Human Augmentation Market Forecasts to 2028 – Global Analysis By Functionality (Non-Body Worn, Body Worn), Technology (Virtual Reality, Exoskeleton, Augmented Intelligence, Augmented Reality), and By Geography

According to Stratistics MRC, the Global Human Augmentation Market is accounted for $86.36 billion in 2020 and is expected to reach $418.28 billion by 2028 growing at a CAGR of 21.8% during the forecast period. Some of the key factors propelling the market growth include rising popularity of wearable augmentation products, surge in technology penetration in healthcare, and growing use of exoskeletons in military applications and advanced modification in the human body. However, lack of security as well as shortage of skilled professional may hamper the market growth.
Human augmentation refers to the technologies that are used for bringing physical improvement in the integral parts of the human body. It is the integration of electronics, biotechnology, and machines that are used to improve the existing or required skills in humans by the use of artificial or natural methods. It has experienced a chief improvement towards its application, mostly in healthcare, military, and defense, and manufacturing organizations are also financing in arranging this technology in the form of exoskeletons. It is also called as human 2.0 and human performance enhancement (HPE).
By technology, the virtual reality segment is anticipated to grow at a significant rate during the forecast period, due to growing use in applications such as education and e-retailing sectors owing to the provision of easy learning and promotions and advertising, respectively and the use of virtual reality will eliminate physical computers and create an exponentially increasing base of remote workers as well as reduce operating costs.
Based on the Geography, Asia Pacific is projected to have considerable market growth during the forecast period, owing to rising investment in research & development, growing innovative applications of augmentation products, increasing demographics and economies in developing countries such as India and China, rising awareness about the benefits of medical wearable augmentation devices among the consumers n, and increasing awareness and development in exoskeleton technology.
Some of the key players in Human Augmentation Market include General Motors, Panasonic Corporation, Samsung Electronics Co. Ltd., Garmin, Vuzix Corporation, B-Temia Inc., Toyota Motor Corporation, Google Inc., Life Sense Group B.V, Raytheon Company, Fossil Group Inc., Magic Leap Inc., Ekso Bionics Holdings Inc., Casio, BrainGate Company, Parker Hannifin Corp, Rewalk Robotics Inc., and Atheer, Inc.
Functionalities Covered:
• Non-Body Worn
• Body Worn
Technologies Covered:
• Virtual Reality
• Exoskeleton
• Wearable Augmentation
• Augmented Intelligence
• Augmented Reality
• Intelligent Virtual Assistant
• In-Built Augmentation
Sales Channels Covered:
• Distributor
• Direct Sales
Applications Covered:
• Aerospace and Defense
• Healthcare
• Industrial
• Information Technology (IT)
• Manufacturing
• Consumer Electronics
• Commercial
• Automotive
• Banking, Financial Services and Insurance (BFSI)
• Enterprise
• Government
• Medical
• Energy and Utility
• Travel & Hospitality
• Military
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o France
o Italy
o UK
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2019, 2020, 2021, 2025 and 2028
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter’s five forces analysis, SWOT analysis, etc.
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Table of Contents
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Application Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Human Augmentation Market, By Functionality
5.1 Introduction
5.2 Non-Body Worn
5.3 Body Worn
6 Global Human Augmentation Market, By Technology
6.1 Introduction
6.2 Virtual Reality
6.2.1 Gesture-Controlled Devices (Data Gloves)
6.2.2 Head-Mounted Displays
6.2.3 Projectors & Display Walls
6.3 Exoskeleton
6.3.1 Passive
6.3.2 Powered
6.4 Wearable Augmentation
