3d Digital Asset Market
PUBLISHED: 2024 ID: SMRC27202
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3d Digital Asset Market

3D Digital Asset Market Forecasts to 2030 - Global Analysis By Asset Type (3D Models, Textures, Animations, Digital Twins, Virtual Environments, 3D Rendering Assets, 3D Sculptures, 3D Audio and Other Asset Types), Component, Asset Quality, Deployment, Application, End User and By Geography

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4.8 (67 reviews)
Published: 2024 ID: SMRC27202

This report covers the impact of COVID-19 on this global market
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According to Stratistics MRC, the Global 3D Digital Asset Market is accounted for $30.0 billion in 2024 and is expected to reach $69.8 billion by 2030 growing at a CAGR of 15.1% during the forecast period. 3D Digital Asset is a specialized digital representation of three-dimensional objects, which can include models, animations, textures, and related content. These assets are managed within a Digital Asset Management (DAM) system designed specifically for 3D content. Such systems provide a centralized repository for organizing, storing, and retrieving 3D assets, enabling efficient collaboration among users and ensuring version control to maintain the latest iterations of files. These systems support multiple users working on assets simultaneously, improving productivity and reducing the risk of errors

Market Dynamics: 

Driver: 

Continuous improvements in 3D modeling software

3D modeling software advancements improve productivity by streamlining asset creation and optimization, reducing time for artists and labor costs. Advanced tools like texture baking and retopology enhance visual fidelity, making 3D models more engaging and relevant for gaming, VR, and AR applications. These higher-quality assets drive market demand and enhance user experiences, making 3D modeling software a valuable tool for businesses.

Restraint:

Lack of universally adopted technical standards

The lack of universal technical standards in the 3D digital asset market leads to fragmentation, causing compatibility issues and data loss. This hinders seamless asset transfer across platforms, limiting market expansion. Additionally, the absence of universal standards results in higher transaction costs, as companies need to invest more time, resources, and resources in optimizing 3D assets for different platforms hampering the growth of the market. 

Opportunity:

Growing demand for immersive experiences

3D assets offer versatility across various applications, from medical education to VR entertainment. This broadens the 3D digital asset market and encourages innovation across industries. Technological advancements like real-time rendering and generative AI are enhancing asset production quality and efficiency, enabling creators to create high-quality models for immersive applications. This evolution is crucial for meeting growing expectations for realism and interactivity in digital content drives the market.

Threat:

Intellectual property and licensing issues

The 3D digital asset market faces increased risk of copyright infringement due to unauthorized reproduction or distribution, which can deter creators from sharing their work and participating in collaborative projects. Additionally, diverse licensing models impact asset availability and revenue potential, creating barriers for creators and users. The need for clear licensing terms can lead to confusion and disputes, complicating transactions within the market.

Covid-19 Impact: 

The COVID-19 pandemic has significantly impacted the 3D Digital Asset market, accelerating its growth due to increased demand for immersive digital experiences. As businesses shifted to remote operations, there was a surge in the use of virtual reality (VR) and augmented reality (AR) applications for training, collaboration, and marketing. This shift led to a heightened need for high-quality 3D assets across various sectors, including e-commerce, entertainment, and education.

The 3D models segment is expected to be the largest during the forecast period

The 3D models is expected to be the largest during the forecast period because 3D models enhance product visualization, boosting customer engagement and reducing return rates in e-commerce. The demand for immersive experiences in VR and AR applications has surged, necessitating high-quality 3D models. Industries like gaming, education, and training rely on realistic 3D assets to create interactive environments, driving the growth of the 3D digital asset market.

The virtual experience segment is expected to have the highest CAGR during the forecast period

The virtual experience segment is expected to have the highest CAGR during the forecast period bacause enhanced VR headsets, AR glasses, and immersive input devices provide more realistic and engaging virtual experiences. Furthermore, advances in graphics rendering, real-time simulation, and spatial audio contribute to more immersive and realistic virtual environments. Virtual workspaces and collaboration tools facilitate remote teamwork and project management, enhancing productivity and communication.

Region with largest share:

North America is projected to hold the largest market share during the forecast period because North America is a hub for technological innovation, with advancements in 3D modeling, rendering, and simulation technologies driving market growth. In addition, the film, television, and gaming industries in North America rely heavily on high-quality 3D assets for computer-generated imagery, special effects, and immersive experiences. Furthermore, significant investments in research and development by North American companies support the advancement of 3D asset technologies and applications.

