Vr Exposure Therapy Market
PUBLISHED: 2025 ID: SMRC30464
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Vr Exposure Therapy Market

VR Exposure Therapy Market Forecasts to 2032 – Global Analysis By Component (VR Headset, VR Software & Modules, VR Workstation, VR Earphones, VR Position Tracker/ Sensors, Biofeedback Monitor and Other Components), Therapy Type, Technology, Application, End User and By Geography

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4.2 (93 reviews)
Published: 2025 ID: SMRC30464

Due to ongoing shifts in global trade and tariffs, the market outlook will be refreshed before delivery, including updated forecasts and quantified impact analysis. Recommendations and Conclusions will also be revised to offer strategic guidance for navigating the evolving international landscape.
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According to Stratistics MRC, the Global VR Exposure Therapy Market is accounted for $407.66 million in 2025 and is expected to reach $2148.49 million by 2032 growing at a CAGR of 26.8% during the forecast period. Virtual Reality Exposure Therapy (VRET) is a type of psychological treatment that helps people face and control their fears, anxieties, or traumatic memories in a safe and controlled environment by using immersive virtual environments. In contrast to conventional exposure therapy, which depends on imagination or real-world circumstances, VRET enables therapists to replicate particular scenarios—like flying, public speaking, or combat environments—with a high level of flexibility and realism. It is particularly useful for disorders like phobias, post-traumatic stress disorder (PTSD), and social anxiety because it allows patients to gradually become less sensitive to their triggers while still feeling safe. 

According to a study published in Frontiers in Virtual Reality, a single 30-minute session of VR-based overexposure therapy significantly reduced public speaking anxiety among adolescents. Participants reported improved confidence and enjoyment, demonstrating the potential of immersive environments to treat social anxiety disorders.

Market Dynamics:

Driver: 

Growing need for engaging, non-invasive therapies

Globally, the prevalence of mental health disorders is rising, which has increased demand for creative, non-invasive, and effective treatment approaches. This need is met by VR exposure therapy, which provides safe, immersive settings in which patients can progressively face traumas or fears while being closely monitored. Virtual reality (VR) offers an active therapeutic process with quantifiable progress, in contrast to traditional talk therapy that mainly relies on imagination or medications that may have negative side effects. It is particularly useful for younger populations or those who are hesitant to try conventional therapy because of its interactive nature, which guarantees higher patient engagement. 

Restraint:

Expensive initial outlay and restricted affordability

The high initial cost of software and equipment is one of the main factors limiting the market for VR exposure therapy. Adoption is challenging for independent therapists, small clinics, and emerging healthcare systems due to the high cost of advanced VR headsets, motion sensors, and specialized therapeutic software. In addition to hardware, other expenses include maintaining systems, training practitioners, and customizing therapy modules. Moreover, the cost of VR-based interventions is still borne by patients or providers because many insurers are still reluctant to pay for them. Even though VR therapy has been shown to be effective, its democratization is being slowed down by this affordability gap, which restricts its widespread adoption, particularly in areas with low healthcare budgets.

Opportunity:

Growth in workplace mental health and corporate wellness

VR exposure therapy has a lot of potential for corporate wellness programs, especially since workplace stress, burnout, and anxiety are on the rise. Businesses are spending more money on employee mental health programs in an effort to increase job satisfaction, retention, and productivity. VR solutions can help employees manage stress, increase focus, and get over performance anxiety issues like public speaking. They can be offered remotely or integrated into corporate wellness centers. Compared to traditional counseling, gamified virtual reality sessions enhance the engagement of wellness programs. As businesses move toward proactive mental health management, virtual reality therapy presents a novel, scalable solution that puts providers in a position to take advantage of the profitable corporate healthcare and human resources markets.

Threat:

Competition from alternative medical practices

Even though VR exposure therapy has special advantages, it is fiercely competitive with both new and traditional digital solutions. Medication, cognitive behavioral therapy (CBT), and traditional exposure therapy are still commonly used because they have established reimbursement pathways and strong clinical evidence. Alternative digital tools are also becoming more popular, including augmented reality therapies, mobile mental health apps, and AI-driven cognitive interventions. Comparing these alternatives to VR, they are frequently less expensive, more accessible, and require less equipment. Additionally, long-term market penetration may be limited if VR solutions are unable to set themselves apart with better results and scalability, as they run the risk of losing market share to these rival therapeutic modalities.

Covid-19 Impact: 

The market for VR exposure therapy was significantly impacted by the COVID-19 pandemic, which presented both opportunities and difficulties. Demand for remote and digital mental health solutions, such as VR-based interventions, increased as a result of lockdowns and social distancing measures that limited in-person therapy sessions. The use of telehealth-integrated VR solutions has increased as patients and clinicians have resorted to immersive VR platforms to safely continue exposure therapy from home. At the same time, deployment was momentarily limited by supply chain interruptions and restricted hardware access. All things considered, the pandemic demonstrated the importance of remote, scalable, and technologically advanced therapeutic approaches, establishing VR exposure therapy as a vital instrument in contemporary mental health care.

