Affective Computing Market
PUBLISHED: 2020 ID: SMRC18713
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Affective Computing Market

Affective Computing - Global Market Outlook (2018-2027)

4.5 (45 reviews)
4.5 (45 reviews)
Published: 2020 ID: SMRC18713

This report covers the impact of COVID-19 on this global market

According to Stratistics MRC, the Global Affective Computing Market is accounted for $17.06 billion in 2018 and is expected to reach $182.21 billion by 2027 growing at a CAGR of 30.1% during the forecast period. Rising need for socially intelligent artificial agents and growing need for telehealth-related affective computing solutions are some of the factors fuelling the market growth. However, high production cost of affective computing systems is restricting the market growth.

Affective computing aspires to reduce the space between human emotions and machines by developing computational systems that make out, response, and express emotions. Computer scientists and major players in the market are tending toward putting more efforts on sentimental computing to develop a highly intelligent computing system, which enriches the proactive and intelligent human machine interaction.

Based on the End User, the healthcare & life sciences segment is anticipated to register lucrative growth over the forecast period due to technology plays a vital role in the field of medical emergency and healthcare. The technology is a boon to the area of health science, which is now available for detecting the pain felt by people who are unable to express. It is ubiquitously understood that emotions and health have interrelation.

By Geography, North America is having a huge demand due to rising internet penetration and increasing adoption of cloud-based and IoT applications across verticals. Countries in North America are well-established economies, which enable investments in advanced technologies.

Some of the key players profiled in the Global Affective Computing Market include Sony Depthsensing Solutions, Sightcorp, Qualcomm, Pyreos, Pointgrab, Nviso, Microsoft, Kairos, Intel, IBM, Google, Gesturetek, Eyesight Technologies, Elliptic Labs, Crowdemotion, Cognitec Systems, Beyond Verbal, Apple and Affectiva.

Components Covered:
• Hardware
• Software

Technologies Covered:
• Visual Aesthetics
• Galvanic Skin Response
• Facial Electromyography
• Facial Effect Detection
• Emotional Speech
• Body Gestures
• Blood Volume Pulse

Deployments Covered:
• On Premise
• Cloud

Organization Sizes Covered:
• Large Enterprise
• Small & Medium Enterprises (SME’s)

Applications Covered:
• Virtual Sales Assistant
• Social Interfaces
• Internet Banking
• Hands-Free Computing
• Distance Education

End Users Covered:
• Media and Entertainment
• Government and Defense
• Academia and Research
• Healthcare and Life Sciences
• IT and Telecom
• Automotive
• Banking, Financial Services, and Insurance
• Retail and eCommerce
• Manufacturing
• Energy and Utility
• Other End Users

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan       
o China       
o India       
o Australia 
o New Zealand
o South Korea
o Rest of Asia Pacific   
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter’s five forces analysis, SWOT analysis etc.
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the clients interest (Note: Depends of feasibility check)
• Competitive Benchmarking
Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary     
       
2 Preface  
    
 2.1 Abstract     
 2.2 Stake Holders    
 2.3 Research Scope    
 2.4 Research Methodology   
  2.4.1 Data Mining   
  2.4.2 Data Analysis   
  2.4.3 Data Validation   
  2.4.4 Research Approach   
 2.5 Research Sources    
  2.5.1 Primary Research Sources  
  2.5.2 Secondary Research Sources  
  2.5.3 Assumptions   
       
3 Market Trend Analysis    
 3.1 Introduction    
 3.2 Drivers     
 3.3 Restraints    
 3.4 Opportunities    
 3.5 Threats     
 3.6 Technology Analysis   
 3.7 Application Analysis   
 3.8 End User Analysis    
 3.9 Emerging Markets    
 3.10 Futuristic Market Scenario   
       
4 Porters Five Force Analysis    
 4.1 Bargaining power of suppliers   
 4.2 Bargaining power of buyers   
 4.3 Threat of substitutes   
 4.4 Threat of new entrants   
 4.5 Competitive rivalry    
       
