Mobile 3d Market
Mobile 3D Market Forecasts to 2030 - Global Analysis By Device Type (Smartphones, Tablets, Notebooks, Eyewear and Other Device Types), Device Component (Image Sensors and 3D Displays), Application and by Geography
According to Stratistics MRC, the Global Mobile 3D Market is accounted for $90.84 billion in 2024 and is expected to reach $250.26 billion by 2030 growing at a CAGR of 18.4% during the forecast period. Mobile 3D technology is transforming the mobile user experience by integrating three-dimensional visualization into smartphones, tablets, and other portable devices. Hardware and software advancements are driving this progress, enabling devices to produce 3D graphics and images without the need for external 3D glasses. Mobile 3D can be used for everything from better navigation and interactive education to better gaming and augmented reality (AR).
According to the GSMA, smartphone adoption worldwide continues to increase, with over 76% of all mobile connections anticipated to be via smartphones by 2030.
Market Dynamics:
Driver:
Growing accessibility of tablets and smartphones
One major factor propelling the mobile 3D market is the widespread use of smartphones and tablets. Mobile devices, which now have sophisticated features like high-resolution screens and potent processors, are becoming more and more accessible and affordable, which is driving this growth. Additionally, the increasing use of these devices by consumers for a variety of purposes, such as social media and gaming, has increased demand for immersive 3D experiences, which has led developers to produce a greater range of 3D applications specifically designed for mobile platforms.
Restraint:
Expensive 3D content
One major barrier to the mobile 3D market is the high cost of creating 3D content. It frequently takes specialized knowledge, sophisticated equipment, and costly software to produce high-quality 3D visuals. The Business Research Company claims that costs for artists and developers training, software licensing, and equipment can mount up considerably. Furthermore, these expenses may discourage independent developers or smaller businesses from entering the market or making investments in the production of 3D content, which would ultimately reduce the variety and accessibility of 3D applications for users.
Opportunity:
Growing interest in immersion activities
One major opportunity for the mobile 3D market is the growing consumer preference for immersive experiences in gaming, entertainment, and education. The demand for interactive and captivating content is growing, especially among younger audiences who are looking for alternatives to traditional media consumption, according to Cognitive Market Research. The gaming industry is demonstrating this trend, as games that use 3D graphics and augmented reality (AR) components are becoming more and more well-liked. Moreover, developers can take advantage of this chance by producing cutting-edge 3D apps that boost user interaction and offer distinctive experiences, which will propel market expansion.
Threat:
Low processing capacity of mobile devices
The market for mobile 3D is still facing major challenges due to the processing power of mobile devices. The processing demands of rendering 3D images in high definition may be too much for many smartphones and tablets currently on the market. When using sophisticated 3D applications, this limitation may result in performance problems like lagging or crashes, as mentioned in a number of industry reports. Additionally, consumer disenchantment with mobile 3D apps could prevent their widespread adoption and usage if they encounter poor performance.
Covid-19 Impact:
Due to supply chain disruptions and decreased consumer spending, the COVID-19 pandemic initially caused disruptions that hampered growth in the mobile 3D market. Zion Market Research estimates that the global mobile 3D market was worth USD 2,264.86 million in 2020, which is a substantial decrease from prior years. The pandemic did, however, also hasten the digital transformation of many industries, emphasizing the value of technology and mobile connectivity in daily life. Furthermore, the need for mobile devices that could support 3D content increased during lockdowns as people resorted to digital platforms for communication, education, and entertainment.
The Smartphones segment is expected to be the largest during the forecast period
The largest share of the mobile 3D market is held by the smartphone segment. This dominance is mostly due to the growing use of smartphones around the world, which has been made possible by technological advancements and a growing consumer desire for portable gadgets that can provide immersive experiences. Smartphones are growing more adept at handling complex 3D applications as they continue to develop with more powerful processors, better graphics capabilities, and high-resolution screens. Moreover, this segment is positioned as a major growth driver within the broader Mobile 3D market due to the combination of technological advancements and the widespread adoption of smartphones.
The Mobile Gaming segment is expected to have the highest CAGR during the forecast period
Over the course of the forecast period, the mobile gaming segment is anticipated to have the highest CAGR in the mobile 3D market. The rising popularity of mobile games with cutting-edge graphics and immersive experiences that appeal to a wide range of gamers is driving this quick expansion. The growth of this market is being driven by the popularity of multiplayer games, improved network connectivity, and the incorporation of 3D graphics, as developers aim to produce more dynamic and captivating gaming experiences. Additionally, the mobile gaming industry is set to take the lead in the mobile 3D market owing to developments in mobile technology and the rising demand from consumers for visually appealing content.
