Computational Creativity Market
Computational Creativity Market Forecasts to 2028 – Global Analysis By Component (Services, Solutions), Technology (NLP, ML and DL), Application (Photography, Videography), End User (Retail, Education, BFSI) and By Geography
According to Stratistics MRC, the Global Computational Creativity Market is accounted for $331.17 million in 2020 and is expected to reach $2,025.04 million by 2028 growing at a CAGR of 25.4% during the forecast period. Increase in adoption of computer-based creative solutions, increasing investments and funding in computational creativity startups and the rising usage of branding, advertising, and marketing campaigns are driving the market growth. However, the slower adoption of AI-based technology across developing economies is hampering the growth of the market.
Computational creativity is the experimentation of finding innovative ideas and thoughts across different fields such as art, literature, engineering, and others. It is the application of computer technologies to emulate, study, and enhance human creativity. It is applied to artificial intelligence to make creative decisions in movies, analyze screenplays, and other computational creativity applications.
Based on the application, the product designing segment is going to have lucrative growth during the forecast period as computational creativity in product designing plays a crucial role by acting as a creative tool to engineers and product designers. With the help of AI-powered creative solutions, it is possible to generate a wide range of design options for products in less time. By geography, Asia Pacific is going to have high growth during the forecast period owing to the heavy investments made by private and public sectors for enhancing their marketing technologies, resulting in an increased demand for computational creativity solutions to deliver creative content to their customers.
Some of the key players profiled in the Computational Creativity Market include Skylum, AIVA, Prisma Labs, Amazon Web Services, Microsoft, IBM, Jukedeck Limited, Automated Creative, Cyanapse, Hello Games, Google, Firedrop, Autodesk, Canva , Humtap Inc., Amper Music, Lumen5, Object AI Pty Ltd., Adobe and ScriptBook.
Report Coverage |
Details |
Published Year: |
2021 |
Estimated Market Size in 2020: |
USD 331.17 million |
Estimated Period: |
2020 |
Compound Annual Growth Rate (CAGR) from 2020 to 2028: |
25.4% |
Predicted 2028 Value: |
USD 2,025.04 million |
Forecast Years: |
2021-2028 |
Tables, Graphs & Figures |
235 |
Chapters Covered: |
Deployment Mode, Component, Technology, Operating System, Application, End User and Region |
Core Drivers and Opportunities: |
|
Restraining Factors & Market Threats: |
|
Deployment Modes Covered:
• On-Premise
• Cloud
Components Covered:
• Services
• Solutions
Technologies Covered:
• Natural Language Processing (NLP)
• Machine Learning and Deep Learning (ML and DL)
• Computer Vision
Operating Systems Covered:
• Microsoft Windows
• Linux
• MacOS (Macintosh Operating System)
Applications Covered:
• Marketing and Web Designing
• Product Designing
• Music Composition
• Photography and Videography
• High-End Video Gaming Development
• Automated Story Generation
• Other Applications
End Users Covered:
• Technology
• Retail
• Agriculture
• Information Technology (IT) and Telecom
• Healthcare
• Education
• Banking, Financial Services and Insurance (BFSI)
• Automotive
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2019, 2020, 2021, 2025 and 2028
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Key Questions Answered In The Report
The Global Computational Creativity Market is majorly driven by increasing investments and funding in computational creativity startups, the rising usage of branding, advertising, and marketing campaigns and increase in adoption of computer-based creative solutions.
The product designing segment is growing at a highest CAGR as computational creativity in product designing plays a crucial role by acting as a creative tool to engineers and product designers.
North America dominated with a significant market share due to the factors such as adoption and development of the computational creativity technology, presence of maximum number of computational creativity solution providers, and increasing government spending on AI technologies.
Asia Pacific market is growing at a highest CAGR owing to the heavy investments made by private and public sectors for improving their marketing technologies, ensuing in an increased demand for computational creativity solutions to deliver a creative content to their customers.
