Arcade Crane Machines Market
PUBLISHED: 2023 ID: SMRC24176
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Arcade Crane Machines Market

Arcade Crane Machines Market Forecasts to 2030 - Global Analysis By Type (Claw Machines, Grabbing Machines, Crane Claw Machines and Other Types), Application (Amusement Parks, Arcades & Gaming Centers, Restaurants & Bars, Shopping Malls, Educational & Recreational Institutions and Other Applications) and By Geography

4.9 (44 reviews)
4.9 (44 reviews)
Published: 2023 ID: SMRC24176

This report covers the impact of COVID-19 on this global market
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Years Covered

2021-2030

Estimated Year Value (2023)

US $2.18 BN

Projected Year Value (2030)

US $4.23 BN

CAGR (2023 - 2030)

9.8%

Regions Covered

North America, Europe, Asia Pacific, South America, and Middle East & Africa

Countries Covered

US, Canada, Mexico, Germany, UK, Italy, France, Spain, Japan, China, India, Australia, New Zealand, South Korea, Rest of Asia Pacific, South America, Argentina, Brazil, Chile, Middle East & Africa, Saudi Arabia, UAE, Qatar, and South Africa

Largest Market

Asia Pacific

Highest Growing Market

Europe


According to Stratistics MRC, the Global Arcade Crane Machines Market is accounted for $2.18 billion in 2023 and is expected to reach $4.23 billion by 2030 growing at a CAGR of 9.8% during the forecast period. Arcade Crane Machines are one of the most popular arcade games in the world. They often referred to as ""claw machines,"" are popular amusement devices commonly found in arcades, shopping malls, family entertainment centers, and other leisure venues. They are coin-operated cabinets with a joystick-controlled claw at the top. These machines are designed to engage players in a fun and challenging game where they attempt to grab a prize using a mechanical claw.

According to Taiwan's Ministry of Economic Affairs, the number of places where claw machines have been installed has increased from 850 in 2022 to 2,859 in 2023.

Market Dynamics: 

Driver: 

Increasing entertainment & leisure industries

Growing entertainment and leisure industries lead to an increase in the number of venues like amusement parks, family entertainment centers, and arcades. These venues serve as prime locations for arcade crane machines. Arcade crane machines offer a unique and enjoyable experience for visitors. Also, crane machines have a broad appeal across different age groups, making them a popular choice for entertainment venues. Further, the allure of winning a prize from a crane machine can encourage visitors to return to the venue multiple times which in turn propel the market demand.

Restraint:

High initial investment costs

The arcade industry can be sensitive to economic downturns or shifts in consumer spending habits. The financial commitment required to start an arcade business can limit the ability to experiment with different game offerings, layouts, and business models. The high upfront costs associated with purchasing arcade crane machines, renting or leasing space, and setting up the necessary infrastructure can be a significant barrier for entrepreneurs and new businesses looking to enter the market.

Opportunity:

Rising incorporation of AR & VR

The incorporation of Augmented Reality (AR) and Virtual Reality (VR) in the arcade crane machines can provide an immersive and interactive experience for players. This can make the game play more engaging and enjoyable, increasing the likelihood of repeat visits. AR and VR add a cutting-edge and futuristic element to arcade games, attracting a wider audience, especially tech-savvy and younger demographics that are drawn to innovative experiences. In addition, its factors such as interactive merchandising, customization and personalization fuel the market demand.

Threat:

Growing competition from online gaming platform

Online gaming platforms offer a wide range of interactive and convenient gaming experiences that can be accessed from the comfort of one's own home. This shift in preference towards online gaming can lead to a decrease in foot traffic at physical arcades. Also, many online games, especially mobile games, are available for free or at a low cost compared to the per-play cost of arcade games. In addition, 24/7 availability, global player base and vast gaming options are hampering the market demand.

Covid-19 Impact

The COVID-19 pandemic had a significant impact on the Arcade Crane Machines market. Many arcades, including those with crane machines, faced temporary closures due to lockdowns and social distancing measures. This led to a sharp decline in foot traffic and revenue for arcade businesses. Arcade operators had to implement stringent hygiene and sanitization protocols to ensure the safety of customers and staff. With people spending more time at home, there was an uptick in online and mobile gaming which diverted attention from physical arcades. The post pandemic has raised back the market growth with growing entertainment activities.

