Computer Graphics Market
PUBLISHED: 2023 ID: SMRC23138
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Computer Graphics Market

Computer Graphics Market Forecasts to 2028 - Global Analysis By Component (Hardware and Software), Service (Consulting, Training and Support and Integration), Application, End user and By Geography

4.7 (91 reviews)
4.7 (91 reviews)
Published: 2023 ID: SMRC23138

This report covers the impact of COVID-19 on this global market
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Years Covered

2020-2028

Estimated Year Value (2022)

US $196.57 MN

Projected Year Value (2028)

US $348.26 MN

CAGR (2022 - 2028)

10%

Regions Covered

North America, Europe, Asia Pacific, South America, and Middle East & Africa

Countries Covered

US, Canada, Mexico, Germany, UK, Italy, France, Spain, Japan, China, India, Australia, New Zealand, South Korea, Rest of Asia Pacific, South America, Argentina, Brazil, Chile, Middle East & Africa, Saudi Arabia, UAE, Qatar, and South Africa

Largest Market

North America

Highest Growing Market

Asia-Pacific


According to Stratistics MRC, the Global Computer Graphics Market is accounted for $196.57 million in 2022 and is expected to reach $348.26 million by 2028 growing at a CAGR of 10% during the forecast period. Computer graphics produces images and artistic pictures with the help of computers. The use of computer graphics in video games, online photography, digital art, and computer displays has established itself as a key technology. For computers, a wide range of specialized software and hardware are created, with displays of the latter made possible by computer graphics technology. Implicit surface visualization with ray tracing, 3D modeling, vector graphics, user interface design, GPU design, computer vision, sprite graphics, shaders, and other techniques are also included in computer graphics. Computer graphics are founded on the principles of geometry, physics, and optics. According to reports, computer graphics may present images to consumers in a clear, simple, and highly effective way.



Market Dynamics:

Driver:

Growth in the Entertainment Industry

The developing effect toward artificial intelligence, augmented and virtual reality, interactive advertising, and block chains are broadly prompting entertainment industry progression. The presentation of digital technologies has changed the manner in which individuals interpret the photos and recordings. New advancements are being executed to retain clients and make innovative user experiences in which shoppers engage in with brands in unique and engaging ways. These aspects are playing crucial role in the development of the computer graphics market, which will accelerate market growth over the course of the forecast period.

Restraint:

Require an equipment and programming of their own

Computer graphics effects require an equipment and programming of their own. Replacing old hardware and software processes with 3D equipment and programming is costly, which can hamper worldwide computer graphics market development. As interest for constant real-time animation and more improved video and pictures in the diversion and media industry is expanding, membership costs are expanding. Computer graphics market is blocked by the expanding cost of cutting-edge innovations for giving more enhanced visual effects to the video, which are projected to impede the fog computing market's growth.

Opportunity:

Expanding need for Graphics Software

Computer graphics programming, for example, computer aided design (CAD) is viewed as the most fundamental software utilized in different applications from movement to design, image processing, etc. Computer aided design is additionally usually utilized for development construction design, space crafts, cars, textile machines, computer hardware, watercraft and so forth. CADs are picking up huge ubiquity and are generally utilized for constant activity by utilizing the wire type to show animated drawings on a video screen to check vehicle yield or other gadgets. Furthermore, the utilization of perception devices by researchers, engineers, clinical experts, business analyzers and other to dissect tremendous amounts of information from specific frameworks, mathematical reproductions, satellite cameras and different sources drive the demand in the global computer graphics market over the forecast period.

Threat:

Piracy and Intellectual Property Infringement

Piracy and intellectual property infringement deprive companies of the rightful revenue they should earn from their computer graphics products and services. When individuals or organizations illegally obtain or distribute copyrighted software, designs, or content, they avoid paying for legitimate copies or licenses. This revenue loss can significantly impact the profitability. Furthermore, Piracy and intellectual property infringement are persistent threats in the computer graphics market. Software piracy and unauthorized use of copyrighted material can lead to financial losses for companies and undermine their ability to generate revenue from their products and services, which will impede the market growth over the forecast period.