Region with largest share:
The market for mobile 3D is expected to be dominated by the North American region. A number of factors, such as high consumer spending on cutting-edge technologies and a robust demand for creative mobile applications, contribute to this dominance. The region's position in the market is further strengthened by its strong infrastructure and broad smartphone adoption. Furthermore, a large number of top technology firms based in North America are actively creating and marketing mobile 3D applications, which helps the region's expansion.
Region with highest CAGR:
Over the course of the forecast period, the mobile 3D market is expected to grow at the highest CAGR in the Asia Pacific region. Numerous factors, such as the growing demand for cutting-edge gaming and entertainment experiences, the widespread use of smartphones, and large investments in cutting-edge technologies like virtual reality (VR) and augmented reality (AR), are driving this rapid expansion. Moreover, the region is a hotspot for technological advancements and consumer engagement because of its thriving gaming industry and growing digitalization, which also contribute to the growing interest in mobile 3D applications.
Key players in the market
Some of the key players in Mobile 3D market include Toshiba Corporation, Samsung Electronics Co. Ltd., 3M Company, Intel Corporation, Hitachi Limited, HTC Corporation, Motorola, NVIDIA Corporation, ZTE Corporation, Apple Inc, Microsoft Corporation, Imagination Technologies, Sharp Corporation, Qualcomm Technologies Inc. and Lenovo Group Ltd.
Key Developments:
In August 2024, Qualcomm Technologies and Sequans Communications announced that they have entered into a definitive agreement for Qualcomm to buy Sequans’ 4G IoT technologies. The acquisition includes certain employees, assets and licenses. The transaction is subject to customary closing conditions, including French regulatory approval.
In February 2024, Toshiba Energy Systems and Solutions Corporation and Bekaert, have entered into a global partnership which includes a strategic cooperation agreement, and a manufacturing technology license for Membrane Electrode Assemblies (MEA), a key component for Proton Exchange Membrane (PEM) electrolyzers that will help to accelerate the advance towards green hydrogen production.
In February 2024, Motorola Solutions and Google Cloud announced a strategic, multi-year agreement that will focus on innovating cloud solutions across Motorola Solutions safety and security technologies. With Google Cloud’s infrastructure, Motorola Solutions will prioritize the advancement of assistive intelligence, including highly accurate and reliable video content delivery, mapping and AI capabilities, to help address real-world safety challenges.
Device Types Covered:
• Smartphones
• Tablets
• Notebooks
• Eyewear
• Other Device Types
Device Components Covered:
• Image Sensors
• 3D Displays
Applications Covered:
• Animations
• Maps and Navigation
• Mobile Gaming
• Mobile Advertisements
• Other Applications
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o South Korea
o Rest of Asia Pacific
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2022, 2023, 2024, 2026, and 2030
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Table of Contents
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Application Analysis
3.7 Emerging Markets
3.8 Impact of Covid-19
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Mobile 3D Market, By Device Type
