In Flight Entertainment Connectivity Market
In-flight Entertainment & Connectivity - Global Market Outlook (2018-2027)
According to Stratistics MRC, the Global In-flight Entertainment & Connectivity Market is accounted for $5.12 billion in 2018 and is expected to reach $12.8 billion by 2027 growing at a CAGR of 10.7% during the forecast period. Advancement in connectivity technologies in developed regions, adoption of IFE systems by LCC operators and growth in the number of airline passengers are the major factors driving the market growth. However, the high cost associated with networking technologies and connectivity hardware is restraining market growth.
In-flight entertainment refers to the entertainment available to aircraft passengers during a flight. IFE has been extended to include in-flight connectivity (IFC) services, such as web browsing, mobile phone usage (whenever allowed), and wireless streaming. Together, they constitute the in-flight entertainment and connectivity (IFEC) systems.
Based on the aircraft type, narrow-body aircraft segment is likely to have a huge demand due to increasing narrow-body aircraft deliveries worldwide. Airlines are presently replacing the older fleet of narrow-body aircraft with the introduction of the latest aircraft like the A320neo and the 737 Max. By geography, Asia Pacific is going to have a lucrative growth during the forecast period due to rising expenditure on the deployment of air-to-ground, satellite connectivity technologies to advance in-flight connectivity other aviation products by the airlines.
Some of the key players profiled in the In-flight Entertainment & Connectivity Market include Zodiac Aerospace S.A., ViaSat Inc., Thales S.A., SITAONAIR, Panasonic Corporation, Iridium Communications Inc., Inmarsat PLC, Honeywell, Gogo Inc., Global Eagle Entertainment, Eutelsat, Collins Aerospace, Cobham PLC, and BAE Systems PLC.
Fits Covered:
• Linefit
• Retrofit
Aircraft Types Covered:
• Very Large Aircraft
• Narrow-Body Aircraft
• Wide-Body Aircraft
• Business Jets
• Civil Aircraft
• Turboprop
• Private Plane
Classes Covered:
• First Class
• Business Class
• Economy Class
Connectivity Technologies Covered:
• Air-to-Ground Connectivity
• Satellite Connectivity
Systems Covered:
• Moving-Map Systems
• Audio-Video on Demand (AVOD) Systems
Products Covered:
• Connectivity
• Content
• Hardware
End Users Covered:
• Aftermarket
• Original Equipment Manufacturer (OEM)
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Table of Contents
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Product Analysis
3.8 End User Analysis
3.9 Emerging Markets
3.10 Futuristic Market Scenario
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global In-flight Entertainment & Connectivity Market, By Fit
5.1 Introduction
5.2 Linefit
5.3 Retrofit
6 Global In-flight Entertainment & Connectivity Market, By Aircraft Type
6.1 Introduction
6.2 Very Large Aircraft
6.3 Narrow-Body Aircraft
6.4 Wide-Body Aircraft
6.5 Business Jets
6.6 Civil Aircraft
6.7 Turboprop
6.8 Private Plane
7 Global In-flight Entertainment & Connectivity Market, By Class
7.1 Introduction
7.2 First Class
7.3 Business Class
7.4 Economy Class
8 Global In-flight Entertainment & Connectivity Market, By Connectivity Technology
8.1 Introduction
8.2 Air-to-Ground Connectivity
8.3 Satellite Connectivity
9 Global In-flight Entertainment & Connectivity Market, By System
9.1 Introduction
9.2 Moving-Map Systems
9.3 Audio-Video on Demand (AVOD) Systems
10 Global In-flight Entertainment & Connectivity Market, By Product
10.1 Introduction
10.2 Connectivity
10.2.1 Wireless
10.2.1.1 Wireless Antennas
10.2.1.2 Wireless Access Points
10.2.2 Wired
10.2.2.1 Ethernet Switches
10.2.2.2 Wires & Cables
10.2.2.3 Control Units
10.3 Content
10.3.1 Streamed
10.3.1.1 In-Flight Phone/Messaging/Email
10.3.1.2 In-Flight Media
10.3.1.2.1 Personal Televisions (PTVs)
10.3.1.2.2 Portable Media Player (PMP)
10.3.1.2.3 Remote Controllers
10.3.1.2.4 Headsets/Earphones
10.3.1.3 In-Flight Internet
10.3.1.4 In-Flight Information
10.3.1.5 In-Flight Online Shopping/Advertisement
10.3.2 Stored
10.4 Hardware
10.4.1 Portable
10.4.1.1 Removable Storage Devices
10.4.1.2 Dockable Seatback Units
10.4.2 Non-Portable
10.4.2.1 Seat Electronic Boxes
10.4.2.2 Media Servers
10.4.2.3 Embedded Seatback Units
11 Global In-flight Entertainment & Connectivity Market, By End User