5 Global Affective Computing Market, By Component 
 5.1 Introduction    
 5.2 Hardware    
  5.2.1 Storage Devices and Processors 
  5.2.2 Sensors    
  5.2.3 Cameras    
  5.2.4 Other Hardware   
 5.3 Software      
  5.3.1 Gesture Recognition  
  5.3.2 Speech Recognition   
  5.3.3 Analytics Software   
  5.3.4 Facial Feature Extraction  
  5.3.5 Enterprise Software   
       
6 Global Affective Computing Market, By Technology 
 6.1 Introduction    
 6.2 Visual Aesthetics    
 6.3 Galvanic Skin Response   
 6.4 Facial Electromyography   
 6.5 Facial Effect Detection   
 6.6 Emotional Speech    
 6.7 Body Gestures    
 6.8 Blood Volume Pulse   
       
7 Global Affective Computing Market, By Deployment 
 7.1 Introduction    
 7.2 On Premise    
 7.3 Cloud     
       
8 Global Affective Computing Market, By Organization Size 
 8.1 Introduction    
 8.2 Large Enterprise    
 8.3 Small & Medium Enterprises (SME’s)  
       
9 Global Affective Computing Market, By Application 
 9.1 Introduction    
 9.2 Virtual Sales Assistant   
 9.3 Social Interfaces    
 9.4 Internet Banking    
 9.5 Hands-Free Computing   
 9.6 Distance Education    
       
10 Global Affective Computing Market, By End User  
 10.1 Introduction    
 10.2 Media and Entertainment   
 10.3 Government and Defense   
 10.4 Academia and Research   
 10.5 Healthcare and Life Sciences   
 10.6 IT and Telecom    
 10.7 Automotive    
 10.8 Banking, Financial Services, and Insurance 
 10.9 Retail and eCommerce   
 10.10 Manufacturing    
 10.11 Energy and Utility    
 10.12 Other End Users    
       
11 Global Affective Computing Market, By Geography  
 11.1 Introduction    
 11.2 North America    
  11.2.1 US    
  11.2.2 Canada    
  11.2.3 Mexico    
 11.3 Europe     
  11.3.1 Germany    
  11.3.2 UK    
  11.3.3 Italy    
  11.3.4 France    
  11.3.5 Spain    
  11.3.6 Rest of Europe   
 11.4 Asia Pacific    
  11.4.1 Japan    
  11.4.2 China     
  11.4.3 India    
  11.4.4 Australia    
  11.4.5 New Zealand   
  11.4.6 South Korea   
  11.4.7 Rest of Asia Pacific   
 11.5 South America    
  11.5.1 Argentina   
  11.5.2 Brazil    
  11.5.3 Chile    
  11.5.4 Rest of South America  
 11.6 Middle East & Africa   
  11.6.1 Saudi Arabia   
  11.6.2 UAE    
  11.6.3 Qatar    
  11.6.4 South Africa   
  11.6.5 Rest of Middle East & Africa  
       
12 Key Developments     
 12.1 Agreements, Partnerships, Collaborations and Joint Ventures
 12.2 Acquisitions & Mergers   
 12.3 New Product Launch   
 12.4 Expansions    
 12.5 Other Key Strategies   
       
13 Company Profiling     
 13.1 Sony Depthsensing Solutions   
 13.2 Sightcorp     
 13.3 Qualcomm    
 13.4 Pyreos     
 13.5 Pointgrab    
 13.6 Nviso     
 13.7 Microsoft     
 13.8 Kairos     
 13.9 Intel     
 13.10 IBM     
 13.11 Google     
 13.12 Gesturetek    
 13.13 Eyesight Technologies   
 13.14 Elliptic Labs    
 13.15 Crowdemotion    
 13.16 Cognitec Systems    
 13.17 Beyond Verbal    
 13.18 Apple     
 13.19 Affectiva     