Key players in Computational Creativity Market include Skylum, AIVA, Prisma Labs, Amazon Web Services, Microsoft, IBM, Jukedeck Limited, Automated Creative, Cyanapse, Hello Games, Google, Firedrop, Autodesk, Canva , Humtap Inc., Amper Music, Lumen5, Object AI Pty Ltd., Adobe and ScriptBook.
Table of Contents
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Application Analysis
3.8 End User Analysis
3.9 Emerging Markets
3.10 Impact of Covid-19
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Computational Creativity Market, By Deployment Mode
5.1 Introduction
5.2 On-Premise
5.3 Cloud
6 Global Computational Creativity Market, By Component
6.1 Introduction
6.2 Services
6.2.1 Professional Services
6.2.2 Managed Services
6.3 Solutions
6.3.1 Platform
6.3.2 Software Tools
7 Global Computational Creativity Market, By Technology
7.1 Introduction
7.2 Natural Language Processing (NLP)
7.3 Machine Learning and Deep Learning (ML and DL)
7.4 Computer Vision
8 Global Computational Creativity Market, By Operating System
8.1 Introduction
8.2 Microsoft Windows
8.3 Linux
8.4 MacOS (Macintosh Operating System)
9 Global Computational Creativity Market, By Application
9.1 Introduction
9.2 Marketing and Web Designing
9.3 Product Designing
9.4 Music Composition
9.5 Photography and Videography
9.6 High-End Video Gaming Development
9.7 Automated Story Generation
9.8 Other Applications
9.8.1 Training Simulation, Consulting And Integration
9.8.2 Research and Development (R&D)
10 Global Computational Creativity Market, By End User
10.1 Introduction
10.2 Technology
10.3 Retail
10.4 Agriculture
10.5 Information Technology (IT) and Telecom
10.6 Healthcare
10.7 Education
10.8 Banking, Financial Services and Insurance (BFSI)
10.9 Automotive
11 Global Computational Creativity Market, By Geography
11.1 Introduction
11.2 North America
11.2.1 US
11.2.2 Canada
11.2.3 Mexico
11.3 Europe
11.3.1 Germany
11.3.2 UK
11.3.3 Italy
11.3.4 France
11.3.5 Spain
11.3.6 Rest of Europe
11.4 Asia Pacific
11.4.1 Japan
11.4.2 China
11.4.3 India
11.4.4 Australia
11.4.5 New Zealand
11.4.6 South Korea
11.4.7 Rest of Asia Pacific
11.5 South America
11.5.1 Argentina
11.5.2 Brazil
11.5.3 Chile
11.5.4 Rest of South America
11.6 Middle East & Africa
11.6.1 Saudi Arabia
11.6.2 UAE
11.6.3 Qatar
11.6.4 South Africa
11.6.5 Rest of Middle East & Africa
12 Key Developments
12.1 Agreements, Partnerships, Collaborations and Joint Ventures
12.2 Acquisitions & Mergers
12.3 New Product Launch
12.4 Expansions
12.5 Other Key Strategies
13 Company Profiling
13.1 Skylum
13.2 AIVA
13.3 Prisma Labs
13.4 Amazon Web Services
13.5 Microsoft
13.6 IBM
13.7 Jukedeck Limited
13.8 Automated Creative
13.9 Cyanapse
13.10 Hello Games
13.11 Google
13.12 Firedrop
13.13 Autodesk
13.14 Canva
13.15 Humtap Inc.
13.16 Amper Music
13.17 Lumen5
13.18 Object AI Pty Ltd.
13.19 Adobe
13.20 ScriptBook
List of Tables
1 Global Computational Creativity Market Outlook, By Region (2019-2028) ($MN)
2 Global Computational Creativity Market Outlook, By Deployment Mode (2019-2028) ($MN)
3 Global Computational Creativity Market Outlook, By On-Premise (2019-2028) ($MN)
4 Global Computational Creativity Market Outlook, By Cloud (2019-2028) ($MN)
5 Global Computational Creativity Market Outlook, By Component (2019-2028) ($MN)
6 Global Computational Creativity Market Outlook, By Services (2019-2028) ($MN)
7 Global Computational Creativity Market Outlook, By Professional Services (2019-2028) ($MN)
8 Global Computational Creativity Market Outlook, By Managed Services (2019-2028) ($MN)
9 Global Computational Creativity Market Outlook, By Solutions (2019-2028) ($MN)
10 Global Computational Creativity Market Outlook, By Platform (2019-2028) ($MN)
11 Global Computational Creativity Market Outlook, By Software Tools (2019-2028) ($MN)
