In Flight Entertainment And Connectivity Market
In-flight Entertainment & Connectivity Market Forecasts to 2028 - Global Analysis by Product (Hardware, Connectivity, Content), Class (Premium Economy, Business Class, First Class, Economy), Aircraft Type (Wide Body Aircraft, Narrow Body Aircraft, Business Jets), Offering Type (In-flight Connectivity (IFC), In-flight Entertainment (IFE)), End User and By Geography
Years Covered |
2020-2028 |
Estimated Year Value (2022) |
US $5.57 BN |
Projected Year Value (2028) |
US $10.26 BN |
CAGR (2022 - 2028) |
10.7% |
Regions Covered |
North America, Europe, Asia Pacific, South America, and Middle East & Africa |
Countries Covered |
US, Canada, Mexico, Germany, UK, Italy, France, Spain, Japan, China, India, Australia, New Zealand, South Korea, Rest of Asia Pacific, South America, Argentina, Brazil, Chile, Middle East & Africa, Saudi Arabia, UAE, Qatar, and South Africa |
Largest Market |
North America |
Fastest Growing Market |
Asia Pacific |
According to Stratistics MRC, the Global In-flight Entertainment & Connectivity Market is accounted for $5.57 billion in 2022 and is expected to reach $10.26 billion by 2028 growing at a CAGR of 10.7% during the forecast period. The onboard internet service that airlines offer to passengers on business and commercial aircraft is referred to as "in-flight entertainment and connectivity" (IFEC). You can use this service to surf the internet, play games, watch movies, and stream serials using personal electronic devices (PEDs), like laptops and smartphones. Evidently, IFEC systems function without the need for noticeable connections.
According to the Bureau of transportation, in October 2021, U.S. Airlines’ passengers increased 119% from October 2020. According to IATA, in 2019, international air passenger traffic increased 4.1% compared to 2018.
Market Dynamics:
Driver:
Increase in demand for in-flight experience
Growing levels of air travel in developing and Asia Pacific regions. IFE is in increasingly high demand. Passengers are viewing the availability of onboard Wi-Fi on commercial aircraft in India thanks to the DGCA as an experience rather than a means of transportation. According to Honeywell, customers are prepared to pay more for specialised programming and other in-flight services. Today's passengers use more devices in flight than ever before. Customers are streaming content on their own devices rather than using seat back unit LCDs for in-flight entertainment, according to SITA Passenger IT trends. As a result, the market for IFEC is expanding due to the rising demand for in-flight experiences.
Restraint:
Complex IFEC System Design Architecture
The complexity of the design is increased by the fact that the full in-flight entertainment & connectivity system architecture includes hardware setup, hassle-free connectivity, and massive data content for media streaming. The expensive media equipment used by the IFEC hardware system also comprises gaming consoles, monitors, headphones, and electronic media devices. The cost of the repair service is considerable due to the damage to this equipment. This raises the IFEC hardware system's overall running costs. Hence, during the anticipated time, these issues are probably going to slow market growth.
Opportunity:
Emerging markets
The market for in-flight entertainment and connection is expanding dramatically thanks in large part to the emerging markets. For instance, the majority of airlines in India are low-cost or ultra-low-cost. The three main airlines that exclusively offer economy seating in their aircraft are Indigo, GoFirst, and Spice Jet. There is no in-flight entertainment provided to passengers. The majority of new airlines in the region over the past ten years have been added in Vietnam, Thailand, and Indonesia. Consequently, it is anticipated that rising demand for new airplanes will propel the IFEC industry.
Threat:
High-Cost IFE
Industry expansion is predicted to be hampered by the installation expenses associated with networking technology and connectivity devices. This severely restricts the use of connectivity equipment and services by airlines, particularly in developing areas. A further expense is the cost of in-flight connectivity services such network planning, design, implementation, and integration.
Covid-19 Impact:
The market for in-flight entertainment and connection had been negatively damaged and is predicted to see challenging times soon. Lockdown regulations were imposed by governments all across the world to stop the coronavirus from spreading, which caused a significant drop in airline flights. The airline industry has experienced major revenue losses this year. Due to the Covid-19 scenario, the businesses involved in the in-flight entertainment & connection industry were negatively impacted by dormant markets and shaky global economic conditions. As the number of people afflicted with the coronavirus increased in 2021, the pattern of lockdown and imposed limits on air travel persisted. the Covid-19 scenario's negative effects on the market and economy, along with the low demand for air travel.