6.4.1 Footwear
6.4.1.1 Casual Footwear
6.4.1.2 Special Purpose Footwear
6.4.2 Bodywear
6.4.2.1 Fashion & Apparel/Clothing
6.4.2.2 Innerwear
6.4.2.3 Armwear & Legwear
6.4.3 Eye-Wear
6.4.3.1 Helmet-Mounted Display (HMD)
6.4.3.2 Smart Contact Lenses
6.4.3.3 Google Glasses
6.4.4 Wrist-Wear
6.4.4.1 Watches
6.4.4.2 Wrist Bands
6.4.5 Neck-Wear
6.4.5.1 Ornaments
6.4.5.2 Ties and Collars
6.4.5.3 Precious Metals
6.4.5.4 Jewellery
6.4.6 Other Wearable Augmentations
6.4.6.1 Smart Socks
6.4.6.2 Smart Headsets
6.4.6.3 Smart Rings
6.5 Augmented Intelligence
6.6 Augmented Reality
6.6.1 Head-Up Display
6.6.2 Handheld Device
6.7 Intelligent Virtual Assistant
6.7.1 Intelligent Virtual Assistant (IVA) Smart Speaker
6.7.2 Chatbots
6.8 In-Built Augmentation
7 Global Human Augmentation Market, By Sales Channel
7.1 Introduction
7.2 Distributor
7.3 Direct Sales
8 Global Human Augmentation Market, By Application
8.1 Introduction
8.2 Aerospace and Defense
8.3 Healthcare
8.4 Industrial
8.4.1 Packaging
8.4.2 Logistics
8.4.3 Warehouse
8.5 Information Technology (IT)
8.6 Manufacturing
8.7 Consumer Electronics
8.7.1 Sports
8.7.2 Gaming and Entertainment
8.7.3 Infotainment & Multimedia
8.7.4 Fitness & Sports
8.7.5 Garments & Fashion
8.7.6 Multifunction
8.8 Commercial
8.8.1 Education and Training
8.8.2 Retail
8.8.3 Advertising
8.8.4 Travel and Tourism
8.9 Automotive
8.10 Banking, Financial Services and Insurance (BFSI)
8.11 Enterprise
8.12 Government
8.13 Medical
8.13.1 Patient Care Management
8.13.2 Pharmacy Management
8.13.3 Surgery
8.13.4 Medical Training and Education
8.13.5 Fitness Management
8.14 Energy and Utility
8.15 Travel & Hospitality
8.16 Military
9 Global Human Augmentation Market, By Geography
9.1 Introduction
9.2 North America
9.2.1 US
9.2.2 Canada
9.2.3 Mexico
9.3 Europe
9.3.1 Germany
9.3.2 UK
9.3.3 Italy
9.3.4 France
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 Japan
9.4.2 China
9.4.3 India
9.4.4 Australia
9.4.5 New Zealand
9.4.6 South Korea
9.4.7 Rest of Asia Pacific
9.5 South America
9.5.1 Argentina
9.5.2 Brazil
9.5.3 Chile
9.5.4 Rest of South America
9.6 Middle East & Africa
9.6.1 Saudi Arabia
9.6.2 UAE
9.6.3 Qatar
9.6.4 South Africa
9.6.5 Rest of Middle East & Africa
10 Key Developments
10.1 Agreements, Partnerships, Collaborations and Joint Ventures
10.2 Acquisitions & Mergers
10.3 New Product Launch
10.4 Expansions
10.5 Other Key Strategies
11 Company Profiling
11.1 General Motors
11.2 Panasonic Corporation
11.3 Samsung Electronics Co. Ltd.
11.4 Garmin
11.5 Vuzix Corporation
11.6 B-Temia Inc.
11.7 Toyota Motor Corporation
11.8 Google Inc.
11.9 Life Sense Group B.V
11.10 Raytheon Company
11.11 Fossil Group Inc.
11.12 Magic Leap Inc.
11.13 Ekso Bionics Holdings Inc.
11.14 Casio
11.15 BrainGate Company
11.16 Parker Hannifin Corp
11.17 Rewalk Robotics Inc.
11.18 Atheer, Inc.
List of Tables
1 Global Human Augmentation Market Outlook, By Region (2019-2028) ($MN)
2 Global Human Augmentation Market Outlook, By Functionality (2019-2028) ($MN)
3 Global Human Augmentation Market Outlook, By Non-Body Worn (2019-2028) ($MN)
4 Global Human Augmentation Market Outlook, By Body Worn (2019-2028) ($MN)
5 Global Human Augmentation Market Outlook, By Technology (2019-2028) ($MN)
6 Global Human Augmentation Market Outlook, By Virtual Reality (2019-2028) ($MN)
7 Global Human Augmentation Market Outlook, By Gesture-Controlled Devices (Data Gloves) (2019-2028) ($MN)
8 Global Human Augmentation Market Outlook, By Head-Mounted Displays (2019-2028) ($MN)
9 Global Human Augmentation Market Outlook, By Projectors & Display Walls (2019-2028) ($MN)
10 Global Human Augmentation Market Outlook, By Exoskeleton (2019-2028) ($MN)
11 Global Human Augmentation Market Outlook, By Passive (2019-2028) ($MN)
12 Global Human Augmentation Market Outlook, By Powered (2019-2028) ($MN)
13 Global Human Augmentation Market Outlook, By Wearable Augmentation (2019-2028) ($MN)
14 Global Human Augmentation Market Outlook, By Footwear (2019-2028) ($MN)
15 Global Human Augmentation Market Outlook, By Bodywear (2019-2028) ($MN)
16 Global Human Augmentation Market Outlook, By Eye-Wear (2019-2028) ($MN)
