
Gamification - Global Market Outlook (2018-2027)
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Application Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Gamification Market, By Component
5.1 Introduction
5.2 Solution
5.2.1 Gamification Platform and Service Providers
5.2.2 Open Source Providers
5.2.3 Mobile SDK/LBS Providers
5.3 Services
5.3.1 Enterprise Apps Integrable Services
5.3.2 Social Connectors
6 Global Gamification Market, By Deployment
6.1 Introduction
6.2 Cloud
6.3 On-Premises
6.4 Hybrid
7 Global Gamification Market, By Organization Size
7.1 Introduction
7.2 Small and Medium-Sized Enterprises
7.3 Large Enterprises
8 Global Gamification Market, By Platform
8.1 Introduction
8.2 Open Platform
8.3 Closed/ Enterprise Platform
9 Global Gamification Market, By Application
9.1 Introduction
9.2 Analytics
9.3 E-Commerce
9.4 Human Resources
9.5 Marketing
9.6 Product Development
9.7 Sales
9.8 Support
10 Global Gamification Market, By End User
10.1 Introduction
10.2 Consumer-Driven
10.3 Enterprise-Driven
10.4 Banking, Financial Services, and Insurance
10.5 Education and Research
10.6 Healthcare and Pharmaceuticals
10.7 Hospitality
10.8 Information Technology and Information Technology Enabled Services
10.9 Manufacturing
10.10 Media and Entertainment
10.11 Retail
10.12 Telecom
10.13 Public Sector and Government
10.14 Travel and Logistics
10.15 Energy, Power and Utilities
10.16 High-Tech
11 Global Gamification Market, By Geography
11.1 Introduction
11.2 North America
11.2.1 US
11.2.2 Canada
11.2.3 Mexico
11.3 Europe
11.3.1 Germany
11.3.2 UK
11.3.3 Italy
11.3.4 France
11.3.5 Spain
11.3.6 Rest of Europe
11.4 Asia Pacific
11.4.1 Japan
11.4.2 China
11.4.3 India
11.4.4 Australia
11.4.5 New Zealand
11.4.6 South Korea
11.4.7 Rest of Asia Pacific
11.5 South America
11.5.1 Argentina
11.5.2 Brazil
11.5.3 Chile
11.5.4 Rest of South America
11.6 Middle East & Africa
11.6.1 Saudi Arabia
11.6.2 UAE
11.6.3 Qatar
11.6.4 South Africa
11.6.5 Rest of Middle East & Africa
12 Key Developments
12.1 Agreements, Partnerships, Collaborations and Joint Ventures
12.2 Acquisitions & Mergers
12.3 New Product Launch
12.4 Expansions
12.5 Other Key Strategies
13 Company Profiling
13.1 AON (CUT-E GMBH)
13.2 SAP
13.3 Bi Worldwide (Bunchball)
13.4 Verint
13.5 Hoopla
13.6 Centrical
13.7 Mambo.Io
13.8 Mps Interactive Systems
13.9 Influitive
13.10 Leveleleven
13.11 Ambition
13.12 Axonify
13.13 Gamifier
13.14 Iactionable
13.15 Khoros
13.16 Scrimmage
13.17 Xoxoday
13.18 Tango Card
13.19 Microsoft
List of Tables
1 Global Gamification Market Outlook, By Region (2017-2027) ($MN)
2 Global Gamification Market Outlook, By Component (2017-2027) ($MN)
3 Global Gamification Market Outlook, By Solution (2017-2027) ($MN)
4 Global Gamification Market Outlook, By Gamification Platform and Service Providers (2017-2027) ($MN)
5 Global Gamification Market Outlook, By Open Source Providers (2017-2027) ($MN)
6 Global Gamification Market Outlook, By Mobile SDK/LBS Providers (2017-2027) ($MN)
7 Global Gamification Market Outlook, By Services (2017-2027) ($MN)
8 Global Gamification Market Outlook, By Enterprise Apps Integrable Services (2017-2027) ($MN)
9 Global Gamification Market Outlook, By Social Connectors (2017-2027) ($MN)
10 Global Gamification Market Outlook, By Deployment (2017-2027) ($MN)
11 Global Gamification Market Outlook, By Cloud (2017-2027) ($MN)
12 Global Gamification Market Outlook, By On-Premises (2017-2027) ($MN)
13 Global Gamification Market Outlook, By Hybrid (2017-2027) ($MN)
14 Global Gamification Market Outlook, By Organization Size (2017-2027) ($MN)
15 Global Gamification Market Outlook, By Small and Medium-Sized Enterprises (2017-2027) ($MN)
16 Global Gamification Market Outlook, By Large Enterprises (2017-2027) ($MN)
17 Global Gamification Market Outlook, By Platform (2017-2027) ($MN)
18 Global Gamification Market Outlook, By Open Platform (2017-2027) ($MN)
19 Global Gamification Market Outlook, By Closed/ Enterprise Platform (2017-2027) ($MN)
20 Global Gamification Market Outlook, By Application (2017-2027) ($MN)
21 Global Gamification Market Outlook, By Analytics (2017-2027) ($MN)
22 Global Gamification Market Outlook, By E-Commerce (2017-2027) ($MN)
23 Global Gamification Market Outlook, By Human Resources (2017-2027) ($MN)
24 Global Gamification Market Outlook, By Marketing (2017-2027) ($MN)
25 Global Gamification Market Outlook, By Product Development (2017-2027) ($MN)
26 Global Gamification Market Outlook, By Sales (2017-2027) ($MN)
27 Global Gamification Market Outlook, By Support (2017-2027) ($MN)
28 Global Gamification Market Outlook, By End-User (2017-2027) ($MN)
29 Global Gamification Market Outlook, By Consumer-Driven (2017-2027) ($MN)
30 Global Gamification Market Outlook, By Enterprise-Driven (2017-2027) ($MN)
31 Global Gamification Market Outlook, By Banking, Financial Services, and Insurance (2017-2027) ($MN)
32 Global Gamification Market Outlook, By Education and Research (2017-2027) ($MN)
33 Global Gamification Market Outlook, By Healthcare and Pharmaceuticals (2017-2027) ($MN)
34 Global Gamification Market Outlook, By Hospitality (2017-2027) ($MN)
35 Global Gamification Market Outlook, By Information Technology and Information Technology Enabled (2017-2027) ($MN)
36 Global Gamification Market Outlook, By Manufacturing (2017-2027) ($MN)
37 Global Gamification Market Outlook, By Media and Entertainment (2017-2027) ($MN)
38 Global Gamification Market Outlook, By Retail (2017-2027) ($MN)
39 Global Gamification Market Outlook, By Telecom (2017-2027) ($MN)
40 Global Gamification Market Outlook, By Public Sector and Government (2017-2027) ($MN)
41 Global Gamification Market Outlook, By Travel and Logistics (2017-2027) ($MN)
42 Global Gamification Market Outlook, By Energy, Power and Utilities (2017-2027) ($MN)
43 Global Gamification Market Outlook, By High-Tech (2017-2027) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.
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