The hardware is expected to be the largest during the forecast period
During the forecast period, the hardware segment is anticipated to dominate the market. Airlines can upload, store, and transport entertainment content to the in-flight entertainment systems using IFE technology. These goods have attributes like 4K HDR displays and an open operating system.
The first-class segment is expected to have the highest CAGR during the forecast period
Based on class, the market for in-flight entertainment & connectivity is anticipated to grow at the greatest CAGR over the forecast period in the first class category. The need for first-class amenities and services during flights created the first class market. Of all the segments, it is the most expensive. The amenities begin even before the actual flight with hotel transfers, private check-in, and access to a VIP lounge. First-class seats are higher quality, more roomy, and comfy while in flight.
Region with highest share:
In terms of market share, the in-flight entertainment and connectivity market was dominated by North America. Regional airlines in wealthy nations are anticipated to use these technologies more frequently, which are anticipated to keep the regional industry growing. Some of the most well-known airlines in the area, such United Airlines, Inc. and Delta Air Lines, Inc., are always attempting to provide passengers with medicines or compensating content via Wi-Fi. Additionally, as BYOD gains popularity, airlines may no longer be required to nest back-seat screens, which will reduce overall aircraft weight.
Region with highest CAGR:
During the projected period, the Asia Pacific region is expected to have the highest CAGR growth rate. The industry is developing as a result of the rising passenger volume, which has increased demand for aircraft outfitted with cutting-edge communication and entertainment systems. For their first-class passengers, several of the most well-known airlines in the area offer cutting-edge in-flight entertainment and connection options. For instance, several airlines provide a range of onboard entertainment alternatives for passengers who book premium travel classes, including live TV streaming, in-flight shopping, and games.
Key players in the market
Some of the key players in In-flight Entertainment & Connectivity market include Go-go LLC, Thales Group, Panasonic Avionics Corporation, ViaSat INC., SITA, Safran Group, Astronics Corporation, Honeywell International INC., Bae Systems, Iridium Communications INC., Collins Aerospace, Eutelsat Communications, Global Eagle Entertainment Inc., Inmarsat plc., Sitaonair, Stellar Entertainment, UTC Aerospace Systems, Dysonics
Key Developments:
In June 2021, Thales launched AVANT UP. An in-flight entertainment system that offers features such as 4K HDR displays, in-seat power, and open operating system. The launch of the product enabled the company to strengthen its position in the global IFEC market.
In May 2021, ViaSat, Inc. signed a contract with JetBlue to provide in-flight connectivity (IFC) solution for its new Airbus A220-300 and Airbus A321 Long Range (LR) aircraft. The contract enabled the company to expand its customer base.
In January 2021, Panasonic Avionics Corporation and IMG extended their agreement, wherein Panasonic Avionics Corporation will continue to stream Sport 24 and Sport 24 Extra sports content for its international airline customers. The agreement enabled the company to offer enhanced content to its airline customers.