Covid-19 Impact:

The demand for computer graphics is expected to witness steady growth amid the ongoing novel COVID-19 pandemic. Due to stringent lockdowns imposed by governments as a measure to restrict the transmission of the novel coronavirus, commercial spaces, corporate offices, recreational centers, and other facilities have remained shut for a majority of the year 2020 around the world due to which, online traffic has witnessed an unprecedented surge in the first two quarters of 2020. Furthermore, online gaming has received tremendous boost amid the ongoing COVID-19 pandemic due to which, game developers are under considerable pressure to improve the visual content of their games– a factor that is expected to boost the expansion of the computer graphics market amid the ongoing pandemic.

The entertainment and advertising segment is expected to be the largest during the forecast period

During the anticipated timeframe, the Entertainment and Advertising segment's market share will expand significantly. Computer graphics play a crucial role in the entertainment industry, spanning various mediums such as films, television shows, video games, and virtual reality experiences. Visual Effects, Computer-generated imagery (CGI) is widely used to create stunning visual effects in movies and television shows. From creating realistic creatures and environments to generating complex physics simulations, computer graphics enable filmmakers to bring their creative visions to life. Additionally, Computer graphics enable brands to create high-quality visual representations of their products. This includes creating photorealistic renderings, interactive 3D models, and virtual product tours that help consumers visualize and understand the features and benefits of the products. the aforementioned reasons are anticipated to propel segment growth.

The modelling / animation segment is expected to have the highest CAGR during the forecast period

Over the projection period, the access control server segment is predicted to develop at the fastest rate. Entertainment industry is adopting the VFX, which is commonly known as the visual effects. The advancement of the computer graphics is empowering users to create animated movies ad games with special effects that is gaining the large consumer attention. The computer-aided design is used for deliver a real time animation for movies and gaming, which is accelerating the growth in the entertainment industry. The high-end gaming digital video with the computer graphics are highly getting traction, which is fostering the expansion of the global market.

Region with largest share:

The highest revenue share was contributed by North America, which led the market globally. North America is home to several industry-leading companies in computer graphics. Companies like Autodesk, Adobe Systems, NVIDIA, and Intel have a significant presence in the region. These companies provide a wide range of software, hardware, and solutions that cater to various sectors, including entertainment, gaming, advertising, design, and more. Furthermore, North America, particularly Hollywood in the United States, has a prominent entertainment and film industry that heavily relies on computer graphics and visual effects. Many blockbuster movies and TV shows produced in the region utilize advanced computer graphics technologies and techniques to create stunning visuals and seamless integration of live-action footage with CGI elements, which is driving the demand for Computer Graphics in the region.

Region with highest CAGR:

Asia-Pacific is expected to witness the fastest growth rate over the forecast period. The Asia Pacific region is experiencing substantial growth in the computer graphics market. Factors such as increasing digitalization, expanding entertainment and gaming industries, rising consumer demand for high-quality visual content, and advancements in technology are driving the market's expansion. Moreover, The Asia Pacific region has become a powerhouse in the global gaming industry. Countries like China, South Korea, and Japan have robust gaming markets and are home to many successful game developers, publishers, and sports organizations. Computer graphics play a critical role in developing visually stunning games and creating immersive gaming experiences are also expected to fuel market growth in Asia Pacific over the forecast period.



Key players in the market:

Some of the key players in Computer Graphics Market include 3D PLM., Adobe Systems Ltd., Advanced Micro Devices (AMD), Inc., ARM Ltd., Autodesk Inc., Dassault Systemes, DreamWorks Animation, Imagination Technologies Limited, Industrial Light & Magic, Intel Corporation, Matrox, Mentor Graphics, Microsoft Corporation, NVIDIA Corporation, Oracle PLM, SAP PLM, Siemens PLM Software, Sony, Walt Disney Animation Studios and Warner Bros Animation

Key Developments:

In March 2022, Intel launched Intel Arc, a new graphics technology that aims to compete with Nvidia and AMD as part of its own website and featured a video previewing the first graphics card in the series that will be released in 2022. With the announcement of the first Intel Arc graphics cards in late March 2022, Intel kept its word. Intel's first graphics-enabled laptops bring gaming prowess to ultra books, including desktop cards in development.

