Racing Simulator Market
PUBLISHED: 2024 ID: SMRC26036
SHARE
SHARE

Racing Simulator Market

Racing Simulator Market Forecasts to 2030 - Global Analysis By Simulator Category (PC-Based Simulator, Console-Based Simulator and Mobile-Based Simulator), By Component (Hardware and Software), By Sales Channel (Offline and Online), Application, End User and By Geography

4.9 (74 reviews)
4.9 (74 reviews)
Published: 2024 ID: SMRC26036

This report covers the impact of COVID-19 on this global market
Loading...

According to Stratistics MRC, the Global Racing Simulator Market is accounted for $0.4 billion in 2023 and is expected to reach $1.3 billion by 2030 growing at a CAGR of 18.3% during the forecast period. A racing simulator is a virtual reality system or software designed to replicate the experience of driving a race car. It consists of a motion-enabled seat, steering wheel, pedals, and high-resolution displays. Users engage in realistic driving simulations, featuring accurate physics, tracks, and vehicles, to enhance their racing skills or for entertainment purposes. Racing simulators are commonly used by professional drivers for training and by enthusiasts for immersive gaming experiences.

According to the World Economic Forum, in September 2020, gaming sales in the U.S. increased dramatically by 37% to reach USD 3.3 billion.

Market Dynamics: 

Driver: 

Growing popularity of esports

The rising popularity of eSports acts as a significant driver in the racing simulator market. Esports events centered around racing games attract a large audience, fostering increased interest in realistic racing experiences among gamers and enthusiasts. As eSports continues to gain mainstream recognition and viewership, the demand for high-quality racing simulators also grows. These simulators offer players an immersive and competitive environment to hone their skills, replicate real-world racing scenarios, and participate in eSports tournaments, thereby driving the growth of the racing simulator market.

Restraint:

High initial costs

High initial costs present a restraint in the racing simulator market due to the substantial investment required to acquire quality equipment. Racing simulators often incorporate advanced technology, such as motion-enabled seats and high-resolution displays, contributing to their expensive price tags. Additionally, the need for additional peripherals and software licenses further increases the overall upfront expenditure, limiting market penetration and potentially slowing down the adoption rate of racing simulators. 

Opportunity:

Cloud-based gaming and streaming

Cloud-based gaming and streaming present a significant opportunity in the racing simulator market by enabling access to high-fidelity racing experiences without the need for expensive hardware. Players can stream games from remote servers, reducing the need for powerful gaming rigs. This accessibility expands the potential user base, attracting casual gamers and enthusiasts alike. Additionally, cloud-based platforms allow for seamless multiplayer experiences and regular content updates. Integration of racing simulators with cloud gaming services enhances convenience, affordability, and scalability, driving market growth.

Threat:

Competition from Gaming Consoles 

Competition from gaming consoles presents a threat in the racing simulator market due to their affordability, accessibility, and constantly improving graphics and simulation capabilities. Many gaming consoles offer racing games with high-quality graphics and immersive experiences at a fraction of the cost of dedicated racing simulators. Additionally, gaming consoles appeal to a broader consumer base, including casual gamers, potentially diverting attention and expenditure away from specialized racing simulator products, thereby challenging market growth.

Covid-19 Impact: 

The COVID-19 pandemic affected the racing simulator market by increasing demand due to lockdown measures and social distancing guidelines, leading to heightened interest in indoor entertainment options. Simultaneously, supply chain disruptions and production delays hindered manufacturing and distribution, impacting the availability of racing simulator hardware and software. Despite challenges, the pandemic accelerated the adoption of virtual racing experiences, driving short-term growth in the market.

The PC-based racing simulators segment is expected to be the largest during the forecast period

The PC-based racing simulators segment is projected to lead the racing simulator market during the forecast period. PCs offer high customization options, allowing users to upgrade hardware and software for optimal performance. Additionally, PC-based simulators often feature advanced graphics and simulation capabilities, providing immersive racing experiences. Moreover, the widespread availability of racing simulation software and compatibility with various peripheral devices make PC-based simulators appealing to both enthusiasts and professional racers, driving segment growth.

The home entertainment and hobby use segment is expected to have the highest CAGR during the forecast period

The home entertainment and hobby use segments are anticipated to experience lucrative growth in the racing simulator market during the forecast period. This growth can be attributed to increasing consumer interest in immersive gaming experiences and the rising popularity of racing simulations for recreational purposes. Additionally, advancements in technology have made racing simulators more accessible and affordable for home users, leading to a surge in demand for these systems for entertainment and leisure activities.