5.1 Introduction
5.2 Smartphones
5.3 Tablets
5.4 Notebooks
5.5 Eyewear
5.6 Other Device Types
6 Global Mobile 3D Market, By Device Component
6.1 Introduction
6.2 Image Sensors
6.3 3D Displays
7 Global Mobile 3D Market, By Application
7.1 Introduction
7.2 Animations
7.3 Maps and Navigation
7.4 Mobile Gaming
7.5 Mobile Advertisements
7.6 Other Applications
8 Global Mobile 3D Market, By Geography
8.1 Introduction
8.2 North America
8.2.1 US
8.2.2 Canada
8.2.3 Mexico
8.3 Europe
8.3.1 Germany
8.3.2 UK
8.3.3 Italy
8.3.4 France
8.3.5 Spain
8.3.6 Rest of Europe
8.4 Asia Pacific
8.4.1 Japan
8.4.2 China
8.4.3 India
8.4.4 Australia
8.4.5 New Zealand
8.4.6 South Korea
8.4.7 Rest of Asia Pacific
8.5 South America
8.5.1 Argentina
8.5.2 Brazil
8.5.3 Chile
8.5.4 Rest of South America
8.6 Middle East & Africa
8.6.1 Saudi Arabia
8.6.2 UAE
8.6.3 Qatar
8.6.4 South Africa
8.6.5 Rest of Middle East & Africa
9 Key Developments
9.1 Agreements, Partnerships, Collaborations and Joint Ventures
9.2 Acquisitions & Mergers
9.3 New Product Launch
9.4 Expansions
9.5 Other Key Strategies
10 Company Profiling
10.1 Toshiba Corporation
10.2 Samsung Electronics Co. Ltd.
10.3 3M Company
10.4 Intel Corporation
10.5 Hitachi Limited
10.6 HTC Corporation
10.7 Motorola
10.8 NVIDIA Corporation
10.9 ZTE Corporation
10.10 Apple Inc
10.11 Microsoft Corporation
10.12 Imagination Technologies
10.13 Sharp Corporation
10.14 Qualcomm Technologies Inc.
10.15 Lenovo Group Ltd.
List of Tables
1 Global Mobile 3D Market Outlook, By Region (2022-2030) ($MN)
2 Global Mobile 3D Market Outlook, By Device Type (2022-2030) ($MN)
3 Global Mobile 3D Market Outlook, By Smartphones (2022-2030) ($MN)
4 Global Mobile 3D Market Outlook, By Tablets (2022-2030) ($MN)
5 Global Mobile 3D Market Outlook, By Notebooks (2022-2030) ($MN)
6 Global Mobile 3D Market Outlook, By Eyewear (2022-2030) ($MN)
7 Global Mobile 3D Market Outlook, By Other Device Types (2022-2030) ($MN)
8 Global Mobile 3D Market Outlook, By Device Component (2022-2030) ($MN)
9 Global Mobile 3D Market Outlook, By Image Sensors (2022-2030) ($MN)
10 Global Mobile 3D Market Outlook, By 3D Displays (2022-2030) ($MN)
11 Global Mobile 3D Market Outlook, By Application (2022-2030) ($MN)
12 Global Mobile 3D Market Outlook, By Animations (2022-2030) ($MN)
13 Global Mobile 3D Market Outlook, By Maps and Navigation (2022-2030) ($MN)
14 Global Mobile 3D Market Outlook, By Mobile Gaming (2022-2030) ($MN)
15 Global Mobile 3D Market Outlook, By Mobile Advertisements (2022-2030) ($MN)
16 Global Mobile 3D Market Outlook, By Other Applications (2022-2030) ($MN)
17 North America Mobile 3D Market Outlook, By Country (2022-2030) ($MN)
18 North America Mobile 3D Market Outlook, By Device Type (2022-2030) ($MN)
19 North America Mobile 3D Market Outlook, By Smartphones (2022-2030) ($MN)
20 North America Mobile 3D Market Outlook, By Tablets (2022-2030) ($MN)
21 North America Mobile 3D Market Outlook, By Notebooks (2022-2030) ($MN)
22 North America Mobile 3D Market Outlook, By Eyewear (2022-2030) ($MN)
23 North America Mobile 3D Market Outlook, By Other Device Types (2022-2030) ($MN)
24 North America Mobile 3D Market Outlook, By Device Component (2022-2030) ($MN)
25 North America Mobile 3D Market Outlook, By Image Sensors (2022-2030) ($MN)
26 North America Mobile 3D Market Outlook, By 3D Displays (2022-2030) ($MN)
27 North America Mobile 3D Market Outlook, By Application (2022-2030) ($MN)
28 North America Mobile 3D Market Outlook, By Animations (2022-2030) ($MN)
29 North America Mobile 3D Market Outlook, By Maps and Navigation (2022-2030) ($MN)
30 North America Mobile 3D Market Outlook, By Mobile Gaming (2022-2030) ($MN)
31 North America Mobile 3D Market Outlook, By Mobile Advertisements (2022-2030) ($MN)
32 North America Mobile 3D Market Outlook, By Other Applications (2022-2030) ($MN)
33 Europe Mobile 3D Market Outlook, By Country (2022-2030) ($MN)
34 Europe Mobile 3D Market Outlook, By Device Type (2022-2030) ($MN)
35 Europe Mobile 3D Market Outlook, By Smartphones (2022-2030) ($MN)
36 Europe Mobile 3D Market Outlook, By Tablets (2022-2030) ($MN)
37 Europe Mobile 3D Market Outlook, By Notebooks (2022-2030) ($MN)
