Healthcare Gamification Market Forecasts to 2028 – Global Analysis By Game Type (Casual Games, Exercise Games, and Serious Games), Application (Fitness Management, Medical Training, and Others), End User and By Geography

According to Stratistics MRC, the Global Healthcare Gamification Market is accounted for $4,178.60 million in 2020 and is expected to reach $43,437.94 million by 2028 growing at a CAGR of 34.0% during the forecast period. The rising implementation of gamification in healthcare and the increase in the number of technology launches are the major factors propelling the market growth. However, complications in long-term user engagement are hampering market growth.
Gamification involves relating game plan techniques, game mechanics, and/or game style to non-game applications to solve problems, engage audiences, and make otherwise mundane tasks more fun and engaging. In the context of digital health, gamification is typically employed in health and wellness apps related to self-management, disease prevention, medical education-related simulations, and some telehealth programs.
Based on the end user, the enterprise-based user segment holds the largest share of the market during the forecast period. Some employers around the world are noted to focus largely on the overall employee health and wellbeing are noted to make significant efforts towards enhancing it. The majority of the employers are noted to engage in sponsored wellness programs for their employees.
By geography, the Asia Pacific is going to have a lucrative growth during the forecast period due to the mounting use of games to improve health behaviours and supporting the delivery of care. Also, growing fitness needs, increasing incidence of chronic diseases, infrastructure developments, and treatment advances should surge the regional share.
Some of the key players profiled in the Healthcare Gamification Market include Adidas AG, Akili Interactive Labs, Inc., Apple, Ayogo Health Inc., Badgeville, Bunchball, Cardinal Health, Inc., Cognifit, Cohero Health, Inc., Fitbit, Inc., General Electric Company, Google, Higi Sh Llc, Mango Health, Medisafe, Microsoft Corporation, Mysugr, Nike, Inc., Oracle Corporation, and Under Armour.
Game Types Covered:
• Casual Games
• Exercise Games
• Serious Games
Applications Covered:
• Fitness Management
• Medical Training
• Physical Therapy
• Therapeutic
• Education
• Prevention
• Medication Management
End Users Covered:
• Enterprise-Based User
• Consumer-Based User/Individual Use
• Hospitals
• Clinics
• Research
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2019, 2020, 2021, 2025, and 2028
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Table of Contents
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Application Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Healthcare Gamification Market, By Game Type
5.1 Introduction
5.2 Casual Games
5.3 Exercise Games
5.4 Serious Games
6 Global Healthcare Gamification Market, By Application
6.1 Introduction
6.2 Fitness Management
6.3 Medical Training
6.4 Physical Therapy
6.5 Therapeutic
6.6 Education
6.7 Prevention
6.8 Medication Management
7 Global Healthcare Gamification Market, By End User
7.1 Introduction
7.2 Enterprise-Based User
7.3 Consumer-Based User/Individual Use
7.4 Hospitals
7.5 Clinics
7.6 Research
8 Global Healthcare Gamification Market, By Geography
8.1 Introduction
8.2 North America
8.2.1 US
8.2.2 Canada
8.2.3 Mexico
8.3 Europe
8.3.1 Germany
8.3.2 UK
8.3.3 Italy
8.3.4 France
8.3.5 Spain
8.3.6 Rest of Europe
8.4 Asia Pacific
8.4.1 Japan
8.4.2 China
8.4.3 India
8.4.4 Australia
8.4.5 New Zealand
8.4.6 South Korea
8.4.7 Rest of Asia Pacific
8.5 South America
8.5.1 Argentina
8.5.2 Brazil
8.5.3 Chile
8.5.4 Rest of South America
8.6 Middle East & Africa
8.6.1 Saudi Arabia
8.6.2 UAE
8.6.3 Qatar
8.6.4 South Africa
8.6.5 Rest of Middle East & Africa
9 Key Developments
9.1 Agreements, Partnerships, Collaborations and Joint Ventures
9.2 Acquisitions & Mergers
9.3 New Product Launch
9.4 Expansions
9.5 Other Key Strategies
10 Company Profiling
10.1 Adidas AG
10.2 Akili Interactive Labs, Inc.
10.3 Apple
10.4 Ayogo Health Inc.
10.5 Badgeville
10.6 Bunchball
10.7 Cardinal Health, Inc.
10.8 Cognifit
10.9 Cohero Health, Inc.
10.10 Fitbit, Inc.
10.11 General Electric Company
10.12 Google
10.13 Higi Sh Llc
10.14 Mango Health
10.15 Medisafe
10.16 Microsoft Corporation
10.17 Mysugr
10.18 Nike, Inc.
10.19 Oracle Corporation
10.20 Under Armour
List of Tables
1 Global Healthcare Gamification Market Outlook, By Region (2019-2028) ($MN)
2 Global Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
3 Global Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
4 Global Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
5 Global Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
6 Global Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
7 Global Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
8 Global Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
9 Global Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
10 Global Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
11 Global Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
12 Global Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
13 Global Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
14 Global Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
15 Global Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
16 Global Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
17 Global Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
18 Global Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
19 Global Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
20 North America Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
21 North America Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
22 North America Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
23 North America Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
24 North America Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
25 North America Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
26 North America Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
27 North America Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
28 North America Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
29 North America Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
30 North America Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
31 North America Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
32 North America Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
33 North America Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
34 North America Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
35 North America Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
36 North America Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
37 North America Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
38 North America Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
39 Europe Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
40 Europe Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
41 Europe Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
42 Europe Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
43 Europe Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
44 Europe Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
45 Europe Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
46 Europe Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
47 Europe Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
48 Europe Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
49 Europe Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
50 Europe Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
51 Europe Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
52 Europe Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
53 Europe Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
54 Europe Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
55 Europe Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
56 Europe Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
57 Global Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
58 Asia Pacific Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
59 Asia Pacific Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
60 Asia Pacific Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
61 Asia Pacific Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
62 Asia Pacific Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
63 Asia Pacific Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
64 Asia Pacific Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
65 Asia Pacific Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
66 Asia Pacific Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
67 Asia Pacific Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
68 Asia Pacific Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
69 Asia Pacific Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
70 Asia Pacific Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
71 Asia Pacific Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
72 Asia Pacific Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
73 Asia Pacific Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
74 Asia Pacific Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
75 Asia Pacific Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
76 Asia Pacific Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
77 South America Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
78 South America Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
79 South America Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
80 South America Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
81 South America Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
82 South America Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
83 South America Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
84 South America Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
85 South America Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
86 South America Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
87 South America Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
88 South America Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
89 South America Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
90 South America Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
91 South America Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
92 South America Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
93 South America Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
94 South America Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
95 South America Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
96 Middle East & Africa Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
97 Middle East & Africa Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
98 Middle East & Africa Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
99 Middle East & Africa Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
100 Middle East & Africa Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
101 Middle East & Africa Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
102 Middle East & Africa Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
103 Middle East & Africa Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
104 Middle East & Africa Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
105 Middle East & Africa Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
106 Middle East & Africa Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
107 Middle East & Africa Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
108 Middle East & Africa Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
109 Middle East & Africa Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
110 Middle East & Africa Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
111 Middle East & Africa Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
112 Middle East & Africa Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
113 Middle East & Africa Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
114 Middle East & Africa Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
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