Cloud Gaming Market
PUBLISHED: 2024 ID: SMRC25843
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Cloud Gaming Market

Cloud Gaming Market Forecasts to 2030 - Global Analysis By Device Type (Gaming Consoles, Smart TVs, Smartphones, Head Mounted Displays, Tablets and Other Device Types), Solution Type, Gamer Type, Offering and By Geography

4.6 (85 reviews)
4.6 (85 reviews)
Published: 2024 ID: SMRC25843

This report covers the impact of COVID-19 on this global market
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According to Stratistics MRC, the Global Cloud Gaming Market is accounted for $1.46 billion in 2023 and is expected to reach $18.34 billion by 2030 growing at a CAGR of 43.5% during the forecast period. Cloud gaming is a streaming service that enables users to play video games remotely via the internet, eliminating the need for high-end hardware. Games run on powerful servers in data centers, with video and input streamed to the user's device in real-time. This allows gamers to access and play high-quality games on various devices, including smartphones, tablets, computers, and smart TVs, regardless of their processing capabilities. 

Market Dynamics: 

Driver: 

Rise of mobile gaming

With the widespread adoption of smartphones and tablets, mobile gaming has become increasingly popular, reaching a diverse and expansive audience. Cloud gaming extends this trend by offering console-quality gaming experiences directly on mobile devices, eliminating the need for powerful hardware and expanding gaming possibilities beyond traditional gaming consoles and PCs. Moreover, they leverage advancements in streaming technology and internet infrastructure, which drive market growth.

Restraint:

High cost

Delivering high-quality gaming experiences over the cloud entails significant ongoing operational costs, including bandwidth expenses, server maintenance, and software licensing fees. Additionally, the development of streaming technology, content delivery networks, and security measures further adds to the expenses incurred by cloud gaming providers. This pricing model can deter price-sensitive gamers from subscribing to cloud gaming services, further constraining market growth.

Opportunity:

Technological advancements

Continuous improvements in cloud computing infrastructure, streaming technology, and internet connectivity deliver high-quality gaming experiences to a wide range of devices with minimal latency. Moreover, advancements in video compression algorithms and encoding techniques optimize bandwidth usage, allowing for high-definition graphics streaming even over limited internet connections. These technological advancements not only improve the performance and reliability of cloud gaming services, which are propelling this market.

Threat:

Limited expertise 

The interdisciplinary nature of cloud gaming, which combines elements of software development, networking, and gaming, makes it difficult to find individuals with the required skills and experience. This shortage of expertise can lead to various setbacks, including delays in platform development, suboptimal performance, and security vulnerabilities. Moreover, there is a shortage of professionals with the necessary expertise in these domains, resulting in challenges for companies looking to enter or expand within the cloud gaming space thereby hampering this market.

Covid-19 Impact

The COVID-19 pandemic has had several negative impacts on the cloud gaming market. The economic downturn resulting from the pandemic has led to financial constraints for many consumers, causing them to prioritize essential expenses over discretionary spending on gaming services. This has resulted in slower adoption rates and decreased subscription renewals for cloud gaming platforms. Furthermore, the cancellation or postponement of major gaming events and conventions due to COVID-19 has hindered marketing efforts and limited opportunities for cloud gaming.

The smart TVs segment is expected to be the largest during the forecast period

The smart TVs segment is estimated to hold the largest share during the forecast period, due to the integration of cloud gaming services directly into internet-connected televisions. By leveraging the processing power and internet connectivity of smart TVs, users can enjoy a wide range of games with minimal setup requirements. In addition, smart TVs with cloud gaming capabilities typically come equipped with the necessary software and hardware to stream games directly from remote servers which is driving this segment’s growth.

