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Mixed Reality Market

Mixed Reality - Global Market Outlook (2019 -2027)

4.1 (47 reviews)
Published: March 2021 ID: SMRC20304
4.1 (47 reviews)
Published: March 2021 ID: SMRC20304

This report covers the impact of COVID-19 on this global market
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According to Stratistics MRC, the Global Mixed Reality Market is accounted for $369.03 million in 2019 and is expected to reach $7,577.02 million by 2027 growing at a CAGR of 45.9% during the forecast period. While the factors like growing adoption in various industries and rising awareness of the technology, along with content availability are propelling the market growth. However, the high cost of mixed reality devices is hindering the market growth.

Mixed reality (MR) is a technology that consolidates virtual and augmented reality visualization to give real interactive conditions to the clients while watching movies or playing games. Mixed reality can include augmented reality, augmented virtuality, and other mixed configurations. Instead of residing in an entirely virtual world, virtual objects are anchored into the user’s real-world, thereby making the virtual interactions appear to be real.

Based on the end user, the gaming and entertainment segment is estimated to have a lucrative growth during the forecast period as the gaming & entertainment industries are on a continuous process to bring innovation in the respective fields and the use of mixed reality makes the game and movies not only appealing but also more interactive. In addition, the rise in the need for innovation by users encourages both industries to invest in such technologies, which is expected to supplement the growth of the segment. 

By geography, Asia Pacific is going to have a lucrative growth during the forecast period due to the rise in the rate of economic growth, the increase in the adoption of technologically advanced solutions, the rise in the penetration of smartphones in emerging economies such as China and India, and the growth in the usage of technology in end-use industries.

Some of the key players profiled in the Mixed Reality Market include Eon Reality, Inc., Facebook, Google Inc., HTC Corporation, Intel Corporation, Magic leap, Inc., Meta Company, Microsoft Corporation, Samsung Electronics Co. Ltd., Seiko Epson Corporation, Oculus VR LLC, Infinity Augmented Reality, Inc, Vuzix Corporation, Canon, Inc, Hewlett Packard Enterprise Company, Dell Technologies Inc., Sony Corporation, Acer Inc., Accenture PLC, and AsusTek Computer Inc..
 
Components Covered:
• Software and Algorithms
• Hardware

Device Types Covered:
• Wired
• Wireless

Display Devices Covered:
• Eyeglasses
• Head-Up Display (HUD)
• Head-Mounted Display
• Personal Digital Assistant
• Cave Automatic Virtual Environment (CAVE)

Applications Covered:
• Maintenance
• Interactive Product Content Management (IPCM)
• Simulation Based Learning (SBL)
• Navigation
• Consumer

End Users Covered:
• Architecture & Construction
• Archaeology & Tourism
• Government
• E-commerce & Retail
• Industrial & Manufacturing
• Sports
• Gaming and Entertainment
• Education
• Aerospace & Defense
• Engineering
• Medical
• Automotive
• Information Technology (IT)
• Healthcare
• Military Training

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan       
o China       
o India       
o Australia 
o New Zealand
o South Korea
o Rest of Asia Pacific   
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2018, 2019, 2020, 2024 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

1 Executive Summary      
         
2 Preface       

 2.1 Abstract      
 2.2 Stake Holders     
 2.3 Research Scope     
 2.4 Research Methodology    
  2.4.1 Data Mining    
  2.4.2 Data Analysis    
  2.4.3 Data Validation    
  2.4.4 Research Approach    
 2.5 Research Sources     
  2.5.1 Primary Research Sources   
  2.5.2 Secondary Research Sources   
  2.5.3 Assumptions    
        
3 Market Trend Analysis     
 3.1 Introduction     
 3.2 Drivers      
 3.3 Restraints     
 3.4 Opportunities     
 3.5 Threats       
 3.6 Application Analysis    
 3.7 End User Analysis     
 3.8 Emerging Markets     
 3.9 Impact of Covid-19     
        
4 Porters Five Force Analysis    
 
 4.1 Bargaining power of suppliers    
 4.2 Bargaining power of buyers    
 4.3 Threat of substitutes    
 4.4 Threat of new entrants    
 4.5 Competitive rivalry     
        