38 Europe Mobile 3D Market Outlook, By Eyewear (2022-2030) ($MN)
39 Europe Mobile 3D Market Outlook, By Other Device Types (2022-2030) ($MN)
40 Europe Mobile 3D Market Outlook, By Device Component (2022-2030) ($MN)
41 Europe Mobile 3D Market Outlook, By Image Sensors (2022-2030) ($MN)
42 Europe Mobile 3D Market Outlook, By 3D Displays (2022-2030) ($MN)
43 Europe Mobile 3D Market Outlook, By Application (2022-2030) ($MN)
44 Europe Mobile 3D Market Outlook, By Animations (2022-2030) ($MN)
45 Europe Mobile 3D Market Outlook, By Maps and Navigation (2022-2030) ($MN)
46 Europe Mobile 3D Market Outlook, By Mobile Gaming (2022-2030) ($MN)
47 Europe Mobile 3D Market Outlook, By Mobile Advertisements (2022-2030) ($MN)
48 Europe Mobile 3D Market Outlook, By Other Applications (2022-2030) ($MN)
49 Asia Pacific Mobile 3D Market Outlook, By Country (2022-2030) ($MN)
50 Asia Pacific Mobile 3D Market Outlook, By Device Type (2022-2030) ($MN)
51 Asia Pacific Mobile 3D Market Outlook, By Smartphones (2022-2030) ($MN)
52 Asia Pacific Mobile 3D Market Outlook, By Tablets (2022-2030) ($MN)
53 Asia Pacific Mobile 3D Market Outlook, By Notebooks (2022-2030) ($MN)
54 Asia Pacific Mobile 3D Market Outlook, By Eyewear (2022-2030) ($MN)
55 Asia Pacific Mobile 3D Market Outlook, By Other Device Types (2022-2030) ($MN)
56 Asia Pacific Mobile 3D Market Outlook, By Device Component (2022-2030) ($MN)
57 Asia Pacific Mobile 3D Market Outlook, By Image Sensors (2022-2030) ($MN)
58 Asia Pacific Mobile 3D Market Outlook, By 3D Displays (2022-2030) ($MN)
59 Asia Pacific Mobile 3D Market Outlook, By Application (2022-2030) ($MN)
60 Asia Pacific Mobile 3D Market Outlook, By Animations (2022-2030) ($MN)
61 Asia Pacific Mobile 3D Market Outlook, By Maps and Navigation (2022-2030) ($MN)
62 Asia Pacific Mobile 3D Market Outlook, By Mobile Gaming (2022-2030) ($MN)
63 Asia Pacific Mobile 3D Market Outlook, By Mobile Advertisements (2022-2030) ($MN)
64 Asia Pacific Mobile 3D Market Outlook, By Other Applications (2022-2030) ($MN)
65 South America Mobile 3D Market Outlook, By Country (2022-2030) ($MN)
66 South America Mobile 3D Market Outlook, By Device Type (2022-2030) ($MN)
67 South America Mobile 3D Market Outlook, By Smartphones (2022-2030) ($MN)
68 South America Mobile 3D Market Outlook, By Tablets (2022-2030) ($MN)
69 South America Mobile 3D Market Outlook, By Notebooks (2022-2030) ($MN)
70 South America Mobile 3D Market Outlook, By Eyewear (2022-2030) ($MN)
71 South America Mobile 3D Market Outlook, By Other Device Types (2022-2030) ($MN)
72 South America Mobile 3D Market Outlook, By Device Component (2022-2030) ($MN)
73 South America Mobile 3D Market Outlook, By Image Sensors (2022-2030) ($MN)
74 South America Mobile 3D Market Outlook, By 3D Displays (2022-2030) ($MN)
75 South America Mobile 3D Market Outlook, By Application (2022-2030) ($MN)
76 South America Mobile 3D Market Outlook, By Animations (2022-2030) ($MN)
77 South America Mobile 3D Market Outlook, By Maps and Navigation (2022-2030) ($MN)
78 South America Mobile 3D Market Outlook, By Mobile Gaming (2022-2030) ($MN)
79 South America Mobile 3D Market Outlook, By Mobile Advertisements (2022-2030) ($MN)
80 South America Mobile 3D Market Outlook, By Other Applications (2022-2030) ($MN)
81 Middle East & Africa Mobile 3D Market Outlook, By Country (2022-2030) ($MN)
82 Middle East & Africa Mobile 3D Market Outlook, By Device Type (2022-2030) ($MN)
83 Middle East & Africa Mobile 3D Market Outlook, By Smartphones (2022-2030) ($MN)
84 Middle East & Africa Mobile 3D Market Outlook, By Tablets (2022-2030) ($MN)
85 Middle East & Africa Mobile 3D Market Outlook, By Notebooks (2022-2030) ($MN)
86 Middle East & Africa Mobile 3D Market Outlook, By Eyewear (2022-2030) ($MN)
87 Middle East & Africa Mobile 3D Market Outlook, By Other Device Types (2022-2030) ($MN)
88 Middle East & Africa Mobile 3D Market Outlook, By Device Component (2022-2030) ($MN)
89 Middle East & Africa Mobile 3D Market Outlook, By Image Sensors (2022-2030) ($MN)
90 Middle East & Africa Mobile 3D Market Outlook, By 3D Displays (2022-2030) ($MN)