The hardcore gamers segment is expected to have the highest CAGR during the forecast period

The hardcore gamers segment is anticipated to have highest CAGR during the forecast period due to players demand for high-performance gaming experiences without compromising on quality or immersion. Hardcore gamers access their favorite titles seamlessly across various platforms, including PCs, consoles, and mobile devices, fostering a truly multi-platform gaming experience. Moreover, for hardcore gamers, cloud gaming represents a gateway to uninterrupted gaming sessions, as it mitigates concerns related to hardware limitations, maintenance, and geographical constraints, which is boosting this segment’s expansion.

Region with largest share:

Asia Pacific commanded the largest market share during the extrapolated period. Due to a burgeoning population of tech-savvy consumers and increasing internet penetration, the demand for accessible and immersive gaming experiences has soared. There are some of the major players, such as Microsoft Corporation, Samsung Electronics, and Google. Furthermore, partnerships between cloud gaming providers, telecommunications companies, and content creators are further catalyzing market growth by expanding access and enhancing service offerings.

Region with highest CAGR:

Europe is expected to witness highest CAGR over the projection period, owing to a combination of factors including technological innovation, increasing demand for gaming content, and widespread access to high-speed internet. Countries such as the United Kingdom, Germany, France, and the Nordic countries are emerging as key players in this expanding market. In addition, regulatory frameworks in Europe are generally supportive of digital innovation, further fueling the growth of the cloud gaming industry.

Key players in the market

Some of the key players in the Cloud Gaming Market include Amazon web services, Utomik B.V., Parsec Cloud Inc, Samsung electronics, Sony, Nvidia Corporation, Google, LiquidSky Software Inc., Numecent Holdings Ltd., Ubitus Inc, GameFly, Microsoft Corporation, IBM Corporation, Paperspace and CiiNow, Inc.

Key Developments:

In March 2024,  Leidos announced it has entered into a multi-year Strategic Collaboration Agreement (SCA) with Amazon Web Services (AWS). The agreement will leverage each company's unique strengths to accelerate innovation for new and existing customers in both the public sector and select commercial markets.

In January 2024, Google Cloud and Hugging Face announced a new strategic partnership that will allow developers to utilize Google Cloud's infrastructure for all Hugging Face services, and will enable training and serving of Hugging Face models on Google Cloud.

In December 2023, IBM announced that it has entered into a definitive agreement with Software AG, a company majority owned by Silver Lake, to purchase StreamSets and webMethods, Software AG's Super iPaaS (integration platform-as-a-service) enterprise technology platforms, for €2.13 billion in cash.

In October 2023, IBM announced an expansion of its relationship with Amazon Web Services (AWS) to help more mutual clients operationalize and derive value from generative artificial intelligence (AI).

Device Types Covered:
• Gaming Consoles 
• Smart TVs 
• Smartphones 
• Head Mounted Displays 
• Tablets 
• Other Device Types 

Solution Types Covered:
• File Streaming
• Video Streaming
• Other Solution Types

Gamer Types Covered:
• Hardcore Gamers
• Casual Gamers
• Avid Gamers

Offerings Covered:
• Game Platform Services
• Infrastructure
• Other Offerings

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand
o South Korea
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings: 
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary           
            
2 Preface           
 2.1 Abstract          
 2.2 Stake Holders          
 2.3 Research Scope          
 2.4 Research Methodology          
  2.4.1 Data Mining         
  2.4.2 Data Analysis         
  2.4.3 Data Validation         
  2.4.4 Research Approach         
 2.5 Research Sources          
  2.5.1 Primary Research Sources         
  2.5.2 Secondary Research Sources         
  2.5.3 Assumptions         
            
3 Market Trend Analysis           
 3.1 Introduction          
 3.2 Drivers          
 3.3 Restraints          
 3.4 Opportunities          
 3.5 Threats          
 3.6 Emerging Markets          
 3.7 Impact of Covid-19          
            
