In-Flight Entertainment Market Forecasts to 2028 – Global Analysis By Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Very Large Aircraft), Technology (Satellite Technology, Air-to-Ground Technology) and By Geography
According to Stratistics MRC, the Global In-Flight Entertainment Market is accounted for $6.26 billion in 2020 and is expected to reach $16.05 billion by 2028 growing at a CAGR of 12.5% during the forecast period. Factors such as growing number of air passengers, technological advancements, and increasing number of aircraft deliveries are driving the growth of the market. However, complex regulatory frameworks are hampering the growth of the market.
In-flight entertainment refers to entertainment that is targeted at potential consumers, onboard an aircraft, to enhance their flying experience. It offers entertainment in the form of movies, e-books, videos, games, and so on.
Based on the technology, the air-to-ground technology segment is anticipated to expand at a rapid pace during the forecast period as it is more suitable for regional routes and has low equipment cost and less time requirement for installation. By geography, North America is going to have high growth during the forecast period which can be attributed to the presence of major market players coupled with the availability of advanced technologies.
Some of the key players profiled in the In-Flight Entertainment Market include Honeywell International Inc., Panasonic Avionics Corporation , Collins Aerospace, Thales Group, Zodiac Aerospace, Lufthansa Systems GmbH & Co. Kg, EchoStar Corporation, Global Eagle Entertainment Inc., Thikom Solutions Inc., Gogo Inc., Kymeta Corporation, SITA (OnAir), Astronics Corporation, ViaSat Inc., and FDS Avionics Corp .
Aircraft Types Covered:
• Narrow Body Aircraft
• Wide Body Aircraft
• Business Jets
• Very Large Aircraft
• Connectivity & Communication
• In-Flight Entertainment Content
• Data/Network Connectivity
• Video Display Systems
• Flight Tracker
• Satellite Technology
• Air-to-Ground Technology
• Audio System
• Moving Map System
• In-flight Games
Sales Channels Covered:
• Manufacturer/Distributor/Service Provider
• North America
o Rest of Europe
• Asia Pacific
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2019, 2020, 2021, 2025, and 2028
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
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