In Flight Entertainment Connectivity Market
PUBLISHED: 2019 ID: SMRC18659
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In Flight Entertainment Connectivity Market

In-flight Entertainment & Connectivity - Global Market Outlook (2018-2027)

4.2 (74 reviews)
4.2 (74 reviews)
Published: 2019 ID: SMRC18659

This report covers the impact of COVID-19 on this global market

According to Stratistics MRC, the Global In-flight Entertainment & Connectivity Market is accounted for $5.12 billion in 2018 and is expected to reach $12.8 billion by 2027 growing at a CAGR of 10.7% during the forecast period. Advancement in connectivity technologies in developed regions, adoption of IFE systems by LCC operators and growth in the number of airline passengers are the major factors driving the market growth. However, the high cost associated with networking technologies and connectivity hardware is restraining market growth.

In-flight entertainment refers to the entertainment available to aircraft passengers during a flight. IFE has been extended to include in-flight connectivity (IFC) services, such as web browsing, mobile phone usage (whenever allowed), and wireless streaming. Together, they constitute the in-flight entertainment and connectivity (IFEC) systems.

Based on the aircraft type, narrow-body aircraft segment is likely to have a huge demand due to increasing narrow-body aircraft deliveries worldwide. Airlines are presently replacing the older fleet of narrow-body aircraft with the introduction of the latest aircraft like the A320neo and the 737 Max. By geography, Asia Pacific is going to have a lucrative growth during the forecast period due to rising expenditure on the deployment of air-to-ground, satellite connectivity technologies to advance in-flight connectivity other aviation products by the airlines.

Some of the key players profiled in the In-flight Entertainment & Connectivity Market include Zodiac Aerospace S.A., ViaSat Inc., Thales S.A., SITAONAIR, Panasonic Corporation, Iridium Communications Inc., Inmarsat PLC, Honeywell, Gogo Inc., Global Eagle Entertainment, Eutelsat, Collins Aerospace, Cobham PLC, and BAE Systems PLC.

Fits Covered:
• Linefit
• Retrofit  

Aircraft Types Covered:
• Very Large Aircraft
• Narrow-Body Aircraft
• Wide-Body Aircraft
• Business Jets
• Civil Aircraft
• Turboprop
• Private Plane  

Classes Covered:
• First Class
• Business Class
• Economy Class   

Connectivity Technologies Covered:
• Air-to-Ground Connectivity
• Satellite Connectivity


Systems Covered:
• Moving-Map Systems
• Audio-Video on Demand (AVOD) Systems   
 
Products Covered:
• Connectivity
• Content
• Hardware        

End Users Covered:
• Aftermarket
• Original Equipment Manufacturer (OEM)   

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan       
o China       
o India       
o Australia 
o New Zealand
o South Korea
o Rest of Asia Pacific   
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

 

Table of Contents

1 Executive Summary            
              
2 Preface        
     
 2.1 Abstract            
 2.2 Stake Holders           
 2.3 Research Scope           
 2.4 Research Methodology          
  2.4.1 Data Mining          
  2.4.2 Data Analysis          
  2.4.3 Data Validation          
  2.4.4 Research Approach          
 2.5 Research Sources           
  2.5.1 Primary Research Sources         
  2.5.2 Secondary Research Sources         
  2.5.3 Assumptions          
              
3 Market Trend Analysis           
 3.1 Introduction           
 3.2 Drivers            
 3.3 Restraints           
 3.4 Opportunities           
 3.5 Threats             
 3.6 Technology Analysis          
 3.7 Product Analysis           
 3.8 End User Analysis           
 3.9 Emerging Markets           
 3.10 Futuristic Market Scenario          
              
4 Porters Five Force Analysis           
 4.1 Bargaining power of suppliers          
 4.2 Bargaining power of buyers          
 4.3 Threat of substitutes          
 4.4 Threat of new entrants          
 4.5 Competitive rivalry           
              
5 Global In-flight Entertainment & Connectivity Market, By Fit    
    
 5.1 Introduction           
 5.2 Linefit            
 5.3 Retrofit            
              
6 Global In-flight Entertainment & Connectivity Market, By Aircraft Type       
 6.1 Introduction           
 6.2 Very Large Aircraft           
 6.3 Narrow-Body Aircraft          
 6.4 Wide-Body Aircraft           
 6.5 Business Jets           
 6.6 Civil Aircraft           
 6.7 Turboprop           
 6.8 Private Plane           
              