17 Global Human Augmentation Market Outlook, By Wrist-Wear (2019-2028) ($MN)
18 Global Human Augmentation Market Outlook, By Neck-Wear (2019-2028) ($MN)
19 Global Human Augmentation Market Outlook, By Other Wearable Augmentations (2019-2028) ($MN)
20 Global Human Augmentation Market Outlook, By Augmented Intelligence (2019-2028) ($MN)
21 Global Human Augmentation Market Outlook, By Augmented Reality (2019-2028) ($MN)
22 Global Human Augmentation Market Outlook, By Head-Up Display (2019-2028) ($MN)
23 Global Human Augmentation Market Outlook, By Handheld Device (2019-2028) ($MN)
24 Global Human Augmentation Market Outlook, By Intelligent Virtual Assistant (2019-2028) ($MN)
25 Global Human Augmentation Market Outlook, By Intelligent Virtual Assistant (IVA) Smart Speaker (2019-2028) ($MN)
26 Global Human Augmentation Market Outlook, By Chatbots (2019-2028) ($MN)
27 Global Human Augmentation Market Outlook, By In-Built Augmentation (2019-2028) ($MN)
28 Global Human Augmentation Market Outlook, By Sales Channel (2019-2028) ($MN)
29 Global Human Augmentation Market Outlook, By Distributor (2019-2028) ($MN)
30 Global Human Augmentation Market Outlook, By Direct Sales (2019-2028) ($MN)
31 Global Human Augmentation Market Outlook, By Application (2019-2028) ($MN)
32 Global Human Augmentation Market Outlook, By Aerospace and Defense (2019-2028) ($MN)
33 Global Human Augmentation Market Outlook, By Healthcare (2019-2028) ($MN)
34 Global Human Augmentation Market Outlook, By Industrial (2019-2028) ($MN)
35 Global Human Augmentation Market Outlook, By Packaging (2019-2028) ($MN)
36 Global Human Augmentation Market Outlook, By Logistics (2019-2028) ($MN)
37 Global Human Augmentation Market Outlook, By Warehouse (2019-2028) ($MN)
38 Global Human Augmentation Market Outlook, By Information Technology (IT) (2019-2028) ($MN)
39 Global Human Augmentation Market Outlook, By Manufacturing (2019-2028) ($MN)
40 Global Human Augmentation Market Outlook, By Consumer Electronics (2019-2028) ($MN)
41 Global Human Augmentation Market Outlook, By Sports (2019-2028) ($MN)
42 Global Human Augmentation Market Outlook, By Gaming and Entertainment (2019-2028) ($MN)
43 Global Human Augmentation Market Outlook, By Infotainment & Multimedia (2019-2028) ($MN)
44 Global Human Augmentation Market Outlook, By Fitness & Sports (2019-2028) ($MN)
45 Global Human Augmentation Market Outlook, By Garments & Fashion (2019-2028) ($MN)
46 Global Human Augmentation Market Outlook, By Multifunction (2019-2028) ($MN)
47 Global Human Augmentation Market Outlook, By Commercial (2019-2028) ($MN)
48 Global Human Augmentation Market Outlook, By Education and Training (2019-2028) ($MN)
49 Global Human Augmentation Market Outlook, By Retail (2019-2028) ($MN)
50 Global Human Augmentation Market Outlook, By Advertising (2019-2028) ($MN)
51 Global Human Augmentation Market Outlook, By Travel and Tourism (2019-2028) ($MN)
52 Global Human Augmentation Market Outlook, By Automotive (2019-2028) ($MN)
53 Global Human Augmentation Market Outlook, By Banking, Financial Services and Insurance (BFSI) (2019-2028) ($MN)
54 Global Human Augmentation Market Outlook, By Enterprise (2019-2028) ($MN)
55 Global Human Augmentation Market Outlook, By Government (2019-2028) ($MN)
56 Global Human Augmentation Market Outlook, By Medical (2019-2028) ($MN)
57 Global Human Augmentation Market Outlook, By Patient Care Management (2019-2028) ($MN)
58 Global Human Augmentation Market Outlook, By Pharmacy Management (2019-2028) ($MN)
59 Global Human Augmentation Market Outlook, By Surgery (2019-2028) ($MN)
60 Global Human Augmentation Market Outlook, By Medical Training and Education (2019-2028) ($MN)
61 Global Human Augmentation Market Outlook, By Fitness Management (2019-2028) ($MN)
62 Global Human Augmentation Market Outlook, By Energy and Utility (2019-2028) ($MN)
63 Global Human Augmentation Market Outlook, By Travel & Hospitality (2019-2028) ($MN)
64 Global Human Augmentation Market Outlook, By Military (2019-2028) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.
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