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Virtual Reality - Global Market Outlook (2018-2027)

Virtual Reality - Global Market Outlook (2018-2027)

4.2 (91 reviews)
Published: March 2020 ID: SMRC18988
4.2 (91 reviews)
Published: March 2020 ID: SMRC18988

1 Executive Summary       
        
2 Preface 
      
 2.1 Abstract      
 2.2 Stake Holders      
 2.3 Research Scope      
 2.4 Research Methodology      
  2.4.1 Data Mining     
  2.4.2 Data Analysis     
  2.4.3 Data Validation     
  2.4.4 Research Approach     
 2.5 Research Sources      
  2.5.1 Primary Research Sources     
  2.5.2 Secondary Research Sources     
  2.5.3 Assumptions     
        
3 Market Trend Analysis       
 3.1 Introduction      
 3.2 Drivers      
 3.3 Restraints      
 3.4 Opportunities      
 3.5 Threats      
 3.6 Technology Analysis      
 3.7 End User Analysis      
 3.8 Application Analysis      
 3.9 Emerging Markets      
 3.10 Impact of Covid-19      
        
4 Porters Five Force Analysis       
 4.1 Bargaining power of suppliers      
 4.2 Bargaining power of buyers      
 4.3 Threat of substitutes      
 4.4 Threat of new entrants      
 4.5 Competitive rivalry      
        
5 Global Virtual Reality Market, By Offering   
    
 5.1 Introduction      
 5.2 Software       
  5.2.1 Cloud-Based Services     
  5.2.2 Software Development Kits     
  5.2.3 VR Content Creation     
 5.3 Hardware      
  5.3.1 Cameras     
  5.3.2 Sensors     
   5.3.2.1 Gyroscope    
   5.3.2.2 Proximity Sensor    
   5.3.2.3 Accelerometer    
   5.3.2.4 Magnetometer    
  5.3.3 Position Trackers     
  5.3.4 Displays and Projectors     
  5.3.5 Semiconductor Components     
   5.3.5.1 Integrated Circuits    
   5.3.5.2 Controller and Processor    
  5.3.6 Other Hardwares     
   5.3.6.1 Computer/Video Generator and Combiner    
        
6 Global Virtual Reality Market, By Technology       
 6.1 Introduction      
 6.2 Non-Immersive      
 6.3 Semi-Immersive       
 6.4 Fully Immersive      
        
7 Global Virtual Reality Market, By Device Type       
 7.1 Introduction      
 7.2 Gesture-Tracking Devices      
  7.2.1 Data Gloves     
 7.3 Projectors & Display Walls      
 7.4 Head-Mounted Displays (HMDs)        
 7.5 3D Cameras      
        
8 Global Virtual Reality Market, By Platform 
      
 8.1 Introduction      
 8.2 Console VR      
 8.3 Mobile VR      
 8.4 PC VR      
        
9 Global Virtual Reality Market, By End User       
 9.1 Introduction      
 9.2 Commercial      
  9.2.1 Advertising      
  9.2.2 Education & Training     
  9.2.3 Travel and Tourism     
  9.2.4 Retail & Ecommerce     
 9.3 Aerospace & Defense      
 9.4 Enterprise      
  9.4.1 Small- & Medium-sized Enterprises     
  9.4.2 Large Enterprises     
 9.5 Consumer       
  9.5.1 Gaming and Entertainment     
   9.5.1.1 Sports    
 9.6 Healthcare      
  9.6.1 Pharmacy Management     
  9.6.2 Surgery & Treatments     
  9.6.3 Fitness Management     
  9.6.4 Patient Care Management     
  9.6.5 Medical Training      
 9.7 E-Learning      
 9.8 Telecommunication      
 9.9 Industrial      
 9.10 Manufacturing      
 9.11 Governmental & Financial Institutions      
 9.12 Electronic Product Manufacturers      
 9.13 Other End Users      
  9.13.1 Real Estate      
   9.13.1.1 Building Design    
   9.13.1.2 Architecture    
  9.13.2 Automotive     
  9.13.3 Geospatial Mining     
        