7 Global In-flight Entertainment & Connectivity Market, By Class       
 7.1 Introduction           
 7.2 First Class           
 7.3 Business Class           
 7.4 Economy Class           
              
8 Global In-flight Entertainment & Connectivity Market, By Connectivity Technology      
 8.1 Introduction           
 8.2 Air-to-Ground Connectivity          
 8.3 Satellite Connectivity          
              
9 Global In-flight Entertainment & Connectivity Market, By System       
 9.1 Introduction           
 9.2 Moving-Map Systems          
 9.3 Audio-Video on Demand (AVOD) Systems        
              
10 Global In-flight Entertainment & Connectivity Market, By Product       
 10.1 Introduction           
 10.2 Connectivity           
  10.2.1 Wireless            
   10.2.1.1 Wireless Antennas         
   10.2.1.2 Wireless Access Points        
  10.2.2 Wired           
   10.2.2.1 Ethernet Switches         
   10.2.2.2 Wires & Cables         
   10.2.2.3 Control Units         
 10.3 Content            
  10.3.1 Streamed          
   10.3.1.1 In-Flight Phone/Messaging/Email       
   10.3.1.2 In-Flight Media         
    10.3.1.2.1  Personal Televisions (PTVs)       
    10.3.1.2.2  Portable Media Player (PMP)       
    10.3.1.2.3  Remote Controllers        
    10.3.1.2.4  Headsets/Earphones       
   10.3.1.3 In-Flight Internet         
   10.3.1.4 In-Flight Information        
   10.3.1.5 In-Flight Online Shopping/Advertisement      
  10.3.2 Stored           
 10.4 Hardware           
  10.4.1 Portable           
   10.4.1.1 Removable Storage Devices        
   10.4.1.2 Dockable Seatback Units        
  10.4.2 Non-Portable          
   10.4.2.1 Seat Electronic Boxes        
   10.4.2.2 Media Servers         
   10.4.2.3 Embedded Seatback Units        
              
11 Global In-flight Entertainment & Connectivity Market, By End User      
 
 11.1 Introduction           
 11.2 Aftermarket           
 11.3 Original Equipment Manufacturer (OEM)         
              
12 Global In-flight Entertainment & Connectivity Market, By Geography       
 12.1 Introduction           
 12.2 North America           
  12.2.1 US           
  12.2.2 Canada           
  12.2.3 Mexico           
 12.3 Europe            
  12.3.1 Germany            
  12.3.2 UK           
  12.3.3 Italy           
  12.3.4 France           
  12.3.5 Spain           
  12.3.6 Rest of Europe          
 12.4 Asia Pacific           
  12.4.1 Japan           
  12.4.2 China           
  12.4.3 India            
  12.4.4 Australia           
  12.4.5 New Zealand          
  12.4.6 South Korea          
  12.4.7 Rest of Asia Pacific          
 12.5 South America           
  12.5.1 Argentina          
  12.5.2 Brazil           
  12.5.3 Chile            
  12.5.4 Rest of South America         
 12.6 Middle East & Africa          
  12.6.1 Saudi Arabia          
  12.6.2 UAE           
  12.6.3 Qatar           
  12.6.4 South Africa          
  12.6.5 Rest of Middle East & Africa         
               
13 Key Developments            
 13.1 Agreements, Partnerships, Collaborations and Joint Ventures       
 13.2 Acquisitions & Mergers          
 13.3 New Product Launch          
 13.4 Expansions           
 13.5 Other Key Strategies          
              
14 Company Profiling            
 14.1 Zodiac Aerospace S.A.          
 14.2 ViaSat Inc.           
 14.3 Thales S.A.           
 14.4 SITAONAIR             
 14.5 Panasonic Corporation          
 14.6 Iridium Communications Inc.           
 14.7 Inmarsat PLC           
 14.8 Honeywell           
 14.9 Gogo Inc.            
 14.10 Global Eagle Entertainment          
 14.11 Eutelsat            
 14.12 Collins Aerospace           
 14.13 Cobham PLC           
 14.14 BAE Systems PLC           