Region with largest share:

North America is positioned to sustain its leadership in the racing simulator market because the region boasts a strong presence of key market players, advanced technology infrastructure, and a large consumer base with a high affinity for gaming and motorsports. Additionally, the rising popularity of esports and professional racing leagues in North America contributes to increased demand for racing simulators. Moreover, continuous advancements in simulation technology and growing investments in virtual reality further bolster North America's dominance in the market.

Region with highest CAGR:

Asia Pacific is poised for rapid expansion in the racing simulator market. This is due to the region's growing middle-class population, rising disposable incomes, and increasing interest in gaming and motorsports, which drive demand for immersive entertainment experiences like racing simulators. Additionally, advancements in technology, such as virtual reality and motion simulation, enhance the realism of racing simulations, attracting more consumers. Furthermore, the expanding esports industry in Asia Pacific fosters a supportive ecosystem for gaming-related products, contributing to the region's anticipated growth in the racing simulator market.

Key players in the market

Some of the key players in Racing Simulator Market include CXC Simulations, D-BOX Technologies Inc., Fanatec, GTR Simulator, Logitech G, Motion Simulation Ltd, Next Level Racing, Pirelli & C. S.p.A., Playseat B.V., RSeat, SimCraft, SimXperience, Sparco Gaming, SRS Sim Racing Seats, Thrustmaster, Trak Racer, Vesaro and VRX Simulators.

Key Developments:

In December 2023, Pirelli is marking a new significant milestone in tyre development with the opening of the Virtual Development Center (VDC) at its Breuberg site in Hesse, which employs around 2,500 people, including 250 development engineers. The VDC, a new step in Pirelli’s growth in Germany, enables the premium tyre manufacturer to develop and test its products virtually. This progress results in considerable advantages for Pirelli and its OEM customers in the automotive industry.

In November 2023, Next Level Racing introduced the all-new Next Level Racing GTRacer. This simulator cockpit is meticulously crafted to provide a captivating GT-style racing encounter, catering to the preferences of racing enthusiasts, all within a budget-friendly package.

In November 2023, D-Box Technologies, Inc. and Playseat B.V., design, and manufacturer of gaming gear for racing & flight simulation cockpits as well as game seats, formed a partnership to bring D-BOX's haptic technology to Playseat's sim racing chassis and flying simulation cockpits.

Simulator Categories Covered:
• PC-Based Simulator
• Console-Based Simulator
• Mobile-Based Simulator

Components Covered:
• Hardware 
• Software

Sales Channels Covered:
• Offline
• Online

Applications Covered:
• Driver Education and Training Programs
• Home Entertainment and Hobby Use
• Military and Commercial Pilot Training 
• Product Development and Testing
• Professional Esports Training
• Other Applications

End Users Covered:
• Automotive Industry
• Entertainment Centers
• Gaming Enthusiasts
• Professional Racers
• Other End Users

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand
o South Korea
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings: 
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary     
      
2 Preface     
 2.1 Abstract    
 2.2 Stake Holders    
 2.3 Research Scope    
 2.4 Research Methodology    
  2.4.1 Data Mining   
  2.4.2 Data Analysis   
  2.4.3 Data Validation   
  2.4.4 Research Approach   
 2.5 Research Sources    
  2.5.1 Primary Research Sources   
  2.5.2 Secondary Research Sources   
  2.5.3 Assumptions   
      
3 Market Trend Analysis     
 3.1 Introduction    
 3.2 Drivers    
 3.3 Restraints    
 3.4 Opportunities    
 3.5 Threats    
 3.6 Application Analysis    
 3.7 End User Analysis    
 3.8 Emerging Markets    
 3.9 Impact of Covid-19    
      
4 Porters Five Force Analysis     
 4.1 Bargaining power of suppliers    
 4.2 Bargaining power of buyers    
 4.3 Threat of substitutes    
 4.4 Threat of new entrants    
 4.5 Competitive rivalry    
      
5 Global Racing Simulator Market, By Simulator Category     
 5.1 Introduction    
 5.2 PC-Based Simulator    
 5.3 Console-Based Simulator    
 5.4 Mobile-Based Simulator    
      