5 Global Mixed Reality Market, By Component   
 5.1 Introduction     
 5.2 Software and Algorithms    
 5.3 Hardware      
  5.3.1 Processor    
  5.3.2 Display     
   5.3.2.1 Haptic    
   5.3.2.2 Audio or Sonic   
   5.3.2.3 Visual    
  5.3.3 Sensors     
   5.3.3.1 Accelerometer Sensor  
   5.3.3.2 Magnetometer Sensor  
   5.3.3.3 Gyroscope   
   5.3.3.4 Proximity Sensors   
  5.3.4 Power Units    
  5.3.5 Semiconductor Components   
  5.3.6 Input devices    
   5.3.6.1 Touchscreen   
   5.3.6.2 Buttons    
  5.3.7 Optics     
  5.3.8 Memory Components   
  5.3.9 Input/output (I/O) & Connectivity Units  
        
6 Global Mixed Reality Market, By Device Type   
 6.1 Introduction     
 6.2 Wired      
 6.3 Wireless      
        
7 Global Mixed Reality Market, By Display Devices   

 7.1 Introduction     
 7.2 Eyeglasses     
 7.3 Head-Up Display (HUD)    
 7.4 Head-Mounted Display    
 7.5 Personal Digital Assistant    
 7.6 Cave Automatic Virtual Environment (CAVE)  
        
8 Global Mixed Reality Market, By Application   
 8.1 Introduction     
 8.2 Maintenance     
 8.3 Interactive Product Content Management (IPCM)  
 8.4 Simulation Based Learning (SBL)   
 8.5 Navigation     
 8.6 Consumer     
        
9 Global Mixed Reality Market, By End User   
 9.1 Introduction     
 9.2 Architecture & Construction    
 9.3 Archaeology & Tourism     
 9.4 Government      
 9.5 E-commerce & Retail    
 9.6 Industrial & Manufacturing    
 9.7 Sports      
 9.8 Gaming and Entertainment     
 9.9 Education     
 9.10 Aerospace & Defense    
 9.11 Engineering     
 9.12 Medical      
  9.12.1 Surgery     
  9.12.2 Simulation Training    
  9.12.3 Visualization of Computed Tomography (CT) Scans 
 9.13 Automotive      
 9.14 Information Technology (IT)    
 9.15 Healthcare     
 9.16 Military Training     
        
10 Global Mixed Reality Market, By Geography   
 10.1 Introduction     
 10.2 North America     
  10.2.1 US     
  10.2.2 Canada     
  10.2.3 Mexico     
 10.3 Europe      
  10.3.1 Germany     
  10.3.2 UK     
  10.3.3 Italy     
  10.3.4 France     
  10.3.5 Spain     
  10.3.6 Rest of Europe    
 10.4 Asia Pacific     
  10.4.1 Japan     
  10.4.2 China     
  10.4.3 India     
  10.4.4 Australia     
  10.4.5 New Zealand    
  10.4.6 South Korea    
  10.4.7 Rest of Asia Pacific    
 10.5 South America     
  10.5.1 Argentina     
  10.5.2 Brazil     
  10.5.3 Chile     
  10.5.4 Rest of South America   
 10.6 Middle East & Africa    
  10.6.1 Saudi Arabia    
  10.6.2 UAE     
  10.6.3 Qatar     
  10.6.4 South Africa    
  10.6.5 Rest of Middle East & Africa   
         
11 Key Developments      
 11.1 Agreements, Partnerships, Collaborations and Joint Ventures 
 11.2 Acquisitions & Mergers    
 11.3 New Product Launch    
 11.4 Expansions     
 11.5 Other Key Strategies    
        
12 Company Profiling      
 12.1 Eon Reality, Inc.     
 12.2 Facebook      
 12.3 Google Inc.     
 12.4 HTC Corporation     
 12.5 Intel Corporation     
 12.6 Magic leap, Inc.     
 12.7 Meta Company     
 12.8 Microsoft Corporation    
 12.9 Samsung Electronics Co. Ltd.    
 12.10 Seiko Epson Corporation    
 12.11 Oculus VR LLC     
 12.12 Infinity Augmented Reality, Inc   
 12.13 Vuzix Corporation     
 12.14 Canon, Inc     
 12.15 Hewlett Packard Enterprise Company   
 12.16 Dell Technologies Inc.    
 12.17 Sony Corporation     
 12.18 Acer Inc.      
 12.19 Accenture PLC     
 12.20 AsusTek Computer Inc.    