11.1 Introduction
11.2 Aftermarket
11.3 Original Equipment Manufacturer (OEM)
12 Global In-flight Entertainment & Connectivity Market, By Geography
12.1 Introduction
12.2 North America
12.2.1 US
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 Germany
12.3.2 UK
12.3.3 Italy
12.3.4 France
12.3.5 Spain
12.3.6 Rest of Europe
12.4 Asia Pacific
12.4.1 Japan
12.4.2 China
12.4.3 India
12.4.4 Australia
12.4.5 New Zealand
12.4.6 South Korea
12.4.7 Rest of Asia Pacific
12.5 South America
12.5.1 Argentina
12.5.2 Brazil
12.5.3 Chile
12.5.4 Rest of South America
12.6 Middle East & Africa
12.6.1 Saudi Arabia
12.6.2 UAE
12.6.3 Qatar
12.6.4 South Africa
12.6.5 Rest of Middle East & Africa
13 Key Developments
13.1 Agreements, Partnerships, Collaborations and Joint Ventures
13.2 Acquisitions & Mergers
13.3 New Product Launch
13.4 Expansions
13.5 Other Key Strategies
14 Company Profiling
14.1 Zodiac Aerospace S.A.
14.2 ViaSat Inc.
14.3 Thales S.A.
14.4 SITAONAIR
14.5 Panasonic Corporation
14.6 Iridium Communications Inc.
14.7 Inmarsat PLC
14.8 Honeywell
14.9 Gogo Inc.
14.10 Global Eagle Entertainment
14.11 Eutelsat
14.12 Collins Aerospace
14.13 Cobham PLC
14.14 BAE Systems PLC
List of Tables
1 Global In-flight Entertainment & Connectivity Market Outlook, By Region (2017-2027) (US $MN)
2 Global In-flight Entertainment & Connectivity Market Outlook, By Fit (2017-2027) (US $MN)
3 Global In-flight Entertainment & Connectivity Market Outlook, By Linefit (2017-2027) (US $MN)
4 Global In-flight Entertainment & Connectivity Market Outlook, By Retrofit (2017-2027) (US $MN)
5 Global In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2017-2027) (US $MN)
6 Global In-flight Entertainment & Connectivity Market Outlook, By Very Large Aircraft (2017-2027) (US $MN)
7 Global In-flight Entertainment & Connectivity Market Outlook, By Narrow-Body Aircraft (2017-2027) (US $MN)
8 Global In-flight Entertainment & Connectivity Market Outlook, By Wide-Body Aircraft (2017-2027) (US $MN)
9 Global In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2017-2027) (US $MN)
10 Global In-flight Entertainment & Connectivity Market Outlook, By Civil Aircraft (2017-2027) (US $MN)
11 Global In-flight Entertainment & Connectivity Market Outlook, By Turboprop (2017-2027) (US $MN)
12 Global In-flight Entertainment & Connectivity Market Outlook, By Private Plane (2017-2027) (US $MN)
13 Global In-flight Entertainment & Connectivity Market Outlook, By Class (2017-2027) (US $MN)
14 Global In-flight Entertainment & Connectivity Market Outlook, By First Class (2017-2027) (US $MN)
15 Global In-flight Entertainment & Connectivity Market Outlook, By Business Class (2017-2027) (US $MN)
16 Global In-flight Entertainment & Connectivity Market Outlook, By Economy Class (2017-2027) (US $MN)
17 Global In-flight Entertainment & Connectivity Market Outlook, By Connectivity Technology (2017-2027) (US $MN)
18 Global In-flight Entertainment & Connectivity Market Outlook, By Air-to-Ground Connectivity (2017-2027) (US $MN)
19 Global In-flight Entertainment & Connectivity Market Outlook, By Satellite Connectivity (2017-2027) (US $MN)
20 Global In-flight Entertainment & Connectivity Market Outlook, By System (2017-2027) (US $MN)
21 Global In-flight Entertainment & Connectivity Market Outlook, By Moving-Map Systems (2017-2027) (US $MN)
22 Global In-flight Entertainment & Connectivity Market Outlook, By Audio-Video on Demand (AVOD) Systems (2017-2027) (US $MN)
23 Global In-flight Entertainment & Connectivity Market Outlook, By Product (2017-2027) (US $MN)
24 Global In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2017-2027) (US $MN)
25 Global In-flight Entertainment & Connectivity Market Outlook, By Wireless (2017-2027) (US $MN)
26 Global In-flight Entertainment & Connectivity Market Outlook, By Wired (2017-2027) (US $MN)
27 Global In-flight Entertainment & Connectivity Market Outlook, By Content (2017-2027) (US $MN)
28 Global In-flight Entertainment & Connectivity Market Outlook, By Streamed (2017-2027) (US $MN)
29 Global In-flight Entertainment & Connectivity Market Outlook, By Stored (2017-2027) (US $MN)
30 Global In-flight Entertainment & Connectivity Market Outlook, By Hardware (2017-2027) (US $MN)
31 Global In-flight Entertainment & Connectivity Market Outlook, By Portable (2017-2027) (US $MN)