The VR headset segment is expected to be the largest during the forecast period

The VR headset segment is expected to account for the largest market share during the forecast period. These headsets are essential for providing three-dimensional, immersive therapeutic experiences, which makes them a key component of treatments for anxiety disorders, phobias, and PTSD. The development of standalone, wireless, and smartphone-compatible headsets has improved accessibility and user comfort as a result of advancements in virtual reality technology. Moreover, the expansion of VR exposure therapy has been fueled by the devices' widespread use in clinical settings, which can be attributed to their affordability and ease of use. VR headsets are anticipated to maintain their market-leading position as the need for cutting-edge mental health treatments increases.

The telehealth platforms & digital therapeutics providers segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the telehealth platforms & digital therapeutics providers segment is predicted to witness the highest growth rate. The growing need for easily accessible, remote mental health interventions—particularly in underprivileged or rural areas—is what is driving this expansion. By removing obstacles like wait times and travel restrictions, telehealth platforms allow patients to participate in VR-based exposure therapy from the convenience of their homes. By providing individualized, research-based therapeutic content and frequently incorporating AI for real-time feedback and adaptive treatment plans, digital therapeutics providers improve these experiences. 

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share, primarily propelled by Canada and the United States. The area gains from substantial investments in digital therapeutics and mental health research, as well as from the extensive use of digital health technologies and sophisticated healthcare infrastructure. The growing prevalence of anxiety, PTSD, and phobias, along with increased awareness of mental health issues, has sped up the adoption of VR-based exposure therapy in clinics, hospitals, and private therapy settings. Furthermore, North America's dominant position as the most profitable and quickly developing market for VR exposure therapy worldwide is a result of robust government initiatives, advantageous reimbursement policies, and the presence of top VR technology providers.

Region with highest CAGR:

Over the forecast period, the Asia-Pacific (APAC) region is anticipated to exhibit the highest CAGR. This expansion is being propelled by the quick digitization of healthcare, rising mental health awareness, and expanding use of cutting-edge therapeutic technologies. Growing investments in VR-based mental health solutions are being seen in nations like China, Japan, India, and South Korea, as well as in telehealth and healthcare infrastructure. Furthermore, the market is expanding due to a sizable patient base, increased stress and anxiety levels, and government programs that encourage innovation in digital health. 

Key players in the market

Some of the key players in VR Exposure Therapy Market include Google, Accelerated Care Plus Corporation, Microsoft, ImmersiveTouch Inc, Oculus VR Inc, Atheer, Mindmaze Inc, BehaVR Inc, Limbix Inc., AppliedVR Inc, Samsung Electronics, Virtually Better, Inc., Echopixel Inc, XRHealth Inc, Truevision Inc, Vivid Vision and Oxford VR Inc.

Key Developments:

In February 2025, Microsoft Corp. and Anduril Industries announced an expanded partnership to drive the next phase of the U.S. Army’s Integrated Visual Augmentation System (IVAS) program. Through this partnership agreement, and pending Department of Defense approval, Anduril will assume oversight of production, future development of hardware and software, and delivery timelines.

In February 2025, XRHealth and extended reality (XR) solutions, announces that they acquired the immersive, digital therapeutics company RealizedCare, further advancing AI-powered, value-based care in healthcare. With this acquisition, XRHealth solidifies its position as the largest AI-driven therapeutic XR platform worldwide.

In December 2024, Google is teaming up with Samsung to take on Meta and Apple in the resurgent market for smart glasses and virtual-reality headsets, almost a decade after suspending consumer sales of its controversial Google Glass device. Samsung will release the first device based on a new version of Google’s Android smartphone operating system that has been customised for headsets and glasses, which the Alphabet-owned internet group described as the next generation of computing.

Components Covered:
• VR Headset
• VR Software & Modules
• VR Workstation
• VR Earphones
• VR Position Tracker/ Sensors
• Biofeedback Monitor
• Other Components

Therapy Types Covered:
• Post-Traumatic Stress Disorder (PTSD)
• Phobias
• Anxiety Disorders
• Obsessive-Compulsive Disorder (OCD)
• Addiction & Substance Abuse
• Depression & Mood Disorders
• Other Therapy Types

Technologies Covered:
• Fully Immersive VR
• Semi-Immersive VR
• Non-Immersive VR
• AI-Enhanced VR
• Haptic-Integrated VR