Region with highest CAGR:

Asia Pacific is projected to witness the highest CAGR over the forecast period driven due to the growing gaming industry in APAC, particularly in countries like China, South Korea, and Japan, drives demand for high-quality 3D assets for game design and development. Moreover, the film and media industries use 3D assets for visual effects, animation, and immersive experiences. Furthermore, increased adoption of virtual reality (VR) and augmented reality (AR) technologies across various sectors, including education, real estate, and retail, boosts the need for detailed 3D digital assets.

Key players in the market

Some of the key players in 3D Digital Asset market include Adobe, Aprimo LLC, Autodesk Inc., Bynder, Canto Inc., Cloudinary Ltd, Cognizant Technol ogy Solutions Corp., Digizuite A/S, echo3D, Inc., IBM Corporation, MediaBeacon Inc., Meta, Microsoft, Nuxeo , NVIDIA Corporation, Oracle Corporation, Siemens, Sony Corporation, Trimble Inc. And Unity Technologies 

Key Developments:

In September 2024, IBM celebrated the opening of its new flagship office at One Madison Avenue, marking a significant milestone for the New York-based global technology company. It joins a long tradition of IBM contributions to New York's thriving technology industry, including our deep partnerships with academic and research institutions across the state.

In September 2024, IBM and Intel have announced a collaboration to deploy Intel® Gaudi® 3 AI accelerators as a service on IBM Cloud. This offering, which is expected to be available in early 2025, aims to help more cost effectively scale enterprise AI and drive innovation underpinned with security and resiliency.

In August 2024, Siemens provides unrivalled distribution network transparency with SICAM Enhanced Grid Sensor. Unparalleled transparency delivers customers enhanced operational efficiency, improved reliability, and cost savings.

Asset Types Covered:
• 3D Models 
• Textures 
• Animations 
• Digital Twins 
• Virtual Environments 
• 3D Rendering Assets 
• 3D Sculptures 
• 3D Audio 
• Other Asset Types    

Components Covered:
• Hardware 
• Software
• Services
• Other Components

Asset Qualities Covered:
• Low-poly 
• Medium-poly 
• High-poly 
• Other Asset Qualities 

Deployments Covered:
• On-Premises
• Cloud-Based  

Applications Covered:
• Visualization  
• Simulation  
• Digital Prototyping  
• Gaming & Animation  
• Virtual Experience  
• Marketing & Advertising  
• Other Applications     

End Users Covered:
• Architecture & Construction  
• Healthcare  
• Automotive & Manufacturing  
• Retail & E-commerce  
• Aerospace & Defense  
• Education  
• Media & Entertainment  
• Other End Users  
 
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand
o South Korea
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2022, 2023, 2024, 2026, and 2030
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings: 
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary         
           
2 Preface          
 2.1 Abstract         
 2.2 Stake Holders        
 2.3 Research Scope        
 2.4 Research Methodology       
  2.4.1 Data Mining       
  2.4.2 Data Analysis       
  2.4.3 Data Validation       
  2.4.4 Research Approach       
 2.5 Research Sources        
  2.5.1 Primary Research Sources      
  2.5.2 Secondary Research Sources      
  2.5.3 Assumptions       
           
3 Market Trend Analysis        
 3.1 Introduction        
 3.2 Drivers         
 3.3 Restraints        
 3.4 Opportunities        
 3.5 Threats         
 3.6 Application Analysis       
 3.7 End User Analysis        
 3.8 Emerging Markets        
 3.9 Impact of Covid-19        
           
4 Porters Five Force Analysis        
 4.1 Bargaining power of suppliers       
 4.2 Bargaining power of buyers       
 4.3 Threat of substitutes       
 4.4 Threat of new entrants       
 4.5 Competitive rivalry        
           
5 Global 3D Digital Asset Market, By Asset Type      
 5.1 Introduction        
 5.2 3D Models        
 5.3 Textures         
 5.4 Animations        
 5.5 Digital Twins        
 5.6 Virtual Environments       
 5.7 3D Rendering Assets       
 5.8 3D Sculptures        
 5.9 3D Audio         
 5.10 Other Asset Types        
           
