
Graphics Processing Unit (GPU) - Global Market Outlook (2018-2027)
According to Stratistics MRC, the Global Graphics Processing Unit (GPU) Market is accounted for $46.46 billion in 2018 and is expected to reach $630.08 billion by 2027 growing at a CAGR of 33.6% during the forecast period. Factors such as the growing number of heavy graphic games and the increasing adoption of portable computing devices are propelling the market growth. However, the growth of mobile-based gaming and declining demand for desktops is restraining market growth.
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics and image processing.
Based on the deployment model, the on-premise segment is likely to have a huge demand as on-premise GPU server deployment gives organizations the ability to handle their own infrastructure and customize it accordingly. The model is also cost-effective as it eliminates the need to outsource the management of infrastructure to third-parties. By geography, North America is going to have a lucrative growth during the forecast period due to the presence of large-sized gaming developers such as Electronic Arts Inc. and Activision in the region.
Some of the key players profiled in the Graphics Processing Unit (GPU) Market include Taiwan Semiconductor Manufacturing Company Ltd., Sony Corporation, Silicon Integrated Systems Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, NVIDIA Corporation, International Business Machines Corporation, Intel Corporation, Imagination Technologies Ltd., Fujitsu Ltd., Broadcom Corporation, ARM Holdings PLC, Apple Inc., and Advanced Micro Devices, Inc.
Types Covered:
• Integrated GPU
• Discrete GPU
• Hybrid GPU
• Dedicated GPU
Products Covered:
• Notebooks
• Desktops
• Smartphones
• Tablets
• Workstations
• Gaming Console
• Television
Components Covered:
• Software
• Service
Deployment Models Covered:
• Cloud
• On-Premise
Applications Covered:
• Design And Manufacturing
• Gaming
• Healthcare
• Real-Estate
• Automobile
• Other Applications
End Users Covered:
• IT & Telecommunication
• Media & Entertainment
• Electronics
• Defense & Intelligence
• Enterprise and Hyperscale Data Centre Applications
• Medical
• Other End Users
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
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o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
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