Product Covered:
• Hardware
• Connectivity
• Content
Class Covered:
• Premium Economy
• Business Class
• First Class
• Economy
Aircraft Types Covered:
• Wide Body Aircraft
• Narrow Body Aircraft
• Business Jets
Offering Type Covered:
• In-flight Connectivity (IFC)
• In-flight Entertainment (IFE)
End Use Covered:
• Aftermarket
• Original Equipment Manufacturer (OEM)
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Table of Contents
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Product Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global In-flight Entertainment & Connectivity Market, By Product
5.1 Introduction
5.2 Hardware
5.3 Connectivity
5.4 Content
6 Global In-flight Entertainment & Connectivity Market, By Class
6.1 Introduction
6.2 Premium Economy
6.3 Business Class
6.4 First Class
6.5 Economy
7 Global In-flight Entertainment & Connectivity Market, By Aircraft Type
7.1 Introduction
7.2 Wide Body Aircraft
7.3 Narrow Body Aircraft
7.4 Business Jets
8 Global In-flight Entertainment & Connectivity Market, By Offering Type
8.1 Introduction
8.2 In-flight Connectivity (IFC)
8.3 In-flight Entertainment (IFE)
9 Global In-flight Entertainment & Connectivity Market, By End User
9.1 Introduction
9.2 Aftermarket
9.3 Original Equipment Manufacturer (OEM)
10 Global In-flight Entertainment & Connectivity Market, By Geography
10.1 Introduction
10.2 North America
10.2.1 US
10.2.2 Canada
10.2.3 Mexico
10.3 Europe
10.3.1 Germany
10.3.2 UK
10.3.3 Italy
10.3.4 France
10.3.5 Spain
10.3.6 Rest of Europe
10.4 Asia Pacific
10.4.1 Japan
10.4.2 China
10.4.3 India
10.4.4 Australia
10.4.5 New Zealand
10.4.6 South Korea
10.4.7 Rest of Asia Pacific
10.5 South America
10.5.1 Argentina
10.5.2 Brazil
10.5.3 Chile
10.5.4 Rest of South America
10.6 Middle East & Africa
10.6.1 Saudi Arabia
10.6.2 UAE
10.6.3 Qatar
10.6.4 South Africa
10.6.5 Rest of Middle East & Africa
11 Key Developments
11.1 Agreements, Partnerships, Collaborations and Joint Ventures
11.2 Acquisitions & Mergers
11.3 New Product Launch
11.4 Expansions
11.5 Other Key Strategies
12 Company Profiling
12.1 Gogo LLC
12.2 Thales Group
12.3 Panasonic Avionics Corporation
12.4 Viasat INC.
12.5 Sita
12.6 Safran Group
12.7 Astronics Corporation
12.8 Honeywell International INC.
12.9 Bae Systems
12.10 Iridium Communications INC.
12.11 Collins Aerospace
12.12 Eutelsat Communications
12.13 Global Eagle Entertainment Inc.
12.14 Inmarsat plc.
12.15 Sitaonair
12.16 Stellar Entertainment
12.17 UTC Aerospace Systems
12.18 Dysonics
List of Tables
1 Global In-flight Entertainment & Connectivity Market Outlook, By Region (2020-2028) ($MN)
2 Global In-flight Entertainment & Connectivity Market Outlook, By Product (2020-2028) ($MN)
3 Global In-flight Entertainment & Connectivity Market Outlook, By Hardware (2020-2028) ($MN)
4 Global In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2020-2028) ($MN)
5 Global In-flight Entertainment & Connectivity Market Outlook, By Content (2020-2028) ($MN)
6 Global In-flight Entertainment & Connectivity Market Outlook, By Class (2020-2028) ($MN)
7 Global In-flight Entertainment & Connectivity Market Outlook, By Premium Economy (2020-2028) ($MN)
8 Global In-flight Entertainment & Connectivity Market Outlook, By Business Class (2020-2028) ($MN)
9 Global In-flight Entertainment & Connectivity Market Outlook, By First Class (2020-2028) ($MN)
10 Global In-flight Entertainment & Connectivity Market Outlook, By Economy (2020-2028) ($MN)
11 Global In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2020-2028) ($MN)
12 Global In-flight Entertainment & Connectivity Market Outlook, By Wide Body Aircraft (2020-2028) ($MN)
13 Global In-flight Entertainment & Connectivity Market Outlook, By Narrow Body Aircraft (2020-2028) ($MN)
14 Global In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2020-2028) ($MN)
15 Global In-flight Entertainment & Connectivity Market Outlook, By Offering Type (2020-2028) ($MN)
16 Global In-flight Entertainment & Connectivity Market Outlook, By In-flight Connectivity (IFC) (2020-2028) ($MN)
17 Global In-flight Entertainment & Connectivity Market Outlook, By In-flight Entertainment (IFE) (2020-2028) ($MN)
18 Global In-flight Entertainment & Connectivity Market Outlook, By End User (2020-2028) ($MN)
19 Global In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2020-2028) ($MN)
20 Global In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2020-2028) ($MN)
21 North America In-flight Entertainment & Connectivity Market Outlook, By Country (2020-2028) ($MN)
22 North America In-flight Entertainment & Connectivity Market Outlook, By Product (2020-2028) ($MN)
23 North America In-flight Entertainment & Connectivity Market Outlook, By Hardware (2020-2028) ($MN)
24 North America In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2020-2028) ($MN)
25 North America In-flight Entertainment & Connectivity Market Outlook, By Content (2020-2028) ($MN)
26 North America In-flight Entertainment & Connectivity Market Outlook, By Class (2020-2028) ($MN)