The crane claw machines segment is expected to be the largest during the forecast period

The crane claw machines segment is estimated to have a lucrative growth. Crane claw machines are popular games where players use a mechanical claw to attempt to retrieve a prize. They are primarily used for entertainment purposes, offering a fun and engaging activity for players of all ages. Customizing the appearance of the crane claw machine or the prizes inside can serve as a branding opportunity for businesses. Along with this, their low maintenance and operational costs, small footprint, customizable prizes and high visual appeal boosts the segment demand.

The amusement parks segment is expected to have the highest CAGR during the forecast period

The amusement parks segment is anticipated to witness the highest CAGR growth during the forecast period. Arcade crane machines provide a fun and interactive experience for visitors, adding an element of excitement and entertainment to their time at the amusement park. It offers a diverse range of prizes, from plush toys to electronics and novelties. This variety appeals to a wide audience, ensuring there's something for everyone. Overall, arcade crane machines add an element of fun, skill-building, and entertainment to the amusement park experience. They contribute to revenue generation while enhancing guest satisfaction and engagement.

Region with largest share:

Asia Pacific is projected to hold the largest market share during the forecast period. Asia Pacific is home to some of the world's largest and most advanced amusement parks, theme parks, and family entertainment centers. These venues often feature a wide array of arcade games, including crane machines, which are popular attractions for visitors. Some Asian markets have embraced the concept of skill-based competitions on crane machines. Further, the rising disposable income of people and increasing entertainment activities are contributing to a competitive market with a wide range of options for operators.

Region with highest CAGR:

Europe is projected to have the highest CAGR over the forecast period. The arcade industry in Europe is diverse, with a mix of large-scale arcade chains, independent arcades, and family entertainment centers. European consumers may have unique preferences for arcade games. Also, urban centers and popular tourist destinations tend to be key locations for arcade businesses in Europe. Further, Advancements in gaming technology, consumer’s unique preferences and diverse market landscape in Europe are accelerating the market growth.

Key players in the market

Some of the key players profiled in the Arcade Crane Machines Market include Benchmark Games, Elaut Group, Smart Industries Corporation, Andamiro USA, ICE (Innovative Concepts in Entertainment), UNIS Technology Co Limited, Sega Amusements International Limited, Coast to Coast Entertainment, Family Fun Companies and S&B Toy Company.

Key Developments:

In October 2023, SEGA Amusements International announced its participation in the Autumn Coin-Op Show (ACOS). ACOS provides a fantastic platform for operators to explore cutting-edge products from leading manufacturers, network with influential figures in the amusements and coin-op sector.

In August 2023, Elaut launched Livecadia arcade games to play online. Livecadia is a web app that allows players to interact and play with a physical claw machine or another arcade game using their phone. Livecadia provides customers with more revenue, and the players with a new multichannel experience.

Types Covered:
• Claw Machines
• Grabbing Machines
• Crane Claw Machines
• Other Types

Applications Covered:
• Amusement Parks
• Arcades & Gaming Centers
• Restaurants & Bars
• Shopping Malls
• Educational & Recreational Institutions
• Other Applications

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand
o South Korea
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings: 
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary             
               
2 Preface              
 2.1 Abstract             
 2.2 Stake Holders            
 2.3 Research Scope            
 2.4 Research Methodology           
  2.4.1 Data Mining           
  2.4.2 Data Analysis           
  2.4.3 Data Validation           
  2.4.4 Research Approach           
 2.5 Research Sources            
  2.5.1 Primary Research Sources          
  2.5.2 Secondary Research Sources          
  2.5.3 Assumptions           
               
3 Market Trend Analysis            
 3.1 Introduction            
 3.2 Drivers             
 3.3 Restraints            
 3.4 Opportunities            
 3.5 Threats             
 3.6 Application Analysis           
 3.7 Emerging Markets            
 3.8 Impact of Covid-19            
               
4 Porters Five Force Analysis            
 4.1 Bargaining power of suppliers           
 4.2 Bargaining power of buyers           
 4.3 Threat of substitutes           
 4.4 Threat of new entrants           
 4.5 Competitive rivalry            
               
