According to Stratistics MRC, the “Global 3D Projector Market” is accounted for $2.84 billion in 2018 and is expected to reach $6.22 billion by 2027 growing at a CAGR of 9.1% during the forecast period. Some of the key factors influencing the market growth include Increasing demand for 3D projectors in cinema and home theater applications, increasing adoption of digitalization in education sector, and technological advancements in projectors. However, technological constraints with DLP projectors and metal halide light source are restraining the market growth.
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A 3D projector is primarily utilized for mapping three-dimensional information to a two-dimensional surface such as a screen or a wall. Opposed to images from a conventional projector, the 3D projector enables the viewer to sense depth.
Driver: Increasing usage of 3D projectors in cinema halls is driving the market growth.
The concept of multiplexes has attracted immense crowds across the world. As 3D motion pictures attainingfamiliarityin crowds in many nations, many film production organizations are concentrating on bringing 3D movies. To offer the realistic best watching experiences of big screen, cinema is turning towards 3D projectors. Anaglyph imaging has got better and RealD cinema, presently the maximum utilized 3D movie system in theaters, utilizes circular polarization created by a filter in front of the projector to beam the film onto a silver screen.
Opportunity: Increased use of 3D projector solutions in the gaming industry is providing ample opportunities to the market growth.
The market is also going to provide opportunities significantly from the increased use of 3D projectors in the gaming business. By providing similar viewing experience to the players, these devices provide the ability to transform a basic game into something progressively immersive and connecting through projection mapping. Gaming 3D projector solutions also enable gamers to modify many gaming specifications, thus developing imagination and involvement. Several players in the market are offering products for gaming with progressively better features, specifications, and proficiency.
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By light source, the laser segment is anticipated to hold considerable market share during the forecast period due to high implementation of laser projectors in many fields, especially in cinema organization and advantages provided by laser projectors.
By geography, Europe region is expected to grow at the significant market share during the forecast period due to presence of many high enterprises in the region, which utilize 3D projector devices as a means of data presentation and presence of more 3D cinema screens in the U.K and France.
Some of the key players in global 3D Projector market are Canon Inc., Sony Corporation, Infocus, Seiko Epson Corporation, Acer Inc., Dell, NEC Display Solutions, Optoma Corporation, Hitachi Digital Media Group, Panasonic Corporation, Delta Electronics, Inc., Vivitek Corporation, Wolf Cinema, BenQ Corporation, Sharp Corporation, Digital Projection, Christie Digital and Jvckenwood (JVC).
Optoma Corporation: In Jan 2019, Optoma Corporation launched two 4K UHD projectors for professional, corporate and house of worship environments. The Optoma 4K550 and 4K550ST are the latest additions to Optoma’s full line of 4K UHD projectors, and combine the latest advancements in 4K technology with flexible installation features.
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Infocus: In Oct 2018, Infocus partnered with Display Note to improve how people work together. To help transform the meeting spaces all across the world, Display Note aim to partner with world class specialists across the AV and IT industry. Infocus have chosen Display Note Montage, to be bundled with their Mondo pad, an elegant all-in-one touchscreen collaboration system for efficient face-to-face collaboration with people anywhere.
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