10 Global Virtual Reality Market, By Application       
 10.1 Introduction      
 10.2 Attraction      
 10.3 Training & Simulation      
 10.4 Research & Development      
 10.5 Other Applications      
  10.5.1 Modelling     
  10.5.2 3D Prototyping     
        
11 Global Virtual Reality Market, By Geography       
 11.1 Introduction      
 11.2 North America      
  11.2.1 US     
  11.2.2 Canada     
  11.2.3 Mexico     
 11.3 Europe      
  11.3.1 Germany     
  11.3.2 UK     
  11.3.3 Italy     
  11.3.4 France     
  11.3.5 Spain     
  11.3.6 Rest of Europe     
 11.4 Asia Pacific      
  11.4.1 Japan     
  11.4.2 China     
  11.4.3 India     
  11.4.4 Australia     
  11.4.5 New Zealand     
  11.4.6 South Korea     
  11.4.7 Rest of Asia Pacific     
 11.5 South America      
  11.5.1 Argentina     
  11.5.2 Brazil     
  11.5.3 Chile     
  11.5.4 Rest of South America     
 11.6 Middle East & Africa      
  11.6.1 Saudi Arabia     
  11.6.2 UAE     
  11.6.3 Qatar     
  11.6.4 South Africa     
  11.6.5 Rest of Middle East & Africa     
        
12 Key Developments        
 12.1 Agreements, Partnerships, Collaborations and Joint Ventures      
 12.2 Acquisitions & Mergers      
 12.3 New Product Launch      
 12.4 Expansions      
 12.5 Other Key Strategies      
        
13 Company Profiling       
 13.1 Sony       
 13.2 HTC      
 13.3 Google      
 13.4 Vuzix      
 13.5 Apple Inc.      
 13.6 Microsoft      
 13.7 Samsung Electronics      
 13.8 Eon Reality      
 13.9 Facebook, Inc      
 13.10 CyberGlove Systems      
 13.11 Sensics      
 13.12 Sixense Enterprises      
 13.13 Merge Labs      
 13.14 Qualcomm Technologies, Inc      
 13.15 Dessault Systems SE      
 13.16 Lenovo Group Ltd.      
 13.17 Autodesk Inc.      
 13.18 Magic Leap, Inc.     