Applications Covered:
• Mental Disorder & Addiction Management
• Pediatric Anxiety & Phobia Treatment
• Education & Medical Training
• Remote Therapy & Telehealth Integration
• Other Applications

End Users Covered:
• Hospitals & Clinics
• Mental Health Centers
• Academic & Research Institutions
• Private Therapy Practices
• Government & Defense Organizations
• Telehealth Platforms & Digital Therapeutics Providers
• Other End Users

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand
o South Korea
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings: 
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary         
          
2 Preface         
 2.1 Abstract        
 2.2 Stake Holders        
 2.3 Research Scope        
 2.4 Research Methodology        
  2.4.1 Data Mining       
  2.4.2 Data Analysis       
  2.4.3 Data Validation       
  2.4.4 Research Approach       
 2.5 Research Sources        
  2.5.1 Primary Research Sources       
  2.5.2 Secondary Research Sources       
  2.5.3 Assumptions       
          
3 Market Trend Analysis         
 3.1 Introduction        
 3.2 Drivers        
 3.3 Restraints        
 3.4 Opportunities        
 3.5 Threats        
 3.6 Technology Analysis        
 3.7 Application Analysis        
 3.8 End User Analysis        
 3.9 Emerging Markets        
 3.10 Impact of Covid-19        
          
4 Porters Five Force Analysis         
 4.1 Bargaining power of suppliers        
 4.2 Bargaining power of buyers        
 4.3 Threat of substitutes        
 4.4 Threat of new entrants        
 4.5 Competitive rivalry        
          
5 Global VR Exposure Therapy Market, By Component         
 5.1 Introduction        
 5.2 VR Headset        
 5.3 VR Software & Modules        
 5.4 VR Workstation        
 5.5 VR Earphones        
 5.6 VR Position Tracker/ Sensors        
 5.7 Biofeedback Monitor        
 5.8 Other Components        
          
6 Global VR Exposure Therapy Market, By Therapy Type         
 6.1 Introduction        
 6.2 Post-Traumatic Stress Disorder (PTSD)        
 6.3 Phobias        
 6.4 Anxiety Disorders        
 6.5 Obsessive-Compulsive Disorder (OCD)        
 6.6 Addiction & Substance Abuse        
 6.7 Depression & Mood Disorders        
 6.8 Other Therapy Types        
          
7 Global VR Exposure Therapy Market, By Technology         
 7.1 Introduction        
 7.2 Fully Immersive VR        
 7.3 Semi-Immersive VR        
 7.4 Non-Immersive VR        
 7.5 AI-Enhanced VR        
 7.6 Haptic-Integrated VR        
          
8 Global VR Exposure Therapy Market, By Application         
 8.1 Introduction        
 8.2 Mental Disorder & Addiction Management        
 8.3 Pediatric Anxiety & Phobia Treatment        
 8.4 Education & Medical Training        
 8.5 Remote Therapy & Telehealth Integration        
 8.6 Other Applications        
          
9 Global VR Exposure Therapy Market, By End User         
 9.1 Introduction        
 9.2 Hospitals & Clinics        
 9.3 Mental Health Centers        
 9.4 Academic & Research Institutions        
 9.5 Private Therapy Practices        
 9.6 Government & Defense Organizations        
 9.7 Telehealth Platforms & Digital Therapeutics Providers        
 9.8 Other End Users        
          
10 Global VR Exposure Therapy Market, By Geography         
 10.1 Introduction        
 10.2 North America        
  10.2.1 US       
  10.2.2 Canada       
  10.2.3 Mexico       
 10.3 Europe        
  10.3.1 Germany       
  10.3.2 UK       
  10.3.3 Italy       
  10.3.4 France       
  10.3.5 Spain       
  10.3.6 Rest of Europe       
 10.4 Asia Pacific        
  10.4.1 Japan       
  10.4.2 China       
  10.4.3 India       
  10.4.4 Australia       
  10.4.5 New Zealand       
  10.4.6 South Korea       
  10.4.7 Rest of Asia Pacific       
 10.5 South America        
  10.5.1 Argentina       
  10.5.2 Brazil       
  10.5.3 Chile       
  10.5.4 Rest of South America       
 10.6 Middle East & Africa        
  10.6.1 Saudi Arabia       
  10.6.2 UAE       
  10.6.3 Qatar       
  10.6.4 South Africa       
  10.6.5 Rest of Middle East & Africa       
          
11 Key Developments         
 11.1 Agreements, Partnerships, Collaborations and Joint Ventures        
 11.2 Acquisitions & Mergers        
 11.3 New Product Launch        
 11.4 Expansions        
 11.5 Other Key Strategies        
          