32 Global In-flight Entertainment & Connectivity Market Outlook, By Non-Portable (2017-2027) (US $MN)
33 Global In-flight Entertainment & Connectivity Market Outlook, By End User (2017-2027) (US $MN)
34 Global In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2017-2027) (US $MN)
35 Global In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2017-2027) (US $MN)
Note: The tables for North America, Europe, Asia Pacific, South America, and Middle East & Africa are represented in the same manner as above.
List of Figures
RESEARCH METHODOLOGY
We at ‘Stratistics’ opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.
Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.
Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.
Data Mining
The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.
Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.
Data Analysis
From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:
- Product Lifecycle Analysis
- Competitor analysis
- Risk analysis
- Porters Analysis
- PESTEL Analysis
- SWOT Analysis
The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.
Data Validation
The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.
We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.
The data validation involves the primary research from the industry experts belonging to:
- Leading Companies
- Suppliers & Distributors
- Manufacturers
- Consumers
- Industry/Strategic Consultants
Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.
For more details about research methodology, kindly write to us at info@strategymrc.com
Frequently Asked Questions
In case of any queries regarding this report, you can contact the customer service by filing the “Inquiry Before Buy” form available on the right hand side. You may also contact us through email: info@strategymrc.com or phone: +1-301-202-5929
Yes, the samples are available for all the published reports. You can request them by filling the “Request Sample” option available in this page.
Yes, you can request a sample with your specific requirements. All the customized samples will be provided as per the requirement with the real data masked.
All our reports are available in Digital PDF format. In case if you require them in any other formats, such as PPT, Excel etc you can submit a request through “Inquiry Before Buy” form available on the right hand side. You may also contact us through email: info@strategymrc.com or phone: +1-301-202-5929
We offer a free 15% customization with every purchase. This requirement can be fulfilled for both pre and post sale. You may send your customization requirements through email at info@strategymrc.com or call us on +1-301-202-5929.
We have 3 different licensing options available in electronic format.
- Single User Licence: Allows one person, typically the buyer, to have access to the ordered product. The ordered product cannot be distributed to anyone else.
- 2-5 User Licence: Allows the ordered product to be shared among a maximum of 5 people within your organisation.
- Corporate License: Allows the product to be shared among all employees of your organisation regardless of their geographical location.
All our reports are typically be emailed to you as an attachment.
To order any available report you need to register on our website. The payment can be made either through CCAvenue or PayPal payments gateways which accept all international cards.
We extend our support to 6 months post sale. A post sale customization is also provided to cover your unmet needs in the report.
Request Customization
We provide a free 15% customization on every purchase. This requirement can be fulfilled for both pre and post sale. You may send your customization requirements through email at info@strategymrc.com or call us on +1-301-202-5929.
Note: This customization is absolutely free until it falls under the 15% bracket. If your requirement exceeds this a feasibility check will be performed. Post that, a quote will be provided along with the timelines.
WHY CHOOSE US ?
Assured Quality
Best in class reports with high standard of research integrity
24X7 Research Support
Continuous support to ensure the best customer experience.
Free Customization
Adding more values to your product of interest.
Safe & Secure Access
Providing a secured environment for all online transactions.
Trusted by 600+ Brands
Serving the most reputed brands across the world.