In February 2022, AMD announced that it had acquired Xilinx in an all-stock transaction. As a result of the acquisition, announced on October 27, 2020, the company established itself as the industry's leading high-performance and adaptive computing player, with a substantial scale advantage and the strongest portfolio of leading computing, graphics, and adaptive SoC products. AMD expects the acquisition to be accretive to non-GAAP margins, non-GAAP EPS, and free cash flow generation in the first year. By acquiring Xilinx, NXP will be able to create the industry's leading high-performance and adaptive computing company by putting together complementary products, customers, and markets.

In February 2022, AMD announced the launch of next-generation RDNA GPUs later this year. With the implementation of their current products and the launch of their next wave of Zen 4 CPUs and RDNA 3 GPUs, the company is looking forward to another year of significant growth and share gains. The launch date of AMD's RDNA 3 GPU was not provided. However, the products are likely to arrive in the fall, two years after the Radeon 6000 series debuted.

Components Covered:
• Hardware
• Software

Services Covered:
• Consulting
• Training and Support
• Integration

Applications Covered:
• Aerospace and Defense
• Automobile
• Entertainment and Advertising
• Academia and Education
• Healthcare
• Manufacturing
• Architecture
• Building
• Construction
• Other Applications

End Users Covered:
• Small and Medium Businesses
• Enterprises
• Other End users

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions

3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Application Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19

4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 Global Computer Graphics Market, By Component
5.1 Introduction
5.2 Hardware
5.3 Software
5.3.1 Computer-Aided Design/Computer-Aided Manufacturing
5.3.2 Visualization
5.3.3 Digital Video
5.3.4 Imaging
5.3.5 Modeling/Animation

6 Global Computer Graphics Market, By Service
6.1 Introduction
6.2 Consulting
6.3 Training and Support
6.4 Integration

7 Global Computer Graphics Market, By Application
7.1 Introduction
7.2 Aerospace and Defense
7.3 Automobile
7.4 Entertainment and Advertising
7.5 Academia and Education
7.6 Healthcare
7.7 Manufacturing
7.8 Architecture
7.9 Building
7.10 Construction
7.11 Other Applications

8 Global Computer Graphics Market, By End User
8.1 Introduction
8.2 Small and Medium Businesses
8.3 Enterprises
8.4 Other Endusers

9 Global Computer Graphics Market, By Geography
9.1 Introduction
9.2 North America
9.2.1 US
9.2.2 Canada
9.2.3 Mexico
9.3 Europe
9.3.1 Germany
9.3.2 UK
9.3.3 Italy
9.3.4 France
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 Japan
9.4.2 China
9.4.3 India
9.4.4 Australia
9.4.5 New Zealand
9.4.6 South Korea
9.4.7 Rest of Asia Pacific
9.5 South America
9.5.1 Argentina
9.5.2 Brazil
9.5.3 Chile
9.5.4 Rest of South America
9.6 Middle East & Africa
9.6.1 Saudi Arabia
9.6.2 UAE
9.6.3 Qatar
9.6.4 South Africa
9.6.5 Rest of Middle East & Africa

10 Key Developments
10.1 Agreements, Partnerships, Collaborations and Joint Ventures
10.2 Acquisitions & Mergers
10.3 New Product Launch
10.4 Expansions
10.5 Other Key Strategies