List of Tables       
1 Global Mixed Reality Market Outlook, By Region (2018-2027) ($MN) 
2 Global Mixed Reality Market Outlook, By Component (2018-2027) ($MN) 
3 Global Mixed Reality Market Outlook, By Software and Algorithms (2018-2027) ($MN)
4 Global Mixed Reality Market Outlook, By Hardware  (2018-2027) ($MN) 
5 Global Mixed Reality Market Outlook, By Processor (2018-2027) ($MN) 
6 Global Mixed Reality Market Outlook, By Display (2018-2027) ($MN) 
7 Global Mixed Reality Market Outlook, By Sensors (2018-2027) ($MN) 
8 Global Mixed Reality Market Outlook, By Power Units (2018-2027) ($MN)
9 Global Mixed Reality Market Outlook, By Semiconductor Components (2018-2027) ($MN)
10 Global Mixed Reality Market Outlook, By Input devices (2018-2027) ($MN)
11 Global Mixed Reality Market Outlook, By Optics (2018-2027) ($MN) 
12 Global Mixed Reality Market Outlook, By Memory Components (2018-2027) ($MN)
13 Global Mixed Reality Market Outlook, By Input/output (I/O) & Connectivity Units (2018-2027) ($MN)
14 Global Mixed Reality Market Outlook, By Device Type (2018-2027) ($MN)
15 Global Mixed Reality Market Outlook, By Wired (2018-2027) ($MN) 
16 Global Mixed Reality Market Outlook, By Wireless (2018-2027) ($MN) 
17 Global Mixed Reality Market Outlook, By Display Devices (2018-2027) ($MN)
18 Global Mixed Reality Market Outlook, By Eyeglasses (2018-2027) ($MN) 
19 Global Mixed Reality Market Outlook, By Head-Up Display (HUD) (2018-2027) ($MN)
20 Global Mixed Reality Market Outlook, By Head-Mounted Display (2018-2027) ($MN)
21 Global Mixed Reality Market Outlook, By Personal Digital Assistant (2018-2027) ($MN)
22 Global Mixed Reality Market Outlook, By Cave Automatic Virtual Environment (CAVE) (2018-2027) ($MN)
23 Global Mixed Reality Market Outlook, By Application (2018-2027) ($MN) 
24 Global Mixed Reality Market Outlook, By Maintenance (2018-2027) ($MN)
25 Global Mixed Reality Market Outlook, By Interactive Product Content Management (IPCM) (2018-2027) ($MN)
26 Global Mixed Reality Market Outlook, By Simulation Based Learning (SBL) (2018-2027) ($MN)
27 Global Mixed Reality Market Outlook, By Navigation (2018-2027) ($MN) 
28 Global Mixed Reality Market Outlook, By Consumer (2018-2027) ($MN) 
29 Global Mixed Reality Market Outlook, By End User (2018-2027) ($MN) 
30 Global Mixed Reality Market Outlook, By Architecture & Construction (2018-2027) ($MN)
31 Global Mixed Reality Market Outlook, By Archaeology & Tourism  (2018-2027) ($MN)
32 Global Mixed Reality Market Outlook, By Government (2018-2027) ($MN)
33 Global Mixed Reality Market Outlook, By E-commerce & Retail (2018-2027) ($MN)
34 Global Mixed Reality Market Outlook, By Industrial & Manufacturing (2018-2027) ($MN)
35 Global Mixed Reality Market Outlook, By Sports (2018-2027) ($MN) 
36 Global Mixed Reality Market Outlook, By Gaming and Entertainment  (2018-2027) ($MN)
37 Global Mixed Reality Market Outlook, By Education (2018-2027) ($MN) 
38 Global Mixed Reality Market Outlook, By Aerospace & Defense (2018-2027) ($MN)
39 Global Mixed Reality Market Outlook, By Engineering (2018-2027) ($MN) 
40 Global Mixed Reality Market Outlook, By Medical (2018-2027) ($MN) 
41 Global Mixed Reality Market Outlook, By Surgery (2018-2027) ($MN) 
42 Global Mixed Reality Market Outlook, By Simulation Training (2018-2027) ($MN)
43 Global Mixed Reality Market Outlook, By Visualization of Computed Tomography (CT) Scans (2018-2027) ($MN)
44 Global Mixed Reality Market Outlook, By Automotive  (2018-2027) ($MN)
45 Global Mixed Reality Market Outlook, By Information Technology (IT) (2018-2027) ($MN)
46 Global Mixed Reality Market Outlook, By Healthcare (2018-2027) ($MN) 
47 Global Mixed Reality Market Outlook, By Military Training (2018-2027) ($MN)
        
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.

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