Cloud Gaming Market

Cloud Gaming - Global Market Outlook (2018-2027)

4.5 (21 reviews)
Published: February 2020 ID: SMRC18962
4.5 (21 reviews)
Published: February 2020 ID: SMRC18962

This report covers the impact of COVID-19 on this global market

According to Stratistics MRC, the Global Cloud Gaming Market is accounted for $0.99 billion in 2018 and is expected to reach $3.90 billion by 2027 growing at a CAGR of 16.5% during the forecast period. Some of the key factors influencing the market growth include commercialization of 5G, rise in a number of gamers, upsurge of immersive and competitive gaming on mobile and increase in the number of internet users. However, multiplayer cloud gaming server allocation issues are hindering the market growth.

Cloud gaming is an emerging technology in the gaming industry, which allows a user to stream high-end games on devices, such as laptops, tablets, and mobiles, with a good internet connection. Cloud gaming is ideal for gamers, as they have to regularly upgrade their console or PC hardware to play games, which leads to additional costs and less fun. 

Amongst type, Video streaming solution relieves clients from computationally intensive graphics rendering and is ideal for clients with resource-constrained devices. Additionally, in this approach, computational load is paid along with network load since transmitting videos is more expensive than transmitting graphics commands. Owing to this, video streaming will hold significant growth.

By Geography, The cloud gaming market in APAC is foreseen to augment at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Additionally, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to its cost.

Some of the key players in global cloud gaming market are IBM, NVIDIA, Google, Sony, Tencent, Amazon Web Services, Samsung Electronics, Right-To-Win, Microsoft, Intel Corporation, Alibaba, Advanced Micro Devices, Blacknut, Paperspace, Activision, TransGaming, LiquidSky Software, and Playcast Media Systems. 

Device Types Covered:
• Tablets
• Smart Televisions
• Gaming Consoles
• Personal Computers & Laptops
• Head-Mounted Displays
• Smartphones

Business Models Covered:
• Business-to-Business (B2B)
• Business-to-Consumer (B2C)

Deployments Covered:
• Private Cloud
• Hybrid Cloud
• Public Cloud

Offerings Covered:
• Game Platform Services
• Infrastructure

Technologies Covered:
• Server Technology
• Gaming as a Service
• Data Streaming Technology

Gamer Types Covered:
• Avid Gamers
• Social Gamers
• Hardcore Gamers
• Casual Gamers
• Serious Gamers

Types Covered:
• File Streaming
• Video Streaming

Gaming Systems Covered:
• Play Station
• Steam In-Home Streaming
• Stream My Game
• G Cluster
• Remote Play

Genres Covered:
• Puzzles
• Simulation
• Adventure/Role Playing Games
• Strategy
• Social Games

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand      
o South Korea       
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter’s five forces analysis, SWOT analysis, etc.
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

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