6 Global 3D Digital Asset Market, By Component      
 6.1 Introduction        
 6.2 Hardware        
  6.2.1 3D Scanner       
  6.2.2 Motion Capture Systems      
 6.3 Software         
  6.3.1 3D Modeling Software      
  6.3.2 3D Scanning Software      
  6.3.3 3D Animation Software      
  6.3.4 3D Rendering and Visualization Software     
  6.3.6 Image Reconstruction Software     
 6.4 Services         
  6.4.1 Professional Services      
  6.4.2 Managed Services       
 6.5 Other Components        
           
7 Global 3D Digital Asset Market, By Asset Quality      
 7.1 Introduction        
 7.2 Low-poly         
 7.3 Medium-poly        
 7.4 High-poly        
 7.5 Other Asset Qualities       
           
8 Global 3D Digital Asset Market, By Deployment      
 8.1 Introduction        
 8.2 On-Premises        
 8.3 Cloud-Based        
           
9 Global 3D Digital Asset Market, By Application      
 9.1 Introduction        
 9.2 Visualization        
 9.3 Simulation        
 9.4 Digital Prototyping        
 9.5 Gaming & Animation       
 9.6 Virtual Experience        
 9.7 Marketing & Advertising       
 9.8 Other Applications         
           
10 Global 3D Digital Asset Market, By End User      
 10.1 Introduction        
 10.2 Architecture & Construction       
 10.3 Healthcare        
 10.4 Automotive & Manufacturing       
 10.5 Retail & E-commerce       
 10.6 Aerospace & Defense       
 10.7 Education        
 10.8 Media & Entertainment       
 10.9 Other End Users        
           
11 Global 3D Digital Asset Market, By Geography      
 11.1 Introduction        
 11.2 North America        
  11.2.1 US        
  11.2.2 Canada        
  11.2.3 Mexico        
 11.3 Europe         
  11.3.1 Germany        
  11.3.2 UK        
  11.3.3 Italy        
  11.3.4 France        
  11.3.5 Spain        
  11.3.6 Rest of Europe       
 11.4 Asia Pacific        
  11.4.1 Japan        
  11.4.2 China        
  11.4.3 India        
  11.4.4 Australia        
  11.4.5 New Zealand       
  11.4.6 South Korea       
  11.4.7 Rest of Asia Pacific       
 11.5 South America        
  11.5.1 Argentina       
  11.5.2 Brazil        
  11.5.3 Chile        
  11.5.4 Rest of South America      
 11.6 Middle East & Africa       
  11.6.1 Saudi Arabia       
  11.6.2 UAE        
  11.6.3 Qatar        
  11.6.4 South Africa       
  11.6.5 Rest of Middle East & Africa      
           
12 Key Developments         
 12.1 Agreements, Partnerships, Collaborations and Joint Ventures    
 12.2 Acquisitions & Mergers       
 12.3 New Product Launch       
 12.4 Expansions        
 12.5 Other Key Strategies       
           
13 Company Profiling         
 13.1 Adobe         
 13.2 Aprimo LLC        
 13.3 Autodesk Inc.        
 13.4 Bynder         
 13.5 Canto Inc.         
 13.6 Cloudinary Ltd        
 13.7 Cognizant Technology Solutions Corp.      
 13.8 Digizuite A/S        
 13.9 echo3D, Inc.        
 13.10 IBM Corporation        
 13.11 MediaBeacon Inc.        
 13.12 Meta         
 13.13 Microsoft         
 13.14 Nuxeo          
 13.15 NVIDIA Corporation        
 13.16 Oracle Corporation        
 13.17 Siemens         
 13.18 Sony Corporation        
 13.19 Trimble Inc.        
 13.20 Unity Technologies        
           