4 Porters Five Force Analysis           
 4.1 Bargaining power of suppliers          
 4.2 Bargaining power of buyers          
 4.3 Threat of substitutes          
 4.4 Threat of new entrants          
 4.5 Competitive rivalry          
            
5 Global Cloud Gaming Market, By Device Type           
 5.1 Introduction          
 5.2 Gaming Consoles          
 5.3 Smart TVs          
 5.4 Smartphones          
 5.5 Head Mounted Displays          
 5.6 Tablets          
 5.7 Other Device Types          
            
6 Global Cloud Gaming Market, By Solution Type           
 6.1 Introduction          
 6.2 File Streaming          
 6.3 Video Streaming          
 6.4 Other Solution Types          
            
7 Global Cloud Gaming Market, By Gamer Type           
 7.1 Introduction          
 7.2 Hardcore Gamers          
 7.3 Casual Gamers          
 7.4 Avid Gamers          
            
8 Global Cloud Gaming Market, By Offering           
 8.1 Introduction          
 8.2 Game Platform Services          
  8.2.1 PC Services         
  8.2.2 Content Services         
 8.3 Infrastructure          
  8.3.1 Memory         
  8.3.2 Storage         
  8.3.3 Compute         
 8.4 Other Offerings          
            
9 Global Cloud Gaming Market, By Geography           
 9.1 Introduction          
 9.2 North America          
  9.2.1 US         
  9.2.2 Canada         
  9.2.3 Mexico         
 9.3 Europe          
  9.3.1 Germany         
  9.3.2 UK         
  9.3.3 Italy         
  9.3.4 France         
  9.3.5 Spain         
  9.3.6 Rest of Europe         
 9.4 Asia Pacific          
  9.4.1 Japan         
  9.4.2 China         
  9.4.3 India         
  9.4.4 Australia         
  9.4.5 New Zealand         
  9.4.6 South Korea         
  9.4.7 Rest of Asia Pacific         
 9.5 South America          
  9.5.1 Argentina         
  9.5.2 Brazil         
  9.5.3 Chile         
  9.5.4 Rest of South America         
 9.6 Middle East & Africa          
  9.6.1 Saudi Arabia         
  9.6.2 UAE         
  9.6.3 Qatar         
  9.6.4 South Africa         
  9.6.5 Rest of Middle East & Africa         
            
10 Key Developments           
 10.1 Agreements, Partnerships, Collaborations and Joint Ventures          
 10.2 Acquisitions & Mergers          
 10.3 New Product Launch          
 10.4 Expansions          
 10.5 Other Key Strategies          
            
11 Company Profiling           
 11.1 Amazon web services          
 11.2 Utomik B.V.          
 11.3 Parsec Cloud Inc.          
 11.4 Samsung electronics          
 11.5 Sony          
 11.6 Nvidia Corporation          
 11.7 Google          
 11.8 LiquidSky Software Inc.          
 11.9 Numecent Holdings Ltd.          
 11.10 Ubitus Inc.          
 11.11 GameFly          
 11.12 Microsoft Corporation          
 11.13 IBM Corporation          
 11.14 Paperspace          
 11.15 CiiNow, Inc.          
            