List of Tables      
1 Global Affective Computing Market Outlook, By Region (2017-2027) ($MN)
2 Global Affective Computing Market Outlook, By Component (2017-2027) ($MN)
3 Global Affective Computing Market Outlook, By Hardware (2017-2027) ($MN)
4 Global Affective Computing Market Outlook, By Storage Devices and Processors (2017-2027) ($MN)
5 Global Affective Computing Market Outlook, By Sensors (2017-2027) ($MN)
6 Global Affective Computing Market Outlook, By Cameras (2017-2027) ($MN)
7 Global Affective Computing Market Outlook, By Other Hardware (2017-2027) ($MN)
8 Global Affective Computing Market Outlook, By Software (2017-2027) ($MN)
9 Global Affective Computing Market Outlook, By Gesture Recognition (2017-2027) ($MN)
10 Global Affective Computing Market Outlook, By Speech Recognition (2017-2027) ($MN)
11 Global Affective Computing Market Outlook, By Analytics Software (2017-2027) ($MN)
12 Global Affective Computing Market Outlook, By Facial Feature Extraction (2017-2027) ($MN)
13 Global Affective Computing Market Outlook, By Enterprise Software (2017-2027) ($MN)
14 Global Affective Computing Market Outlook, By Technology (2017-2027) ($MN)
15 Global Affective Computing Market Outlook, By Visual Aesthetics (2017-2027) ($MN)
16 Global Affective Computing Market Outlook, By Galvanic Skin Response (2017-2027) ($MN)
17 Global Affective Computing Market Outlook, By Facial Electromyography (2017-2027) ($MN)
18 Global Affective Computing Market Outlook, By Facial Effect Detection (2017-2027) ($MN)
19 Global Affective Computing Market Outlook, By Emotional Speech (2017-2027) ($MN)
20 Global Affective Computing Market Outlook, By Body Gestures (2017-2027) ($MN)
21 Global Affective Computing Market Outlook, By Blood Volume Pulse (2017-2027) ($MN)
22 Global Affective Computing Market Outlook, By Deployment (2017-2027) ($MN)
23 Global Affective Computing Market Outlook, By On Premise (2017-2027) ($MN)
24 Global Affective Computing Market Outlook, By Cloud (2017-2027) ($MN)
25 Global Affective Computing Market Outlook, By Organization Size (2017-2027) ($MN)
26 Global Affective Computing Market Outlook, By Large Enterprise (2017-2027) ($MN)
27 Global Affective Computing Market Outlook, By Small & Medium Enterprises (SME’s) (2017-2027) ($MN)
28 Global Affective Computing Market Outlook, By Application (2017-2027) ($MN)
29 Global Affective Computing Market Outlook, By Virtual Sales Assistant (2017-2027) ($MN)
30 Global Affective Computing Market Outlook, By Social Interfaces (2017-2027) ($MN)
31 Global Affective Computing Market Outlook, By Internet Banking (2017-2027) ($MN)
32 Global Affective Computing Market Outlook, By Hands-Free Computing (2017-2027) ($MN)
33 Global Affective Computing Market Outlook, By Distance Education (2017-2027) ($MN)
34 Global Affective Computing Market Outlook, By End User (2017-2027) ($MN)
35 Global Affective Computing Market Outlook, By Media and Entertainment (2017-2027) ($MN)
36 Global Affective Computing Market Outlook, By Government and Defense (2017-2027) ($MN)
37 Global Affective Computing Market Outlook, By Academia and Research (2017-2027) ($MN)
38 Global Affective Computing Market Outlook, By Healthcare and Life Sciences (2017-2027) ($MN)
39 Global Affective Computing Market Outlook, By IT and Telecom (2017-2027) ($MN)
40 Global Affective Computing Market Outlook, By Automotive (2017-2027) ($MN)
41 Global Affective Computing Market Outlook, By Banking, Financial Services, and Insurance (2017-2027) ($MN)
42 Global Affective Computing Market Outlook, By Retail and eCommerce (2017-2027) ($MN)
43 Global Affective Computing Market Outlook, By Manufacturing (2017-2027) ($MN)
44 Global Affective Computing Market Outlook, By Energy and Utility (2017-2027) ($MN)
45 Global Affective Computing Market Outlook, By Other End Users (2017-2027) ($MN)
       
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

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