5 Global Arcade Crane Machines Market, By Type          
 5.1 Introduction            
 5.2 Claw Machines            
 5.3 Grabbing Machines            
 5.4 Crane Claw Machines           
 5.5 Other Types            
               
6 Global Arcade Crane Machines Market, By Application         
 6.1 Introduction            
 6.2 Amusement Parks            
 6.3 Arcades & Gaming Centers           
 6.4 Restaurants & Bars            
 6.5 Shopping Malls            
 6.6 Educational & Recreational Institutions          
 6.7 Other Applications            
               
7 Global Arcade Crane Machines Market, By Geography         
 7.1 Introduction            
 7.2 North America            
  7.2.1 US            
  7.2.2 Canada            
  7.2.3 Mexico            
 7.3 Europe             
  7.3.1 Germany            
  7.3.2 UK            
  7.3.3 Italy            
  7.3.4 France            
  7.3.5 Spain            
  7.3.6 Rest of Europe           
 7.4 Asia Pacific            
  7.4.1 Japan            
  7.4.2 China            
  7.4.3 India            
  7.4.4 Australia            
  7.4.5 New Zealand           
  7.4.6 South Korea           
  7.4.7 Rest of Asia Pacific           
 7.5 South America            
  7.5.1 Argentina           
  7.5.2 Brazil            
  7.5.3 Chile            
  7.5.4 Rest of South America          
 7.6 Middle East & Africa           
  7.6.1 Saudi Arabia           
  7.6.2 UAE            
  7.6.3 Qatar            
  7.6.4 South Africa           
  7.6.5 Rest of Middle East & Africa          
               
8 Key Developments             
 8.1 Agreements, Partnerships, Collaborations and Joint Ventures        
 8.2 Acquisitions & Mergers           
 8.3 New Product Launch           
 8.4 Expansions            
 8.5 Other Key Strategies           
               
9 Company Profiling             
 9.1 Benchmark Games            
 9.2 Elaut Group            
 9.3 Smart Industries Corporation           
 9.4 Andamiro USA            
 9.5 ICE (Innovative Concepts in Entertainment)         
 9.6 UNIS Technology Co Limited           
 9.7 Sega Amusements International Limited          
 9.8 Coast to Coast Entertainment           
 9.9 Family Fun Companies           
 9.10 S&B Toy Company            
               
List of Tables              
1 Global Arcade Crane Machines Market Outlook, By Region (2021-2030) ($MN)       
2 Global Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)       
3 Global Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)      
4 Global Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)      
5 Global Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)      
6 Global Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)       
7 Global Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)       
8 Global Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)      
9 Global Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)     
10 Global Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)      
11 Global Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)      
12 Global Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)    
13 Global Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)      
14 North America Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)      
15 North America Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)      
16 North America Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)      
17 North America Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)     
18 North America Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)     
19 North America Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)      
20 North America Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)      
21 North America Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)     
22 North America Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)    
23 North America Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)     
24 North America Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)     
25 North America Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)   
26 North America Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)     
27 Europe Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)       
28 Europe Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)       
29 Europe Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)      
30 Europe Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)      
31 Europe Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)      
32 Europe Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)       
33 Europe Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)       
34 Europe Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)      
35 Europe Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)     
36 Europe Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)      
37 Europe Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)      
38 Europe Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)    
39 Europe Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)      
40 Asia Pacific Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)       
41 Asia Pacific Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)       
42 Asia Pacific Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)      
43 Asia Pacific Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)     
44 Asia Pacific Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)     
45 Asia Pacific Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)      
46 Asia Pacific Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)      
47 Asia Pacific Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)      
48 Asia Pacific Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)     
49 Asia Pacific Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)     
50 Asia Pacific Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)      
51 Asia Pacific Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)    
52 Asia Pacific Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)     
53 South America Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)      
54 South America Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)      
55 South America Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)      
56 South America Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)     
57 South America Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)     
58 South America Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)      
59 South America Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)      
60 South America Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)     
61 South America Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)    
62 South America Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)     
63 South America Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)     
64 South America Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)   
65 South America Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)     
66 Middle East & Africa Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)      
67 Middle East & Africa Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)      
68 Middle East & Africa Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)     
69 Middle East & Africa Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)     
70 Middle East & Africa Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)    
71 Middle East & Africa Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)     
72 Middle East & Africa Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)     
73 Middle East & Africa Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)     
74 Middle East & Africa Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)    
75 Middle East & Africa Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)     
76 Middle East & Africa Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)     
77 Middle East & Africa Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)   
78 Middle East & Africa Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)     

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

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