6 Global Racing Simulator Market, By Component     
 6.1 Introduction    
 6.2 Hardware    
  6.2.1 Cockpit   
  6.2.2 Display Screens    
  6.2.3 Motion Platforms   
  6.2.4 Racing Chassis and Seats   
  6.2.5 Shifters and Handbrakes   
  6.2.6 Steering Wheels and Pedals   
  6.2.7 Virtual Reality Headsets   
 6.3 Software    
  6.3.1 Racing Simulation Games   
  6.3.2 Data Analysis and Performance Tracking Software   
      
7 Global Racing Simulator Market, By Sales Channel     
 7.1 Introduction    
 7.2 Offline    
 7.3 Online    
      
8 Global Racing Simulator Market, By Application     
 8.1 Introduction    
 8.2 Driver Education and Training Programs    
 8.3 Home Entertainment and Hobby Use    
 8.4 Military and Commercial Pilot Training     
 8.5 Product Development and Testing    
 8.6 Professional Esports Training    
 8.7 Other Applications    
      
9 Global Racing Simulator Market, By End User     
 9.1 Introduction    
 9.2 Automotive Industry    
 9.3 Entertainment Centers    
 9.4 Gaming Enthusiasts    
 9.5 Professional Racers    
 9.6 Other End Users    
      
10 Global Racing Simulator Market, By Geography     

 10.1 Introduction    
 10.2 North America    
  10.2.1 US   
  10.2.2 Canada   
  10.2.3 Mexico   
 10.3 Europe    
  10.3.1 Germany   
  10.3.2 UK   
  10.3.3 Italy   
  10.3.4 France   
  10.3.5 Spain   
  10.3.6 Rest of Europe   
 10.4 Asia Pacific    
  10.4.1 Japan   
  10.4.2 China   
  10.4.3 India   
  10.4.4 Australia   
  10.4.5 New Zealand   
  10.4.6 South Korea   
  10.4.7 Rest of Asia Pacific   
 10.5 South America    
  10.5.1 Argentina   
  10.5.2 Brazil   
  10.5.3 Chile   
  10.5.4 Rest of South America   
 10.6 Middle East & Africa    
  10.6.1 Saudi Arabia   
  10.6.2 UAE   
  10.6.3 Qatar   
  10.6.4 South Africa   
  10.6.5 Rest of Middle East & Africa   
      
11 Key Developments     
 11.1 Agreements, Partnerships, Collaborations and Joint Ventures    
 11.2 Acquisitions & Mergers    
 11.3 New Product Launch    
 11.4 Expansions    
 11.5 Other Key Strategies    
      
12 Company Profiling     
 12.1 CXC Simulations    
 12.2 D-BOX Technologies Inc.    
 12.3 Fanatec    
 12.4 GTR Simulator    
 12.5 Logitech G    
 12.6 Motion Simulation Ltd    
 12.7 Next Level Racing    
 12.8 Pirelli & C. S.p.A.    
 12.9 Playseat B.V.    
 12.10 RSeat    
 12.11 SimCraft    
 12.12 SimXperience    
 12.13 Sparco Gaming    
 12.14 SRS Sim Racing Seats    
 12.15 Thrustmaster    
 12.16 Trak Racer    
 12.17 Vesaro    
 12.18 VRX Simulators    
      