91 Middle East & Africa Mobile 3D Market Outlook, By Application (2022-2030) ($MN)
92 Middle East & Africa Mobile 3D Market Outlook, By Animations (2022-2030) ($MN)
93 Middle East & Africa Mobile 3D Market Outlook, By Maps and Navigation (2022-2030) ($MN)
94 Middle East & Africa Mobile 3D Market Outlook, By Mobile Gaming (2022-2030) ($MN)
95 Middle East & Africa Mobile 3D Market Outlook, By Mobile Advertisements (2022-2030) ($MN)
96 Middle East & Africa Mobile 3D Market Outlook, By Other Applications (2022-2030) ($MN)
List of Figures
RESEARCH METHODOLOGY
We at ‘Stratistics’ opt for an extensive research approach which involves data mining, data validation, and data analysis. The various research sources include in-house repository, secondary research, competitor’s sources, social media research, client internal data, and primary research.
Our team of analysts prefers the most reliable and authenticated data sources in order to perform the comprehensive literature search. With access to most of the authenticated data bases our team highly considers the best mix of information through various sources to obtain extensive and accurate analysis.
Each report takes an average time of a month and a team of 4 industry analysts. The time may vary depending on the scope and data availability of the desired market report. The various parameters used in the market assessment are standardized in order to enhance the data accuracy.
Data Mining
The data is collected from several authenticated, reliable, paid and unpaid sources and is filtered depending on the scope & objective of the research. Our reports repository acts as an added advantage in this procedure. Data gathering from the raw material suppliers, distributors and the manufacturers is performed on a regular basis, this helps in the comprehensive understanding of the products value chain. Apart from the above mentioned sources the data is also collected from the industry consultants to ensure the objective of the study is in the right direction.
Market trends such as technological advancements, regulatory affairs, market dynamics (Drivers, Restraints, Opportunities and Challenges) are obtained from scientific journals, market related national & international associations and organizations.
Data Analysis
From the data that is collected depending on the scope & objective of the research the data is subjected for the analysis. The critical steps that we follow for the data analysis include:
- Product Lifecycle Analysis
- Competitor analysis
- Risk analysis
- Porters Analysis
- PESTEL Analysis
- SWOT Analysis
The data engineering is performed by the core industry experts considering both the Marketing Mix Modeling and the Demand Forecasting. The marketing mix modeling makes use of multiple-regression techniques to predict the optimal mix of marketing variables. Regression factor is based on a number of variables and how they relate to an outcome such as sales or profits.
Data Validation
The data validation is performed by the exhaustive primary research from the expert interviews. This includes telephonic interviews, focus groups, face to face interviews, and questionnaires to validate our research from all aspects. The industry experts we approach come from the leading firms, involved in the supply chain ranging from the suppliers, distributors to the manufacturers and consumers so as to ensure an unbiased analysis.
We are in touch with more than 15,000 industry experts with the right mix of consultants, CEO's, presidents, vice presidents, managers, experts from both supply side and demand side, executives and so on.
The data validation involves the primary research from the industry experts belonging to:
- Leading Companies
- Suppliers & Distributors
- Manufacturers
- Consumers
- Industry/Strategic Consultants
Apart from the data validation the primary research also helps in performing the fill gap research, i.e. providing solutions for the unmet needs of the research which helps in enhancing the reports quality.
For more details about research methodology, kindly write to us at info@strategymrc.com
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