List of Tables             
1 Global In-flight Entertainment & Connectivity Market Outlook, By Region (2017-2027) (US $MN)     
2 Global In-flight Entertainment & Connectivity Market Outlook, By Fit (2017-2027) (US $MN)       
3 Global In-flight Entertainment & Connectivity Market Outlook, By Linefit (2017-2027) (US $MN)     
4 Global In-flight Entertainment & Connectivity Market Outlook, By Retrofit (2017-2027) (US $MN)     
5 Global In-flight Entertainment & Connectivity Market Outlook, By Aircraft Type (2017-2027) (US $MN)     
6 Global In-flight Entertainment & Connectivity Market Outlook, By Very Large Aircraft (2017-2027) (US $MN)    
7 Global In-flight Entertainment & Connectivity Market Outlook, By Narrow-Body Aircraft (2017-2027) (US $MN)    
8 Global In-flight Entertainment & Connectivity Market Outlook, By Wide-Body Aircraft (2017-2027) (US $MN)    
9 Global In-flight Entertainment & Connectivity Market Outlook, By Business Jets (2017-2027) (US $MN)     
10 Global In-flight Entertainment & Connectivity Market Outlook, By Civil Aircraft (2017-2027) (US $MN)     
11 Global In-flight Entertainment & Connectivity Market Outlook, By Turboprop (2017-2027) (US $MN)     
12 Global In-flight Entertainment & Connectivity Market Outlook, By Private Plane (2017-2027) (US $MN)     
13 Global In-flight Entertainment & Connectivity Market Outlook, By Class (2017-2027) (US $MN)     
14 Global In-flight Entertainment & Connectivity Market Outlook, By First Class (2017-2027) (US $MN)     
15 Global In-flight Entertainment & Connectivity Market Outlook, By Business Class (2017-2027) (US $MN)     
16 Global In-flight Entertainment & Connectivity Market Outlook, By Economy Class (2017-2027) (US $MN)     
17 Global In-flight Entertainment & Connectivity Market Outlook, By Connectivity Technology (2017-2027) (US $MN)    
18 Global In-flight Entertainment & Connectivity Market Outlook, By Air-to-Ground Connectivity (2017-2027) (US $MN)   
19 Global In-flight Entertainment & Connectivity Market Outlook, By Satellite Connectivity (2017-2027) (US $MN)    
20 Global In-flight Entertainment & Connectivity Market Outlook, By System (2017-2027) (US $MN)     
21 Global In-flight Entertainment & Connectivity Market Outlook, By Moving-Map Systems (2017-2027) (US $MN)    
22 Global In-flight Entertainment & Connectivity Market Outlook, By Audio-Video on Demand (AVOD) Systems (2017-2027) (US $MN)  
23 Global In-flight Entertainment & Connectivity Market Outlook, By Product (2017-2027) (US $MN)     
24 Global In-flight Entertainment & Connectivity Market Outlook, By Connectivity (2017-2027) (US $MN)     
25 Global In-flight Entertainment & Connectivity Market Outlook, By Wireless (2017-2027) (US $MN)     
26 Global In-flight Entertainment & Connectivity Market Outlook, By Wired (2017-2027) (US $MN)     
27 Global In-flight Entertainment & Connectivity Market Outlook, By Content (2017-2027) (US $MN)     
28 Global In-flight Entertainment & Connectivity Market Outlook, By Streamed (2017-2027) (US $MN)     
29 Global In-flight Entertainment & Connectivity Market Outlook, By Stored (2017-2027) (US $MN)     
30 Global In-flight Entertainment & Connectivity Market Outlook, By Hardware (2017-2027) (US $MN)     
31 Global In-flight Entertainment & Connectivity Market Outlook, By Portable (2017-2027) (US $MN)     
32 Global In-flight Entertainment & Connectivity Market Outlook, By Non-Portable (2017-2027) (US $MN)     
33 Global In-flight Entertainment & Connectivity Market Outlook, By End User (2017-2027) (US $MN)     
34 Global In-flight Entertainment & Connectivity Market Outlook, By Aftermarket (2017-2027) (US $MN)     
35 Global In-flight Entertainment & Connectivity Market Outlook, By Original Equipment Manufacturer (OEM) (2017-2027) (US $MN)  
              
Note:  The tables for North America, Europe, Asia Pacific, South America, and Middle East & Africa are represented in the same manner as above.

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

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