List of Tables      
1 Global Racing Simulator Market Outlook, By Region (2021-2030) ($MN)     
2 Global Racing Simulator Market Outlook, By Simulator Category (2021-2030) ($MN)     
3 Global Racing Simulator Market Outlook, By PC-Based Simulator (2021-2030) ($MN)     
4 Global Racing Simulator Market Outlook, By Console-Based Simulator (2021-2030) ($MN)     
5 Global Racing Simulator Market Outlook, By Mobile-Based Simulator (2021-2030) ($MN)     
6 Global Racing Simulator Market Outlook, By Component (2021-2030) ($MN)     
7 Global Racing Simulator Market Outlook, By Hardware (2021-2030) ($MN)     
8 Global Racing Simulator Market Outlook, By Cockpit (2021-2030) ($MN)     
9 Global Racing Simulator Market Outlook, By Display Screens  (2021-2030) ($MN)     
10 Global Racing Simulator Market Outlook, By Motion Platforms (2021-2030) ($MN)     
11 Global Racing Simulator Market Outlook, By Racing Chassis and Seats (2021-2030) ($MN)     
12 Global Racing Simulator Market Outlook, By Shifters and Handbrakes (2021-2030) ($MN)     
13 Global Racing Simulator Market Outlook, By Steering Wheels and Pedals (2021-2030) ($MN)     
14 Global Racing Simulator Market Outlook, By Virtual Reality Headsets (2021-2030) ($MN)     
15 Global Racing Simulator Market Outlook, By Software (2021-2030) ($MN)     
16 Global Racing Simulator Market Outlook, By Racing Simulation Games (2021-2030) ($MN)     
17 Global Racing Simulator Market Outlook, By Data Analysis and Performance Tracking Software (2021-2030) ($MN)     
18 Global Racing Simulator Market Outlook, By Sales Channel (2021-2030) ($MN)     
19 Global Racing Simulator Market Outlook, By Offline (2021-2030) ($MN)     
20 Global Racing Simulator Market Outlook, By Online (2021-2030) ($MN)     
21 Global Racing Simulator Market Outlook, By Application (2021-2030) ($MN)     
22 Global Racing Simulator Market Outlook, By Driver Education and Training Programs (2021-2030) ($MN)     
23 Global Racing Simulator Market Outlook, By Home Entertainment and Hobby Use (2021-2030) ($MN)     
24 Global Racing Simulator Market Outlook, By Military and Commercial Pilot Training  (2021-2030) ($MN)     
25 Global Racing Simulator Market Outlook, By Product Development and Testing (2021-2030) ($MN)     
26 Global Racing Simulator Market Outlook, By Professional Esports Training (2021-2030) ($MN)     
27 Global Racing Simulator Market Outlook, By Other Applications (2021-2030) ($MN)     
28 Global Racing Simulator Market Outlook, By End User (2021-2030) ($MN)     
29 Global Racing Simulator Market Outlook, By Automotive Industry (2021-2030) ($MN)     
30 Global Racing Simulator Market Outlook, By Entertainment Centers (2021-2030) ($MN)     
31 Global Racing Simulator Market Outlook, By Gaming Enthusiasts (2021-2030) ($MN)     
32 Global Racing Simulator Market Outlook, By Professional Racers (2021-2030) ($MN)     
33 Global Racing Simulator Market Outlook, By Other End Users (2021-2030) ($MN)     
      
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.      

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

Frequently Asked Questions

In case of any queries regarding this report, you can contact the customer service by filing the “Inquiry Before Buy” form available on the right hand side. You may also contact us through email: info@strategymrc.com or phone: +1-301-202-5929

Yes, the samples are available for all the published reports. You can request them by filling the “Request Sample” option available in this page.

Yes, you can request a sample with your specific requirements. All the customized samples will be provided as per the requirement with the real data masked.

All our reports are available in Digital PDF format. In case if you require them in any other formats, such as PPT, Excel etc you can submit a request through “Inquiry Before Buy” form available on the right hand side. You may also contact us through email: info@strategymrc.com or phone: +1-301-202-5929

We offer a free 15% customization with every purchase. This requirement can be fulfilled for both pre and post sale. You may send your customization requirements through email at info@strategymrc.com or call us on +1-301-202-5929.

We have 3 different licensing options available in electronic format.

  • Single User Licence: Allows one person, typically the buyer, to have access to the ordered product. The ordered product cannot be distributed to anyone else.
  • 2-5 User Licence: Allows the ordered product to be shared among a maximum of 5 people within your organisation.
  • Corporate License: Allows the product to be shared among all employees of your organisation regardless of their geographical location.

All our reports are typically be emailed to you as an attachment.

To order any available report you need to register on our website. The payment can be made either through CCAvenue or PayPal payments gateways which accept all international cards.

We extend our support to 6 months post sale. A post sale customization is also provided to cover your unmet needs in the report.

Request Customization

We provide a free 15% customization on every purchase. This requirement can be fulfilled for both pre and post sale. You may send your customization requirements through email at info@strategymrc.com or call us on +1-301-202-5929.

Note: This customization is absolutely free until it falls under the 15% bracket. If your requirement exceeds this a feasibility check will be performed. Post that, a quote will be provided along with the timelines.

WHY CHOOSE US ?

Assured Quality

Assured Quality

Best in class reports with high standard of research integrity

24X7 Research Support

24X7 Research Support

Continuous support to ensure the best customer experience.

Free Customization

Free Customization

Adding more values to your product of interest.

Safe and Secure Access

Safe & Secure Access

Providing a secured environment for all online transactions.

Trusted by 600+ Brands

Trusted by 600+ Brands

Serving the most reputed brands across the world.

Testimonials