11 Company Profiling
11.1 3D PLM.
11.2 Adobe Systems Ltd.
11.3 Advanced Micro Devices (AMD), Inc.
11.4 ARM Ltd.
11.5 Autodesk Inc.
11.6 Dassault Systemes
11.7 DreamWorks Animation
11.8 Imagination Technologies Limited
11.9 Industrial Light & Magic
11.10 Intel Corporation
11.11 Matrox
11.12 Mentor Graphics
11.13 Microsoft Corporation
11.14 NVIDIA Corporation
11.15 Oracle PLM
11.16 SAP PLM
11.17 Siemens PLM Software
11.18 Sony
11.19 Walt Disney Animation Studios
11.20 Warner Bros Animation

List of Tables
1 Global Computer Graphics Market Outlook, By Region (2020-2028) ($MN)
2 Global Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
3 Global Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
4 Global Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
5 Global Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
6 Global Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
7 Global Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
8 Global Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
9 Global Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
10 Global Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
11 Global Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
12 Global Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
13 Global Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
14 Global Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
15 Global Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
16 Global Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
17 Global Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
18 Global Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
19 Global Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
20 Global Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
21 Global Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
22 Global Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
23 Global Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
24 Global Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
25 Global Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
26 Global Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
27 Global Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
28 Global Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
29 North America Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
30 North America Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
31 North America Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
32 North America Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
33 North America Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
34 North America Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
35 North America Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
36 North America Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
37 North America Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
38 North America Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
39 North America Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
40 North America Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
41 North America Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
42 North America Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
43 North America Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
44 North America Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
45 North America Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
46 North America Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
47 North America Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
48 North America Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
49 North America Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
50 North America Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
51 North America Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
52 North America Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
53 North America Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
54 North America Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
55 North America Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
56 North America Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
57 Europe Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
58 Europe Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
59 Europe Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
60 Europe Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
61 Europe Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
62 Europe Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
63 Europe Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
64 Europe Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
65 Europe Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
66 Europe Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
67 Europe Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
68 Europe Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
69 Europe Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
70 Europe Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
71 Europe Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
72 Europe Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
73 Europe Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
74 Europe Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
75 Europe Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
76 Europe Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
77 Europe Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
78 Europe Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
79 Europe Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
80 Europe Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
81 Europe Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
82 Europe Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
83 Europe Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
84 Europe Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
85 Asia Pacific Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
86 Asia Pacific Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
87 Asia Pacific Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
88 Asia Pacific Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
89 Asia Pacific Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
90 Asia Pacific Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
91 Asia Pacific Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
92 Asia Pacific Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
93 Asia Pacific Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
94 Asia Pacific Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
95 Asia Pacific Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
96 Asia Pacific Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
97 Asia Pacific Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
98 Asia Pacific Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
99 Asia Pacific Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
100 Asia Pacific Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
101 Asia Pacific Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
102 Asia Pacific Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
103 Asia Pacific Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
104 Asia Pacific Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
105 Asia Pacific Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
106 Asia Pacific Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
107 Asia Pacific Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
108 Asia Pacific Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
109 Asia Pacific Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
110 Asia Pacific Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
111 Asia Pacific Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
112 Asia Pacific Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
113 South America Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
114 South America Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
115 South America Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
116 South America Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
117 South America Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
118 South America Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
119 South America Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
120 South America Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
121 South America Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
122 South America Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
123 South America Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
124 South America Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
125 South America Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
126 South America Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
127 South America Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
128 South America Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
129 South America Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
130 South America Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
131 South America Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
132 South America Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
133 South America Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
134 South America Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
135 South America Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
136 South America Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
137 South America Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
138 South America Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
139 South America Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
140 South America Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
141 Middle East & Africa Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
142 Middle East & Africa Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
143 Middle East & Africa Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
144 Middle East & Africa Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
145 Middle East & Africa Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
146 Middle East & Africa Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
147 Middle East & Africa Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
148 Middle East & Africa Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
149 Middle East & Africa Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
150 Middle East & Africa Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
151 Middle East & Africa Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
152 Middle East & Africa Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
153 Middle East & Africa Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
154 Middle East & Africa Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
155 Middle East & Africa Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
156 Middle East & Africa Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
157 Middle East & Africa Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
158 Middle East & Africa Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
159 Middle East & Africa Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
160 Middle East & Africa Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
161 Middle East & Africa Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
162 Middle East & Africa Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
163 Middle East & Africa Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
164 Middle East & Africa Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
165 Middle East & Africa Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
166 Middle East & Africa Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
167 Middle East & Africa Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
168 Middle East & Africa Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

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