27 North America In-flight Entertainment & Connectivity Market Outlook, By Premium Economy (2020-2028) ($MN)
28 North America In-flight Entertainment & Connectivity Market Outlook, By Business Class (2020-2028) ($MN)
29 North America In-flight Entertainment & Connectivity Market Outlook, By First Class (2020-2028) ($MN)
30 North America In-flight Entertainment & Connectivity Market Outlook, By Economy (2020-2028) ($MN)
31 North America In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2020-2028) ($MN)
32 North America In-flight Entertainment & Connectivity Market Outlook, By Wide Body Aircraft (2020-2028) ($MN)
33 North America In-flight Entertainment & Connectivity Market Outlook, By Narrow Body Aircraft (2020-2028) ($MN)
34 North America In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2020-2028) ($MN)
35 North America In-flight Entertainment & Connectivity Market Outlook, By Offering Type (2020-2028) ($MN)
36 North America In-flight Entertainment & Connectivity Market Outlook, By In-flight Connectivity (IFC) (2020-2028) ($MN)
37 North America In-flight Entertainment & Connectivity Market Outlook, By In-flight Entertainment (IFE) (2020-2028) ($MN)
38 North America In-flight Entertainment & Connectivity Market Outlook, By End User (2020-2028) ($MN)
39 North America In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2020-2028) ($MN)
40 North America In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2020-2028) ($MN)
41 Europe In-flight Entertainment & Connectivity Market Outlook, By Country (2020-2028) ($MN)
42 Europe In-flight Entertainment & Connectivity Market Outlook, By Product (2020-2028) ($MN)
43 Europe In-flight Entertainment & Connectivity Market Outlook, By Hardware (2020-2028) ($MN)
44 Europe In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2020-2028) ($MN)
45 Europe In-flight Entertainment & Connectivity Market Outlook, By Content (2020-2028) ($MN)
46 Europe In-flight Entertainment & Connectivity Market Outlook, By Class (2020-2028) ($MN)
47 Europe In-flight Entertainment & Connectivity Market Outlook, By Premium Economy (2020-2028) ($MN)
48 Europe In-flight Entertainment & Connectivity Market Outlook, By Business Class (2020-2028) ($MN)
49 Europe In-flight Entertainment & Connectivity Market Outlook, By First Class (2020-2028) ($MN)
50 Europe In-flight Entertainment & Connectivity Market Outlook, By Economy (2020-2028) ($MN)
51 Europe In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2020-2028) ($MN)
52 Europe In-flight Entertainment & Connectivity Market Outlook, By Wide Body Aircraft (2020-2028) ($MN)
53 Europe In-flight Entertainment & Connectivity Market Outlook, By Narrow Body Aircraft (2020-2028) ($MN)
54 Europe In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2020-2028) ($MN)
55 Europe In-flight Entertainment & Connectivity Market Outlook, By Offering Type (2020-2028) ($MN)
56 Europe In-flight Entertainment & Connectivity Market Outlook, By In-flight Connectivity (IFC) (2020-2028) ($MN)
57 Europe In-flight Entertainment & Connectivity Market Outlook, By In-flight Entertainment (IFE) (2020-2028) ($MN)
58 Europe In-flight Entertainment & Connectivity Market Outlook, By End User (2020-2028) ($MN)
59 Europe In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2020-2028) ($MN)
60 Europe In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2020-2028) ($MN)
61 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Country (2020-2028) ($MN)
62 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Product (2020-2028) ($MN)
63 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Hardware (2020-2028) ($MN)
64 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2020-2028) ($MN)
65 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Content (2020-2028) ($MN)
66 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Class (2020-2028) ($MN)
67 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Premium Economy (2020-2028) ($MN)
68 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Business Class (2020-2028) ($MN)
69 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By First Class (2020-2028) ($MN)
70 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Economy (2020-2028) ($MN)
71 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2020-2028) ($MN)
72 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Wide Body Aircraft (2020-2028) ($MN)
73 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Narrow Body Aircraft (2020-2028) ($MN)
74 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2020-2028) ($MN)
75 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Offering Type (2020-2028) ($MN)
76 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By In-flight Connectivity (IFC) (2020-2028) ($MN)
77 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By In-flight Entertainment (IFE) (2020-2028) ($MN)
78 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By End User (2020-2028) ($MN)