List of Tables          
1 Global 3D Digital Asset Market Outlook, By Region (2022-2030) ($MN)    
2 Global 3D Digital Asset Market Outlook, By Asset Type (2022-2030) ($MN)   
3 Global 3D Digital Asset Market Outlook, By 3D Models (2022-2030) ($MN)   
4 Global 3D Digital Asset Market Outlook, By Textures (2022-2030) ($MN)    
5 Global 3D Digital Asset Market Outlook, By Animations (2022-2030) ($MN)   
6 Global 3D Digital Asset Market Outlook, By Digital Twins (2022-2030) ($MN)   
7 Global 3D Digital Asset Market Outlook, By Virtual Environments (2022-2030) ($MN)  
8 Global 3D Digital Asset Market Outlook, By 3D Rendering Assets (2022-2030) ($MN)   
9 Global 3D Digital Asset Market Outlook, By 3D Sculptures (2022-2030) ($MN)   
10 Global 3D Digital Asset Market Outlook, By 3D Audio (2022-2030) ($MN)    
11 Global 3D Digital Asset Market Outlook, By Other Asset Types (2022-2030) ($MN)   
12 Global 3D Digital Asset Market Outlook, By Component (2022-2030) ($MN)   
13 Global 3D Digital Asset Market Outlook, By Hardware (2022-2030) ($MN)    
14 Global 3D Digital Asset Market Outlook, By 3D Scanner (2022-2030) ($MN)   
15 Global 3D Digital Asset Market Outlook, By Motion Capture Systems (2022-2030) ($MN)  
16 Global 3D Digital Asset Market Outlook, By Software (2022-2030) ($MN)    
17 Global 3D Digital Asset Market Outlook, By 3D Modeling Software (2022-2030) ($MN)  
18 Global 3D Digital Asset Market Outlook, By 3D Scanning Software (2022-2030) ($MN)  
19 Global 3D Digital Asset Market Outlook, By 3D Animation Software (2022-2030) ($MN)  
20 Global 3D Digital Asset Market Outlook, By 3D Rendering and Visualization Software (2022-2030) ($MN) 
21 Global 3D Digital Asset Market Outlook, By Image Reconstruction Software (2022-2030) ($MN) 
22 Global 3D Digital Asset Market Outlook, By Services (2022-2030) ($MN)    
23 Global 3D Digital Asset Market Outlook, By Professional Services (2022-2030) ($MN)  
24 Global 3D Digital Asset Market Outlook, By Managed Services (2022-2030) ($MN)   
25 Global 3D Digital Asset Market Outlook, By Other Components (2022-2030) ($MN)   
26 Global 3D Digital Asset Market Outlook, By Asset Quality (2022-2030) ($MN)   
27 Global 3D Digital Asset Market Outlook, By Low-poly (2022-2030) ($MN)    
28 Global 3D Digital Asset Market Outlook, By Medium-poly (2022-2030) ($MN)   
29 Global 3D Digital Asset Market Outlook, By High-poly (2022-2030) ($MN)    
30 Global 3D Digital Asset Market Outlook, By Other Asset Qualities (2022-2030) ($MN)  
31 Global 3D Digital Asset Market Outlook, By Deployment (2022-2030) ($MN)   
32 Global 3D Digital Asset Market Outlook, By On-Premises (2022-2030) ($MN)   
33 Global 3D Digital Asset Market Outlook, By Cloud-Based (2022-2030) ($MN)   
34 Global 3D Digital Asset Market Outlook, By Application (2022-2030) ($MN)   
35 Global 3D Digital Asset Market Outlook, By Visualization (2022-2030) ($MN)   
36 Global 3D Digital Asset Market Outlook, By Simulation (2022-2030) ($MN)   
37 Global 3D Digital Asset Market Outlook, By Digital Prototyping (2022-2030) ($MN)   
38 Global 3D Digital Asset Market Outlook, By Gaming & Animation (2022-2030) ($MN)  
39 Global 3D Digital Asset Market Outlook, By Virtual Experience (2022-2030) ($MN)   
40 Global 3D Digital Asset Market Outlook, By Marketing & Advertising (2022-2030) ($MN)  
41 Global 3D Digital Asset Market Outlook, By Other Applications  (2022-2030) ($MN)   
42 Global 3D Digital Asset Market Outlook, By End User (2022-2030) ($MN)    
43 Global 3D Digital Asset Market Outlook, By Architecture & Construction (2022-2030) ($MN)  
44 Global 3D Digital Asset Market Outlook, By Healthcare (2022-2030) ($MN)   
45 Global 3D Digital Asset Market Outlook, By Automotive & Manufacturing (2022-2030) ($MN)  
46 Global 3D Digital Asset Market Outlook, By Retail & E-commerce (2022-2030) ($MN)  
47 Global 3D Digital Asset Market Outlook, By Aerospace & Defense (2022-2030) ($MN)  
48 Global 3D Digital Asset Market Outlook, By Education (2022-2030) ($MN)    
49 Global 3D Digital Asset Market Outlook, By Media & Entertainment (2022-2030) ($MN)  
50 Global 3D Digital Asset Market Outlook, By Other End Users (2022-2030) ($MN)   
           
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

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