List of Tables            
1 Global Cloud Gaming Market Outlook, By Region (2021-2030) ($MN)           
2 Global Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)           
3 Global Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)           
4 Global Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)           
5 Global Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)           
6 Global Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)           
7 Global Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)           
8 Global Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)           
9 Global Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)           
10 Global Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)           
11 Global Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)           
12 Global Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)           
13 Global Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)           
14 Global Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)           
15 Global Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)           
16 Global Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)           
17 Global Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)           
18 Global Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)           
19 Global Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)           
20 Global Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)           
21 Global Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)           
22 Global Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)           
23 Global Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)           
24 Global Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)           
25 Global Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)           
26 North America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)           
27 North America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)           
28 North America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)           
29 North America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)           
30 North America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)           
31 North America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)           
32 North America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)           
33 North America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)           
34 North America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)           
35 North America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)           
36 North America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)           
37 North America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)           
38 North America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)           
39 North America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)           
40 North America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)           
41 North America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)           
42 North America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)           
43 North America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)           
44 North America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)           
45 North America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)           
46 North America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)           
47 North America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)           
48 North America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)           
49 North America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)           
50 North America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)           
51 Europe Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)           
52 Europe Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)           
53 Europe Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)           
54 Europe Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)           
55 Europe Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)           
56 Europe Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)           
57 Europe Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)           
58 Europe Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)           
59 Europe Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)           
60 Europe Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)           
61 Europe Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)           
62 Europe Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)           
63 Europe Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)           
64 Europe Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)           
65 Europe Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)           
66 Europe Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)           
67 Europe Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)           
68 Europe Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)           
69 Europe Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)           
70 Europe Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)           
71 Europe Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)           
72 Europe Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)           
73 Europe Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)           
74 Europe Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)           
75 Europe Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)           
76 Asia Pacific Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)           
77 Asia Pacific Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)           
78 Asia Pacific Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)           
79 Asia Pacific Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)           
80 Asia Pacific Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)           
81 Asia Pacific Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)           
82 Asia Pacific Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)           
83 Asia Pacific Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)           
84 Asia Pacific Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)           
85 Asia Pacific Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)           
86 Asia Pacific Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)           
87 Asia Pacific Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)           
88 Asia Pacific Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)           
89 Asia Pacific Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)           
90 Asia Pacific Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)           
91 Asia Pacific Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)           
92 Asia Pacific Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)           
93 Asia Pacific Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)           
94 Asia Pacific Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)           
95 Asia Pacific Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)           
96 Asia Pacific Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)           
97 Asia Pacific Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)           
98 Asia Pacific Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)           
99 Asia Pacific Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)           
100 Asia Pacific Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)           
101 South America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)           
102 South America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)           
103 South America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)           
104 South America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)           
105 South America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)           
106 South America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)           
107 South America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)           
108 South America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)           
109 South America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)           
110 South America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)           
111 South America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)           
112 South America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)           
113 South America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)           
114 South America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)           
115 South America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)           
116 South America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)           
117 South America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)           
118 South America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)           
119 South America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)           
120 South America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)           
121 South America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)           
122 South America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)           
123 South America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)           
124 South America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)           
125 South America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)           
126 Middle East & Africa Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)           
127 Middle East & Africa Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)           
128 Middle East & Africa Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)           
129 Middle East & Africa Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)           
130 Middle East & Africa Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)           
131 Middle East & Africa Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)           
132 Middle East & Africa Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)           
133 Middle East & Africa Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)           
134 Middle East & Africa Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)           
135 Middle East & Africa Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)           
136 Middle East & Africa Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)           
137 Middle East & Africa Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)           
138 Middle East & Africa Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)           
139 Middle East & Africa Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)           
140 Middle East & Africa Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)           
141 Middle East & Africa Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)           
142 Middle East & Africa Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)           
143 Middle East & Africa Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)           
144 Middle East & Africa Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)           
145 Middle East & Africa Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)           
146 Middle East & Africa Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)           
147 Middle East & Africa Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)           
148 Middle East & Africa Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)           
149 Middle East & Africa Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)           
150 Middle East & Africa Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)

List of Figures

RESEARCH METHODOLOGY


Research Methodology

We at Stratistics opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.

Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.

Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.

Data Mining

The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.

Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.

Data Analysis

From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:

  • Product Lifecycle Analysis
  • Competitor analysis
  • Risk analysis
  • Porters Analysis
  • PESTEL Analysis
  • SWOT Analysis

The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.


Data Validation

The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.

We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.

The data validation involves the primary research from the industry experts belonging to:

  • Leading Companies
  • Suppliers & Distributors
  • Manufacturers
  • Consumers
  • Industry/Strategic Consultants

Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.


For more details about research methodology, kindly write to us at info@strategymrc.com

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