12 Global Computational Creativity Market Outlook, By Technology (2019-2028) ($MN)
13 Global Computational Creativity Market Outlook, By Natural Language Processing (NLP) (2019-2028) ($MN)
14 Global Computational Creativity Market Outlook, By Machine Learning and Deep Learning (ML and DL) (2019-2028) ($MN)
15 Global Computational Creativity Market Outlook, By Computer Vision (2019-2028) ($MN)
16 Global Computational Creativity Market Outlook, By Operating System (2019-2028) ($MN)
17 Global Computational Creativity Market Outlook, By Microsoft Windows (2019-2028) ($MN)
18 Global Computational Creativity Market Outlook, By Linux (2019-2028) ($MN)
19 Global Computational Creativity Market Outlook, By MacOS (Macintosh Operating System) (2019-2028) ($MN)
20 Global Computational Creativity Market Outlook, By Application (2019-2028) ($MN)
21 Global Computational Creativity Market Outlook, By Marketing and Web Designing (2019-2028) ($MN)
22 Global Computational Creativity Market Outlook, By Product Designing (2019-2028) ($MN)
23 Global Computational Creativity Market Outlook, By Music Composition (2019-2028) ($MN)
24 Global Computational Creativity Market Outlook, By Photography and Videography (2019-2028) ($MN)
25 Global Computational Creativity Market Outlook, By High-End Video Gaming Development (2019-2028) ($MN)
26 Global Computational Creativity Market Outlook, By Automated Story Generation (2019-2028) ($MN)
27 Global Computational Creativity Market Outlook, By Other Applications (2019-2028) ($MN)
28 Global Computational Creativity Market Outlook, By Training Simulation, Consulting And Integration (2019-2028) ($MN)
29 Global Computational Creativity Market Outlook, By Research and Development (R&D) (2019-2028) ($MN)
30 Global Computational Creativity Market Outlook, By End User (2019-2028) ($MN)
31 Global Computational Creativity Market Outlook, By Technology (2019-2028) ($MN)
32 Global Computational Creativity Market Outlook, By Retail (2019-2028) ($MN)
33 Global Computational Creativity Market Outlook, By Agriculture (2019-2028) ($MN)
34 Global Computational Creativity Market Outlook, By Information Technology (IT) and Telecom (2019-2028) ($MN)
35 Global Computational Creativity Market Outlook, By Healthcare (2019-2028) ($MN)
36 Global Computational Creativity Market Outlook, By Education (2019-2028) ($MN)
37 Global Computational Creativity Market Outlook, By Banking, Financial Services and Insurance (BFSI) (2019-2028) ($MN)
38 Global Computational Creativity Market Outlook, By Automotive (2019-2028) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.
List of Figures
RESEARCH METHODOLOGY
We at ‘Stratistics’ opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.
Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.
Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.
Data Mining
The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.
Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.
Data Analysis
From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:
- Product Lifecycle Analysis
- Competitor analysis
- Risk analysis
- Porters Analysis
- PESTEL Analysis
- SWOT Analysis
The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.
Data Validation
The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.
We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.
The data validation involves the primary research from the industry experts belonging to:
- Leading Companies
- Suppliers & Distributors
- Manufacturers
- Consumers
- Industry/Strategic Consultants
Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.
For more details about research methodology, kindly write to us at info@strategymrc.com
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