List of Tables        
1 Global Virtual Reality Market Outlook, By Region (2017-2027) ($MN)       
2 Global Virtual Reality Market Outlook, By Offering (2017-2027) ($MN)       
3 Global Virtual Reality Market Outlook, By Software (2017-2027) ($MN)       
4 Global Virtual Reality Market Outlook, By Cloud-Based Services (2017-2027) ($MN)       
5 Global Virtual Reality Market Outlook, By Software Development Kits (2017-2027) ($MN)       
6 Global Virtual Reality Market Outlook, By VR Content Creation (2017-2027) ($MN)       
7 Global Virtual Reality Market Outlook, By Hardware (2017-2027) ($MN)       
8 Global Virtual Reality Market Outlook, By Cameras (2017-2027) ($MN)       
9 Global Virtual Reality Market Outlook, By Sensors (2017-2027) ($MN)       
10 Global Virtual Reality Market Outlook, By Position Trackers (2017-2027) ($MN)       
11 Global Virtual Reality Market Outlook, By Displays and Projectors (2017-2027) ($MN)       
12 Global Virtual Reality Market Outlook, By Semiconductor Components (2017-2027) ($MN)       
13 Global Virtual Reality Market Outlook, By Other Hardwares (2017-2027) ($MN)       
14 Global Virtual Reality Market Outlook, By Technology (2017-2027) ($MN)       
15 Global Virtual Reality Market Outlook, By Non-Immersive (2017-2027) ($MN)       
16 Global Virtual Reality Market Outlook, By Semi-Immersive (2017-2027) ($MN)       
17 Global Virtual Reality Market Outlook, By Fully Immersive (2017-2027) ($MN)       
18 Global Virtual Reality Market Outlook, By Device Type (2017-2027) ($MN)       
19 Global Virtual Reality Market Outlook, By Gesture-Tracking Devices (2017-2027) ($MN)       
20 Global Virtual Reality Market Outlook, By Data Gloves (2017-2027) ($MN)       
21 Global Virtual Reality Market Outlook, By Projectors & Display Walls (2017-2027) ($MN)       
22 Global Virtual Reality Market Outlook, By Head-Mounted Displays (HMDs) (2017-2027) ($MN)       
23 Global Virtual Reality Market Outlook, By 3D Cameras (2017-2027) ($MN)       
24 Global Virtual Reality Market Outlook, By Platform (2017-2027) ($MN)       
25 Global Virtual Reality Market Outlook, By Console VR (2017-2027) ($MN)       
26 Global Virtual Reality Market Outlook, By Mobile VR (2017-2027) ($MN)       
27 Global Virtual Reality Market Outlook, By PC VR (2017-2027) ($MN)        
28 Global Virtual Reality Market Outlook, By End User (2017-2027) ($MN)       
29 Global Virtual Reality Market Outlook, By Commercial (2017-2027) ($MN)       
30 Global Virtual Reality Market Outlook, By Advertising (2017-2027) ($MN)       
31 Global Virtual Reality Market Outlook, By Education & Training (2017-2027) ($MN)       
32 Global Virtual Reality Market Outlook, By Travel and Tourism (2017-2027) ($MN)       
33 Global Virtual Reality Market Outlook, By Retail & Ecommerce (2017-2027) ($MN)       
34 Global Virtual Reality Market Outlook, By Aerospace & Defense (2017-2027) ($MN)       
35 Global Virtual Reality Market Outlook, By Enterprise (2017-2027) ($MN)       
36 Global Virtual Reality Market Outlook, By Small- & Medium-sized Enterprises (2017-2027) ($MN)       
37 Global Virtual Reality Market Outlook, By Large Enterprises (2017-2027) ($MN)       
38 Global Virtual Reality Market Outlook, By Consumer (2017-2027) ($MN)       
39 Global Virtual Reality Market Outlook, By Gaming and Entertainment (2017-2027) ($MN)       
40 Global Virtual Reality Market Outlook, By Healthcare (2017-2027) ($MN)       
41 Global Virtual Reality Market Outlook, By Pharmacy Management (2017-2027) ($MN)       
42 Global Virtual Reality Market Outlook, By Surgery & Treatments (2017-2027) ($MN)       
43 Global Virtual Reality Market Outlook, By Fitness Management (2017-2027) ($MN)       
44 Global Virtual Reality Market Outlook, By Patient Care Management (2017-2027) ($MN)       
45 Global Virtual Reality Market Outlook, By Medical Training (2017-2027) ($MN)       
46 Global Virtual Reality Market Outlook, By E-Learning (2017-2027) ($MN)       
47 Global Virtual Reality Market Outlook, By Telecommunication (2017-2027) ($MN)       
48 Global Virtual Reality Market Outlook, By Industrial (2017-2027) ($MN)       
49 Global Virtual Reality Market Outlook, By Manufacturing (2017-2027) ($MN)       
50 Global Virtual Reality Market Outlook, By Governmental & Financial Institutions (2017-2027) ($MN)        
51 Global Virtual Reality Market Outlook, By Electronic Product Manufacturers (2017-2027) ($MN)       
52 Global Virtual Reality Market Outlook, By Other End Users (2017-2027) ($MN)       
53 Global Virtual Reality Market Outlook, By Real Estate (2017-2027) ($MN)       
54 Global Virtual Reality Market Outlook, By Automotive (2017-2027) ($MN)       
55 Global Virtual Reality Market Outlook, By Geospatial Mining (2017-2027) ($MN)       
56 Global Virtual Reality Market Outlook, By Application (2017-2027) ($MN)       
57 Global Virtual Reality Market Outlook, By Attraction (2017-2027) ($MN)       
58 Global Virtual Reality Market Outlook, By Training & Simulation (2017-2027) ($MN)       
59 Global Virtual Reality Market Outlook, By Research & Development (2017-2027) ($MN)       
60 Global Virtual Reality Market Outlook, By Other Applications (2017-2027) ($MN)       
61 Global Virtual Reality Market Outlook, By Modelling (2017-2027) ($MN)       
62 Global Virtual Reality Market Outlook, By 3D Prototyping (2017-2027) ($MN)       
        
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.        

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