopy (2016-2026) (US $MN)     
142 Middle East & Africa 3D Gaming Consoles Market Outlook, By Polarized Shutter Technology (2016-2026) (US $MN)     
143 Middle East & Africa 3D Gaming Consoles Market Outlook, By Active shutter technology (2016-2026) (US $MN)     
144 Middle East & Africa 3D Gaming Consoles Market Outlook, By Other Technologies (2016-2026) (US $MN)     

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