12 Company Profiling         
 12.1 Google        
 12.2 Accelerated Care Plus Corporation        
 12.3 Microsoft        
 12.4 ImmersiveTouch Inc        
 12.5 Oculus VR Inc        
 12.6 Atheer        
 12.7 Mindmaze Inc        
 12.8 BehaVR Inc        
 12.9 Limbix Inc.        
 12.10 AppliedVR Inc        
 12.11 Samsung Electronics        
 12.12 Virtually Better, Inc.        
 12.13 Echopixel Inc        
 12.14 XRHealth Inc        
 12.15 Truevision Inc        
 12.16 Vivid Vision        
 12.17 Oxford VR Inc        
          
List of Tables          
1 Global VR Exposure Therapy Market Outlook, By Region (2024-2032) ($MN)         
2 Global VR Exposure Therapy Market Outlook, By Component (2024-2032) ($MN)         
3 Global VR Exposure Therapy Market Outlook, By VR Headset (2024-2032) ($MN)         
4 Global VR Exposure Therapy Market Outlook, By VR Software & Modules (2024-2032) ($MN)         
5 Global VR Exposure Therapy Market Outlook, By VR Workstation (2024-2032) ($MN)         
6 Global VR Exposure Therapy Market Outlook, By VR Earphones (2024-2032) ($MN)         
7 Global VR Exposure Therapy Market Outlook, By VR Position Tracker/ Sensors (2024-2032) ($MN)         
8 Global VR Exposure Therapy Market Outlook, By Biofeedback Monitor (2024-2032) ($MN)         
9 Global VR Exposure Therapy Market Outlook, By Other Components (2024-2032) ($MN)         
10 Global VR Exposure Therapy Market Outlook, By Therapy Type (2024-2032) ($MN)         
11 Global VR Exposure Therapy Market Outlook, By Post-Traumatic Stress Disorder (PTSD) (2024-2032) ($MN)         
12 Global VR Exposure Therapy Market Outlook, By Phobias (2024-2032) ($MN)         
13 Global VR Exposure Therapy Market Outlook, By Anxiety Disorders (2024-2032) ($MN)         
14 Global VR Exposure Therapy Market Outlook, By Obsessive-Compulsive Disorder (OCD) (2024-2032) ($MN)         
15 Global VR Exposure Therapy Market Outlook, By Addiction & Substance Abuse (2024-2032) ($MN)         
16 Global VR Exposure Therapy Market Outlook, By Depression & Mood Disorders (2024-2032) ($MN)         
17 Global VR Exposure Therapy Market Outlook, By Other Therapy Types (2024-2032) ($MN)         
18 Global VR Exposure Therapy Market Outlook, By Technology (2024-2032) ($MN)         
19 Global VR Exposure Therapy Market Outlook, By Fully Immersive VR (2024-2032) ($MN)         
20 Global VR Exposure Therapy Market Outlook, By Semi-Immersive VR (2024-2032) ($MN)         
21 Global VR Exposure Therapy Market Outlook, By Non-Immersive VR (2024-2032) ($MN)         
22 Global VR Exposure Therapy Market Outlook, By AI-Enhanced VR (2024-2032) ($MN)         
23 Global VR Exposure Therapy Market Outlook, By Haptic-Integrated VR (2024-2032) ($MN)         
24 Global VR Exposure Therapy Market Outlook, By Application (2024-2032) ($MN)         
25 Global VR Exposure Therapy Market Outlook, By Mental Disorder & Addiction Management (2024-2032) ($MN)         
26 Global VR Exposure Therapy Market Outlook, By Pediatric Anxiety & Phobia Treatment (2024-2032) ($MN)         
27 Global VR Exposure Therapy Market Outlook, By Education & Medical Training (2024-2032) ($MN)         
28 Global VR Exposure Therapy Market Outlook, By Remote Therapy & Telehealth Integration (2024-2032) ($MN)         
29 Global VR Exposure Therapy Market Outlook, By Other Applications (2024-2032) ($MN)         
30 Global VR Exposure Therapy Market Outlook, By End User (2024-2032) ($MN)         
31 Global VR Exposure Therapy Market Outlook, By Hospitals & Clinics (2024-2032) ($MN)         
32 Global VR Exposure Therapy Market Outlook, By Mental Health Centers (2024-2032) ($MN)         
33 Global VR Exposure Therapy Market Outlook, By Academic & Research Institutions (2024-2032) ($MN)         
34 Global VR Exposure Therapy Market Outlook, By Private Therapy Practices (2024-2032) ($MN)         
35 Global VR Exposure Therapy Market Outlook, By Government & Defense Organizations (2024-2032) ($MN)         
36 Global VR Exposure Therapy Market Outlook, By Telehealth Platforms & Digital Therapeutics Providers (2024-2032) ($MN)         
37 Global VR Exposure Therapy Market Outlook, By Other End Users (2024-2032) ($MN)         
          
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.          

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

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