79 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2020-2028) ($MN)
80 Asia Pacific In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2020-2028) ($MN)
81 South America In-flight Entertainment & Connectivity Market Outlook, By Country (2020-2028) ($MN)
82 South America In-flight Entertainment & Connectivity Market Outlook, By Product (2020-2028) ($MN)
83 South America In-flight Entertainment & Connectivity Market Outlook, By Hardware (2020-2028) ($MN)
84 South America In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2020-2028) ($MN)
85 South America In-flight Entertainment & Connectivity Market Outlook, By Content (2020-2028) ($MN)
86 South America In-flight Entertainment & Connectivity Market Outlook, By Class (2020-2028) ($MN)
87 South America In-flight Entertainment & Connectivity Market Outlook, By Premium Economy (2020-2028) ($MN)
88 South America In-flight Entertainment & Connectivity Market Outlook, By Business Class (2020-2028) ($MN)
89 South America In-flight Entertainment & Connectivity Market Outlook, By First Class (2020-2028) ($MN)
90 South America In-flight Entertainment & Connectivity Market Outlook, By Economy (2020-2028) ($MN)
91 South America In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2020-2028) ($MN)
92 South America In-flight Entertainment & Connectivity Market Outlook, By Wide Body Aircraft (2020-2028) ($MN)
93 South America In-flight Entertainment & Connectivity Market Outlook, By Narrow Body Aircraft (2020-2028) ($MN)
94 South America In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2020-2028) ($MN)
95 South America In-flight Entertainment & Connectivity Market Outlook, By Offering Type (2020-2028) ($MN)
96 South America In-flight Entertainment & Connectivity Market Outlook, By In-flight Connectivity (IFC) (2020-2028) ($MN)
97 South America In-flight Entertainment & Connectivity Market Outlook, By In-flight Entertainment (IFE) (2020-2028) ($MN)
98 South America In-flight Entertainment & Connectivity Market Outlook, By End User (2020-2028) ($MN)
99 South America In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2020-2028) ($MN)
100 South America In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2020-2028) ($MN)
101 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Country (2020-2028) ($MN)
102 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Product (2020-2028) ($MN)
103 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Hardware (2020-2028) ($MN)
104 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2020-2028) ($MN)
105 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Content (2020-2028) ($MN)
106 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Class (2020-2028) ($MN)
107 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Premium Economy (2020-2028) ($MN)
108 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Business Class (2020-2028) ($MN)
109 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By First Class (2020-2028) ($MN)
110 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Economy (2020-2028) ($MN)
111 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2020-2028) ($MN)
112 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Wide Body Aircraft (2020-2028) ($MN)
113 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Narrow Body Aircraft (2020-2028) ($MN)
114 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2020-2028) ($MN)
115 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Offering Type (2020-2028) ($MN)
116 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By In-flight Connectivity (IFC) (2020-2028) ($MN)
117 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By In-flight Entertainment (IFE) (2020-2028) ($MN)
118 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By End User (2020-2028) ($MN)
119 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2020-2028) ($MN)
120 Middle East & Africa In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2020-2028) ($MN)
List of Figures
RESEARCH METHODOLOGY
We at ‘Stratistics’ opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.
Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.
Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.
Data Mining
The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.
Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.
Data Analysis
From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:
- Product Lifecycle Analysis
- Competitor analysis
- Risk analysis
- Porters Analysis
- PESTEL Analysis
- SWOT Analysis
The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.
Data Validation
The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.
We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.
The data validation involves the primary research from the industry experts belonging to:
- Leading Companies
- Suppliers & Distributors
- Manufacturers
- Consumers
- Industry/Strategic Consultants
Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.
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